Deep dreams by ruyoliveira

[raw]
made by ruyoliveira for Ludum Dare 48 (JAM)

capa.png A challenging adventure card game in which you playe as a girl reliving her childhood traumas in a deepsea themed dream. Choose your cards wisely.

HOW TO PLAY

  • Player starts with 20 health points(hp)
  • If player hp falls under 0 it is game over
  • Defeat every enemy
  • Enemy defeat condition: hp fall under 0 Controls
  • Click on the card you to use.

Card and Bubbles System - Each card has a cost of bubbles (energy) to use - You replenish bubbles each turn following the order. - Replenish bubbles: starts with 3 and increments by 2 each turn

Card types: - [red]Attack : cause [x] damage the monster
- [blue] Defense : blocks up to [x] damage from the monster - [green] Support : heals the player [x] health after the damage is processed

Game Screen - Bubble indicates your energy - Cost: how many bubbles you need to activate the card - Value: [x] the amount of damage/block/heal based on the card type

deep<em>dreams</em>how<em>to</em>play.png

IMPORTANT NOTES

known bugs and todos: - [bug]Invisible enemy attacks: enemies always attack. They use combat cards conform a pre defined order (AI). However, it is invisible because of the former TODO. - [todo]Battle feedback: for now, the gamecalculates the combat results and directly applies to the enemy/player hp without any feedback. Soon there will be a visual feedback for combat. - [bug]Energy system: we partially deactivited energy consumption for avoiding a problem where the player doesn't have energy to use any of his cards. - [todo]Skip turn: We will implement a "Skip turn" card to solve the unusable hand problem; -[todo] Improve card UI for better distinguishing between power and cost

Ratings

Overall 990th 3.475⭐ 22🧑‍⚖️
Fun 1174th 3.175⭐ 22🧑‍⚖️
Innovation 870th 3.25⭐ 22🧑‍⚖️
Theme 1382th 3.25⭐ 22🧑‍⚖️
Graphics 403th 4.119⭐ 23🧑‍⚖️
Audio 936th 3.158⭐ 21🧑‍⚖️
Humor 608th 3.063⭐ 18🧑‍⚖️
Mood 900th 3.5⭐ 22🧑‍⚖️
Given 16🗳️ 5🗨️

Feedback

deathray
27. Apr 2021 · 03:25 UTC
Good mood and great graphics. The gameplay was confusing because there was no feedback that the enemy was attacking or the cards were doing anything unless I looked very carefully at the numbers. Also the bubble number never seems to go down. It has potential if you continue with it.
Stroe Andrew
27. Apr 2021 · 03:51 UTC
Love the idea! Super game.

You should definitely work on this more. it has potential.
🎤 ruyoliveira
27. Apr 2021 · 05:14 UTC
@deathray true, its lacking feedback on the battle system and turn transitions. Energy consumption is an example. We will work on it soon :). Thank you for your feedback
oladushek22
30. Apr 2021 · 04:40 UTC
The graphics and music created a wonderful atmosphere. It was interesting to play .Simple and clear. Good luck with your next projects.
PixelPlayToy
01. May 2021 · 04:16 UTC
Toy does not want to be rude but not much of a game here. unless toy is missing something you just click on your best cards and hope for the best. Toy couldn't see much of a different strategy than that.
Anshul K
01. May 2021 · 04:19 UTC
It was a little unresposive as when I clicked the "sugar" card sometimes it took health from the enemy sometimes it didn't. So there was not proper response if I have actually damaged the enemy. But overall great idea!
Caveman54
02. May 2021 · 03:00 UTC
Enjoyed this game a lot. The mechanics are simple but even a card game like this is quite impressive. I really enjoy card games. Great entry!
🎤 ruyoliveira
02. May 2021 · 19:51 UTC
@pixelplaytoy Hey, thanks for your feedback. Have you managed to defeat the final boss? Its quite an achievement in the current state of the game. Hope you enjoyed your time playing. We still doing some balancing.
DDRKirbyISQ
05. May 2021 · 06:53 UTC
Damn. Thought I had a good run going and reached the vaccine fish, but those 5-damage attacks were just too strong.

Feel like the game would be a little more strategic if you knew ahead of time what cards the enemy was going to cycle through. Or...something else.
Bongard22
05. May 2021 · 15:24 UTC
Here's the timestamped link to the vod: https://www.twitch.tv/videos/1003143985?t=4h58m44s
Ryan Dotsikas
08. May 2021 · 22:25 UTC
Wow loved the art style and the card-based game approach! It felt like the bubbles/energy did not matter really though and I just played whatever card I wanted that turn. It was also unfortunate that I could not see what the enemy was planning, so I just played my best card and hoped. I also very rarely got attack cards. But overall I actually had a lot of fun playing this regardless, it was very well done and polished. Nice!
DragonZBW
08. May 2021 · 23:00 UTC
Was a bit hard to beat but decently fun. Some in-game feedback showing what the cards do would add a lot, not just in game feel but also in helping the player know what's going on without any tutorial. I also didn't really notice when enemies were dying/getting replaced and was mainly focused on my own hand, trying to choose the optimal card. Definitely needs some polish to make things more juicy. I would've liked to see some expansion on the mechanics as well. It's pretty hard to run out of bubbles as you don't tend to draw that many high-cost cards, and all the cards are very simple. Having only three types of cards with just different values makes it feel a bit too simple to me. Some buff type cards with lasting effects or cards that synergize with other cards would be cool. Also I don't know if anyone else had this issue but a lot of the card descriptions got cut off.
cannashblue
10. May 2021 · 19:39 UTC
Nice little card game! I love board and card games. Your game was fun, and I liked the artwork. The only constructive criticism that comes to my mind is that it needs more strategy. As it is, I just feel like I'm playing the best card I got without having much information to go off of. It feels like there is very little actually decision-making or choice. I think some of the other reviews here offer good suggestions. Such as certain combos, synergies, or lasting effects would be cool. I'm not sure, but having some way to anticipate the card the the enemy will play would be nice too. Maybe being able to see the strength of the card that the enemy is going to play before they play it, but not the color? If you make enemies able to block and heal, as well as attack.

In any case, thanks for the game! I enjoyed it.
VixenMink
11. May 2021 · 02:52 UTC
Unity didn't want to run on my firefox nor chrome browser but I like the choices you made for this game
chtimy
11. May 2021 · 06:49 UTC
I like the graphics and the little animation of the crab ^^
The gameplay is simple and efficient. Is there any way to predict the card of the opponent? Because I have feeling to play randomly :/
Nice game!
Thank you
YuriKun
17. May 2021 · 02:37 UTC
Fun game. Although I am not familiar with card games, I liked the mechanics, the art of the game and the music. Congratulations to the developers.