Space Sail Away by carpaccino
*Warning: this game contains flashing lights and/or colors. People diagnosed with photosensitive epilepsy, or have a history of seizures should be especially careful. Viewer discretion is advised. *
Space Sail Away is a ramble through space. Upgrades for your propulsor are disseminated all over the map. By getting them, you'll be able to float further and further away into deep and deeper space.

During your quest, meteorites, giant planets and labyrinths will get in your way. But I trust your agility to get you out of there safe and sound. If you get hurt, don't worry: you can always find an apple, a drink or a piece of cake to restore your life bar. When your propulser is empty, go to gas station and refill it.
Your journey ends when you unlock the captive planet by getting all the propuslor upgrades.

Have a fun time in space!
David Y. (carpaccino)
CONTROLS: - On planets Left/Right Arrow: Move Space: Take off
- On space Space: propulse
ESC/P : Pause
| Link | https://mega.nz/file/vQUAnZSD#OMWzUHl_21LfOgp2KWrGhAFjBcGnA8avH4pc7amiQ_U |
| Original URL | https://ldjam.com/events/ludum-dare/48/space-sail-away |
Ratings
| Overall | 878th | 3.534⭐ | 31🧑⚖️ |
| Fun | 642th | 3.517⭐ | 32🧑⚖️ |
| Innovation | 749th | 3.35⭐ | 32🧑⚖️ |
| Theme | 1382th | 3.25⭐ | 32🧑⚖️ |
| Graphics | 1432th | 3.133⭐ | 32🧑⚖️ |
| Audio | 805th | 3.328⭐ | 31🧑⚖️ |
| Humor | 713th | 2.926⭐ | 29🧑⚖️ |
| Mood | 813th | 3.569⭐ | 31🧑⚖️ |
| Given | 79🗳️ | 40🗨️ |
You could have added some soundeffects for example when you get hit by a meteor you lose some of your life but at first i wasn't sure if it damaged me or not, some accoustic or visual Feedbeack would have been great for that.
Overall, good job!
You absoluty right, I had to add on the description the warning for epilepsy. Thanks for the notice!
And for the space bar to take off planet, it is a bug I lived with all jam long :laughing: I guess I've finally get use to it, I should have fixed that before publishing.
@luxel thank you for your feedback, I have so much to learn about level designing. I'll try to teach moves more progressivly next time. I'm glad you like it.
@linkwin thank you for your landatory feedback, I'm very happy you like it!
I get 8 upgrade thing...the (I guess) last one was at the mini star grinder location, which was way too dificult for me. But I really apreciated the fact that I don't have to start the entire game over when I die.
It was pretty relaxing and a nice experience, well done! :D
I thought the jetpack system of rotating at a certain speed was quite neat, and liked that you went with an abrupt direction change. Initially I thought that was off-putting, but it made navigation _way_ more predictable, so good call.
The music was nice too. Simple, which I don't mind at all. I like keeping it playing when possible, and because of the slow and calming nature of it, it didn't _feel_ repetitive to, so I had it on the whole time.
Also, nicely done with the ending scene. Wasn't sure what to expect, just thought I'd land on the planet. That was a nice presentation and neat take on ending credits!
Only two constructive criticisms:
- If you added a soft starry sky background, it would be easier to tell which direction you're going.
- Some kind of hint of where the things are might be nice. It took me a long time to get that last one, and I was driven by frustration as much as desire nearing the end. That being said, was a really nice feel of _"omg yes!"_ when I finally got it.
Overall, __very nice!!__
Yes, random flickering colors were a bit shocking.
Really good job overall!