Monster journal: a short story by Fenderbate

[raw]
made by Fenderbate for Ludum Dare 48 (COMPO)

You got paid to go into a deep, dark cave, to get rid of the monsters there and save anyone that may still be alive.

ItchioNoFilter.png

Quickly get rid of the beasts, by slashing them into tiny pieces!

screenshot1.png

But they can pack a punch too! Use your shield and maange your stamina, to take as little damage as possible!

screenshot3.png

Controls

  • Attack - Left click / A
  • Block - (hold) Right click / D
  • Pause - Esc / P

Software used

  • Godot 3.3 Mono
  • VSCode
  • Aseprite
  • KenShape
  • Audacity

Post jam version changes

  • Enemies now shake when hit.
  • Enemies appearing is handled by different logic - no gameplay change.
  • progression bar look changed.
  • might be buggier then the first version.

GIVE RATING BASED ON THE JAM VERSION!

Ratings

Overall 288th 3.647⭐ 53🧑‍⚖️
Fun 301th 3.559⭐ 53🧑‍⚖️
Innovation 447th 3.225⭐ 53🧑‍⚖️
Theme 627th 3.294⭐ 53🧑‍⚖️
Graphics 41th 4.304⭐ 53🧑‍⚖️
Audio 337th 3.344⭐ 50🧑‍⚖️
Humor 453th 2.489⭐ 48🧑‍⚖️
Mood 74th 4.02⭐ 53🧑‍⚖️
Given 29🗳️ 15🗨️

Feedback

Budark
25. Apr 2021 · 17:46 UTC
Very funny but too short
Firebelley
26. Apr 2021 · 02:38 UTC
It's a fun game but I think it was a tad too challenging, I gave it a couple tries but wasn't able to complete it.

I love the graphics. Clean and beautiful! Overall really nice work.
Listonos
26. Apr 2021 · 06:36 UTC
A/D didn't work for me but mouse was fine, though I would prefer keyboard controls. Short but very pretty game. Combat was alright, the swing button mashing little silly. Some variance in monster attacks with charge up effect would go a long way in my opinion.
chriiis88
26. Apr 2021 · 10:59 UTC
Very cool concept and a very polished entry. All in all quite fun, albeit short.

Also: please add a link to this page to your itch.io page. I only found you by your username! (initially found the game on itch.io's Ludum Dare page).
BoltKey
26. Apr 2021 · 12:12 UTC
Nice concept and vibe, but there is desperately little actual gameplay with no replay value.
asdehielo
26. Apr 2021 · 12:15 UTC
Great graphics. Loved the gameplay, challenging but fair.

I think it's just missing some visual feedback whenever you hit a monster. And more levels :)
FDK
26. Apr 2021 · 12:21 UTC
Really cool ! I wasn't sure at first if I could hit the mobs because you seem so fare away and there is no real feedback when you hit. The art and mood were definitely on point there. As said above more levels would have been nice as well. But all things considered it really is a great job in such a short amount of time ! Congrats
DrunkardWolf
26. Apr 2021 · 12:47 UTC
Great entry, art work is fantastic and the gameplay is fun. Think the difficulty was a little too high. Good job!
ERAWLAM
26. Apr 2021 · 14:13 UTC
Really liked the art style. Once I realized that I could block the first attack sequence and then spam both A and the left mouse button, combat became trivial. Monsters died before being able to attack again.
LittleGamer
26. Apr 2021 · 14:27 UTC
Really nice game, I was actually a bit sad to see it's so short when finishing it. Nice concept and good graphics !
Pedro_D_Almeida
26. Apr 2021 · 15:52 UTC
Absolutely solid entry. short and sweet with a lot of potential. really great graphics, solid mechanic although a bit "trial and error" there is a lot less predicting behaviors and more "guessing" behaviors in this one. But overall really fun, liked it a lot!
GlowGlew
26. Apr 2021 · 16:32 UTC
Enjoyable little game with outstanding graphics and engaging story. The attention to details like the introduction drawings or the dying animation caught my eye. Feedback when you hurt an enemy would be great.
BinaryPrinciple
26. Apr 2021 · 17:11 UTC
Build the mechanic and find the fun. The two buttom controls are excellent.

I really enjoyed this roguelike, I just whish there was a way for me to regain health, maybe defeating and enemy gives some points back. Nonetheless a roguelike has it rules.

