Monster journal: a short story by Fenderbate
You got paid to go into a deep, dark cave, to get rid of the monsters there and save anyone that may still be alive.

Quickly get rid of the beasts, by slashing them into tiny pieces!

But they can pack a punch too! Use your shield and maange your stamina, to take as little damage as possible!

Controls
- Attack - Left click / A
- Block - (hold) Right click / D
- Pause - Esc / P
Software used
- Godot 3.3 Mono
- VSCode
- Aseprite
- KenShape
- Audacity
Post jam version changes
- Enemies now shake when hit.
- Enemies appearing is handled by different logic - no gameplay change.
- progression bar look changed.
- might be buggier then the first version.
GIVE RATING BASED ON THE JAM VERSION!
| Source Code | https://github.com/Fenderbate/LD48 |
| Jam version | https://fenderbate.itch.io/mjast |
| POSTJam version | https://fenderbate.itch.io/postjammjast |
| Original URL | https://ldjam.com/events/ludum-dare/48/monster-journal-a-short-story |
Ratings
| Overall | 288th | 3.647⭐ | 53🧑⚖️ |
| Fun | 301th | 3.559⭐ | 53🧑⚖️ |
| Innovation | 447th | 3.225⭐ | 53🧑⚖️ |
| Theme | 627th | 3.294⭐ | 53🧑⚖️ |
| Graphics | 41th | 4.304⭐ | 53🧑⚖️ |
| Audio | 337th | 3.344⭐ | 50🧑⚖️ |
| Humor | 453th | 2.489⭐ | 48🧑⚖️ |
| Mood | 74th | 4.02⭐ | 53🧑⚖️ |
| Given | 29🗳️ | 15🗨️ |
I love the graphics. Clean and beautiful! Overall really nice work.
Also: please add a link to this page to your itch.io page. I only found you by your username! (initially found the game on itch.io's Ludum Dare page).
I think it's just missing some visual feedback whenever you hit a monster. And more levels :)
I really enjoyed this roguelike, I just whish there was a way for me to regain health, maybe defeating and enemy gives some points back. Nonetheless a roguelike has it rules.
The atmosphere was great and the sound and echo in the cavern perfect.
Love it<3!
Congratz, I loved it.
The graphics effects you have are really good. It adds so much to the game and makes it stand out for some normal, faux-3d type game. I was also fine with the simplified combat. It was challenging enough because of it's pacing so it fulfilled that need.
Very cohesive package overall. I thought it was going to be a normal dungeon crawler going into it but you definitely surprised me. Nice job!
The gameplay was fun, figuring out the patterns of the opponents felt rewarding (although they were pretty simple, but that's fine and even good for a noob to get into). I like that the controls are responsive so you get to smash the opponent very often if you take the risk and have that finger skill^^
Perfect difficulty.
I like it when jam games are shorter than you want them to be. I could have handled more of this game if it would be longer with more complex monsters or more story :D but even without that it's pretty good on it's own!
Oh yeah and great sound design and an art style that is very confident in it's color palette and shading - not over the top, minimalistic, good.
One of my favourite jam games this jam.
If you decide to build upon it, would also love to see a great variety in possible attacks or blocks.