Deep Forest by Japayne
A top-down game where you travel deeper and deeper into the forest. You have to pay attention to your remaining energy, and make sure that you have enough to get back home if you want to progress. The deeper you venture before returning, the greater your rewards.
Move using WASD or Arrow keys.
Press space to enter the house.

| Link | https://japayne.itch.io/deep-forest |
| Link | https://drive.google.com/file/d/1bTN9XqNfzhxUgmpoXZonecvwNlsXYb6q/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-forest-1 |
Ratings
| Overall | 659th | 3.15⭐ | 22🧑⚖️ |
| Fun | 705th | 2.875⭐ | 22🧑⚖️ |
| Innovation | 680th | 2.8⭐ | 22🧑⚖️ |
| Theme | 420th | 3.625⭐ | 22🧑⚖️ |
| Graphics | 376th | 3.55⭐ | 22🧑⚖️ |
| Audio | 332th | 3.35⭐ | 22🧑⚖️ |
| Humor | 483th | 2.368⭐ | 21🧑⚖️ |
| Mood | 656th | 2.9⭐ | 22🧑⚖️ |
| Given | 32🗳️ | 10🗨️ |
Controls are also very good.
Idea is also unique, so Good Job
Thank you for the lovely feedback!
Nice presentation and compo entry.
Gameplay didn't felt so good. It's basically going up until you have just a little over half stamina, return home, repeat. I agree with @super-hadoken's comment and his suggestions. (Incidentally, I reached the second cabin doing just as he did.)
Alternatively, I guess I could enjoy the experience if it had more places to visit and a story unfolding, or even just memories of previous strolls coming back. (Of course we can only make so much in 48 hours...)
Found no bugs.
Even though the gameplay was pretty much the same all the way through, somehow I kept wanting to go further and further into the woods, not once minding the grind or finding it too repetitive. The character animation and the beautiful pixel art helped made this game very charismatic.
With just a bit more of fleshing out — maybe some more variety on the level design or the meta progression — I could see spending a lot more time as Rory. I hope you keep working on this game. Great job!