The atmosphere was great and the sound and echo in the cavern perfect.
Chumzy
26. Apr 2021 · 17:21 UTC
Great game I just think there should be a cap on the attack speed since you can just spam left click and win.
dmdmdmdm
26. Apr 2021 · 17:36 UTC
Looks amazing. Simple but interesting mechanic where you have to learn the enemy patterns. Good job.
Adam_B
27. Apr 2021 · 00:25 UTC
Pretty nice! Took me a few tries to get the hang of it
Wanooknox
27. Apr 2021 · 01:30 UTC
Adorable little infinite runner! I've never seen an infinite runner styled after a 3D dungeon crawler like Wizardy, so that was super clever!
styrofoamwaffle
27. Apr 2021 · 02:11 UTC
Fun two button control dungeon crawler. I love the mood, and the color palette. I think adding a bit more anticipation to the enemies attacks, would help the flow of combat a lot.
MEGA Marlon
27. Apr 2021 · 02:59 UTC
I like the concept, it would make a really good beat game if you added in some funky music. The 3rd enemy was too difficult for me to get past, but I played it a fair few times. Would love to see this expanded on!
Juan García Jousset
27. Apr 2021 · 04:57 UTC
THE GRAPHICS ARE AMAZING, the sound design fits so well. It's really hard but i like that, my finger hurts so good :B.
Love it<3!
painai
27. Apr 2021 · 12:14 UTC
good graphics, love how you only use a few colors (so pretty). However maybe am I a bad player bu I could never finish it ahah
She Wrote
27. Apr 2021 · 12:54 UTC
Great atmosphere and art. Well done.
randomhuman
27. Apr 2021 · 15:50 UTC
Godoooooot! I love the simplicity of this game and the amount of variation you've managed to work in, and it looks great as well.
Pedonho
27. Apr 2021 · 17:27 UTC
Nice
ASTALAVISTICH
27. Apr 2021 · 19:21 UTC
The only drawback of this game is its shortness.
Elendow
28. Apr 2021 · 14:12 UTC
I liked the game, I felt like playing a rythm game with a diferent rythm per monster. The aesthetics are super cool. The only thing bad of the game is how short it is, but I prefer a polished short game than a bad long game.

Congratz, I loved it.
Fer9001
28. Apr 2021 · 19:56 UTC
Love the visuals, but the game seems a little bit too challenging, but nothing that can`t be fix, good job
JCMonkey
28. Apr 2021 · 21:48 UTC
a nice start to a game here, i would like more feedback when i hit a enemy to show that i hit it.
PeachTreeOath
30. Apr 2021 · 09:10 UTC
This game was actually pretty unique. Not that I've played it but maybe the only game that is similar is that one mobile game where you slash weakpoints and block attacks - forgot the name. But I like what you have hear regardless. It's like a simplified FPS boss rush type game. Short but shows off the concept really well.

The graphics effects you have are really good. It adds so much to the game and makes it stand out for some normal, faux-3d type game. I was also fine with the simplified combat. It was challenging enough because of it's pacing so it fulfilled that need.

Very cohesive package overall. I thought it was going to be a normal dungeon crawler going into it but you definitely surprised me. Nice job!
BytingGames
01. May 2021 · 13:12 UTC
I like how you told a little story to open up for the gameplay - short but crispy.
The gameplay was fun, figuring out the patterns of the opponents felt rewarding (although they were pretty simple, but that's fine and even good for a noob to get into). I like that the controls are responsive so you get to smash the opponent very often if you take the risk and have that finger skill^^

Perfect difficulty.

I like it when jam games are shorter than you want them to be. I could have handled more of this game if it would be longer with more complex monsters or more story :D but even without that it's pretty good on it's own!

Oh yeah and great sound design and an art style that is very confident in it's color palette and shading - not over the top, minimalistic, good.

One of my favourite jam games this jam.
GoldOne
03. May 2021 · 17:10 UTC
Excellent submission - distinctive art style and colour scheme, and a simple yet satisfying mechanic. Think the combat would benefit from a bit more of anticipation animations before attacks by enemies though, I personally felt it was a bit challenging.

If you decide to build upon it, would also love to see a great variety in possible attacks or blocks.
cavedens
04. May 2021 · 14:44 UTC
Well I got sad. I was enjoying it but then it ended so abruptly :D Good job on the mechanics and visuals
gamefive
05. May 2021 · 00:12 UTC
It was hard to find the timing of attack and defense. The graphics are great. The game was a bit difficult but fun. The web game's loading is too long and the computer freezes the computer.
Jorne
08. May 2021 · 17:39 UTC
Nice art and sounds. The actual game is a bit short, but feels complete and the controls work flawlessly. Anyway, it's always a good sign when a game feels too short.