Cosmonoid by neontropics

Explore space, grab fuel, warp further!
A zero gravity arcade adventure first person Cosmonoid game
The Web version worked well for me in Firefox, but if it's slow for you then please download the desktop version instead!
Best played full screen.
Press I to invert the Y-axis Mouse controls
Note: v1.0.1 is recommended, and is the version used in the Web GL link below. It fixes a bug where inverting the Y-axis mouse controls didn't work in the original release. This should be fine according to the rules at https://ldjam.com/events/ludum-dare/rules
Change Log:
[2021-04-27] v1.0.1: * The "Invert Y-axis" button ("I") is now working, whereas before it was shared with "Restart to Intro" and wasn't workable. This and other additional controls are listed in the Menu -> Controls page (and were in v1.0.0 as well).
[2021-04-26] v1.0.0: Initial Release
Follow me on Twitter: NeonTropics
Everything made solo in 72 hours for the Jam. I started with some base code of e.g. menus, base shaders, template title screen and dialogue from past jams.
Tools used:
Unity
Blenderfor 3D models
Bitwig for music
Fonts from Chevy Ray's Pixel Fonts ( https://chevyray.itch.io/pixel-fonts )
| Link | https://neontropics.itch.io/cosmonoid |
| Link | https://neontropics.itch.io/cosmonoid |
| Link | https://neontropics.itch.io/cosmonoid-web-gl |
| Original URL | https://ldjam.com/events/ludum-dare/48/cosmonoid |
Ratings
| Overall | 328th | 3.888⭐ | 51🧑⚖️ |
| Fun | 177th | 3.969⭐ | 51🧑⚖️ |
| Innovation | 81th | 4.143⭐ | 51🧑⚖️ |
| Theme | 935th | 3.633⭐ | 51🧑⚖️ |
| Graphics | 576th | 3.959⭐ | 51🧑⚖️ |
| Audio | 278th | 3.875⭐ | 50🧑⚖️ |
| Humor | 689th | 2.955⭐ | 46🧑⚖️ |
| Mood | 437th | 3.867⭐ | 51🧑⚖️ |
| Given | 64🗳️ | 79🗨️ |
I managed to complete the game, the grappling hook took some getting used to. I probably cheesed the last level by going back to the starting platform to jump and collect fuel.
Overall it was really nice, as I stated in my first comment! Great visuals and nice controls. I also liked the way you did the first person controller with the mouse, it really made it feel like I was floating in space.
Good game, good job.
But I love this game, I probably spent more than 10 minutes playing it. The music is nice, the star background is nice, it was just too much fun flying around with the grapple. And it made me think of "Ender's Game". The enemy's gate is down.
But I wish I could see the crazy loopy trail I must have made while flying around the last level. Maybe I'll rip this off for the next jam and add that.
I think maybe it's too tricky to recover from a mistake in some of the later levels, it can end up feeling very "restart spam" heavy
but overall I really loved it. the writing was fun and a nice touch too
Bouncing could be a wonderful addition but the health mechanic ruined it for me: grabbing the blue orbs requires too much precision even with their huge hitbox, they're limited, and without them bouncing just restarts the level.
This is a really fun and immersive experience, though, and I'd love to see more of it!
Gameplay mechanic is challenging but interesting, art and music are solid :thumbsup:
The graphics and sound goes well in hand, and suits the aesthetic of your game, made feel like playing a 4k version of a commodore game.
My recomendation would be on controls, maybe more options to speed up or slow down the graping, I have the feeling that this one plays very well with a controller.
Some remarks:
1. Sometimes it feels like fuel give you nothing instead of giving charge, so it feels like game lacks of indication of amount of fuel/charges left.
2. That was more comfortable to play after mouse inversion.
Hope this remarks will be helpful.
Cool entry!
I really like the idea overall! The feeling of gripping to a platform, looking where you want to go, then shooting at it was a lot of fun. Fighting to regain control, was not as fun. The sounds work really well with the mechanics. (although the music's lead synth can feel a little over-done, over the long play time).
I think the level design could be improved.
Sorry to say I gave up at level 6 because I had spent a lot of time grinding to get the cells. Shooting from the platform to get a cell, and then swinging widely to get back around to the platform, to shoot back off at a cell, and repeat until I could gather every cell. Then when I just needed to reach the warp, but messed up and flew off into space. :cry:
Maybe I missed it, but is there a way to just STOP momentum IN SPACE, or to pull yourself directly to your grapple point? I could probably live without a space-brake if I could choose to pull myself right to the surface of my grapple (maybe combine both, let me brake as long as I'm grappled?). Some more air control while grappled would also be nice. I only suggest things like this when I love an idea THAT much that it inspires me. Sorry if it seems too critical.
I dig the simple cell shaded look on the blocks. Everything looks good aesthetically. The purple warp thing is a little weird, not sure what it's supposed to be, but I understand it's the goal, so good job there.
Overall a very good entry! Good job!