H.M.S. Rustbucket by PlaskiJakDeska
Two brave sailors try to survive as long as possible on a ship that is slowly falling apart, while trying not to disappoint The Queen and to remember about Tea Time.




| Link | https://github.com/Bogurodzic/HMS-Disaster |
| Link | https://plaskijakdeska.itch.io/hms-rustbucket |
| Original URL | https://ldjam.com/events/ludum-dare/48/h-m-s-rustbucket |
Ratings
| Overall | 527th | 3.75⭐ | 46🧑⚖️ |
| Fun | 504th | 3.625⭐ | 46🧑⚖️ |
| Innovation | 398th | 3.682⭐ | 46🧑⚖️ |
| Theme | 583th | 3.886⭐ | 46🧑⚖️ |
| Graphics | 232th | 4.295⭐ | 46🧑⚖️ |
| Audio | 590th | 3.557⭐ | 46🧑⚖️ |
| Humor | 201th | 3.75⭐ | 44🧑⚖️ |
| Mood | 649th | 3.686⭐ | 45🧑⚖️ |
| Given | 42🗳️ | 60🗨️ |
Having it be co-op also added a bit of challenge, which I also enjoyed. Great job! :)
The art is super nice also!
Nicely done !
The game is cute and very good to play with 2 people! The first co-op I saw in the jam! Great game :)
Thanks very much for feedback, guys :) much appreciated
I played both characters myself which was manageable. Y was not the best key choice though.
It felt like it could have done with a one or two more tasks to keep it interesting though.
Super glad that you liked it, guys. Thanks for the feedback! :)
In addition to the Y key being a little awkward, the only other problem I had was on the main menu, the buttons were basically off the screen (probably because I have a wide monitor 21:9). The text wasn't visible, but I could still click the top of the buttons and play!
Think moving through the doors would be more intuitive if it used the interact button, rather than up/down keys.
Nice art. Music was nice, but very repetitive... after 1000 ft I was begging for tea time just to hear the other tune. Funny to see the queen had a different life-bar, and cool that it some tasks had higher priority.
I think that if you add a few more challenges and turn up the panic this could be a super solid game! But even now it is super impressive for a jam game!