Sisyphus by Yizhao Jin

[raw]
made by Yizhao Jin for Ludum Dare 48 (JAM)

v0.1

Move: up, down, left, right

Interaction: Space

Speed up: Shift

Menu: Esc

Interact with the gray crystal when stuck

Use notebook in item,occasionally

All assets are taken from rpgmakermv

https://youtu.be/A2ooqw14IHE

https://youtu.be/HYnxM4eFBCg

Ratings

Overall 929th 3.5⭐ 22🧑‍⚖️
Fun 1281th 3.1⭐ 22🧑‍⚖️
Innovation 359th 3.725⭐ 22🧑‍⚖️
Theme 1754th 2.7⭐ 22🧑‍⚖️
Humor 330th 3.5⭐ 22🧑‍⚖️
Given 30🗳️ 8🗨️

Feedback

justking144
26. Apr 2021 · 14:47 UTC
A very cool concept. Love how you used the myth of Sisyphus to show gamer motivation and engagement. Second mountain was overwhelming frustrating and third was a cool challenge, but nothing happened when I got the boulder to the top of the mountain
Steven C
26. Apr 2021 · 15:32 UTC
pretty cool, but also rather tedious, but that's kinda the point ofcourse :sweat_smile:
Good job!
wizard sino
26. Apr 2021 · 15:56 UTC
Very fun, reminds me of a comic I read once.
https://www.smbc-comics.com/comic/2014-02-05
🎤 Yizhao Jin
26. Apr 2021 · 16:22 UTC
Push the stone to the bottom of the third mountain, where there is no grass, there will be an extra short story.
@justking144

here
![2021-04-26 172121.png](///raw/02e/a3/z/3da19.png)
🎤 Yizhao Jin
26. Apr 2021 · 16:25 UTC
In fact, I was inspired by this comic @wizard-sino
dhim
26. Apr 2021 · 17:49 UTC
Thankfully you can spam enter while the up arrow is pressed!
LDJam user 0
27. Apr 2021 · 01:24 UTC
I liked the art but i accidentally skipped through the instructions and now im stuck.
TwoWolf
27. Apr 2021 · 06:08 UTC
I liked it. Although stage 2 can rot in Tartarus, no offense to you
🎤 Yizhao Jin
27. Apr 2021 · 13:16 UTC
It seems that the stage2 experience is not very good, Sisyphus can try to detect the trap before pushing the stone.
TRUEchips
27. Apr 2021 · 13:32 UTC
Kinda pointless, but thats the point (Me and my terrible puns).
felixmreeve
07. May 2021 · 11:40 UTC
I think I maybe got stuck since I thought I got to the top but nothing seemed to happen for me. You've done a really good job of emulating the frustration and tedium of the story, which doesn't make a fun game but is really interesting to play and think about. It's an interesting and meaningful gameplay experience which I'm really glad I had. Really interesting take on the story, and feels really unique. I'd love some more story included to give some more in-game text to expand on your game's ideas. Thanks for creating this, I'm glad I played!