RK XK by NiKaDra

RK(ology) XK(vation) is the archaeology game for people who love fossils and relics, but hate the tedious and minute work of unearthing them. After all, why dig it out carefully, when you can use explosives? Explore the depths of the earth, uncover ancient bones and artifacts, and try not to get killed along the way.
At your disposal you have: * A drill. Brings you deeper and deeper into the earth, but breaks anything fragile. * A shovel. Lets you explore horizontally. * A brush. Use this to dust off found artifacts before collecting. * Bombs - USE WITH CAUTION!
Controls - A/D to move left/right. - Space to jump. - Click to use current tool. - 1-4 to switch tools.
Change log:
- Lowered some sounds that were a bit too loud. Adjusted fall damage so player isn't damaged by short jumps.
- Music now fades in and out correctly.
- Fixed and adjusted fall damage.
- Removed mines.
| Link | https://nikadra.itch.io/rkxk |
| Original URL | https://ldjam.com/events/ludum-dare/48/rk-xk |
Ratings
| Overall | 197th | 3.763⭐ | 21🧑⚖️ |
| Fun | 361th | 3.474⭐ | 21🧑⚖️ |
| Innovation | 351th | 3.395⭐ | 21🧑⚖️ |
| Theme | 263th | 3.868⭐ | 21🧑⚖️ |
| Graphics | 206th | 3.825⭐ | 22🧑⚖️ |
| Audio | 114th | 3.825⭐ | 22🧑⚖️ |
| Mood | 325th | 3.444⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 8🗨️ |
@dhim There is not mac support unfortunately. :( Thanks for showing interest, anyway.
@bloodycoin The losing health error was due to fall damage working improperly, it shouldn't be a problem anymore. Thanks for informing about the key placement as well. While making a game, I think it's easy to forget that the controls take time to adjust to for new players, so I'll have to keep that in mind for the future. Also, I definitely agree that the game is missing more content - in the end it turned out to be a bit more flash than substance so to speak. Thank you for playing and rating! :smile:
Good job :slight_smile:
Some remarks:
1. Automatic digging down is a little confusing. Expectation: something indicates of level from which you automatically dig down.
2. Would be great to see different artifacts on different levels and some usage of found artifacts.
Good job!
- Solid base gameplay
- Really polished overall
- Really adictive gameplay.
- Impressed that you achieved clean level generation, **and** the full experience with gameplay, graphs and sounds in 48h
**vv - Improvements - vv**
- Even though the mines are "understandable" from afar, but could be good to have some tutorialization to actually indicate that they exist
= =
So yeah, basically not more to say haha, that's a really solid entry, Bravo for this! I said it above, but even though you "only" have the base gameplay, you have a polished entry and a qualitative overall flow o/ GG
also, i really enjoyed the art, the music and sprites were both well used and nice to experience
The audio part was also very good with several music themes & sound effects (even if shovel & brush ones are missing) that matched well with the nice pixel art.
For the downsides, biggest issue is the lack of a clear objective or some challenge/threat as the game feels too sandboxy. You could keep going deeper forever atm with no gameplay difference between the first level and the 100th one, and different strategies (ie. cleaning whole level vs rushing) making not much of a difference. The C4 also feel a bit useless as you already have way better tools for digging that are way less risky.
A smaller issue is that the auto-drill at the bottom of the level is unexpected at first as it would need some kind of indicator (line or anything) and shouldn't happen upon drilling through the floor of the level rather than just stepping on it.
Overall, a really good compo entry, gg.
The graphics were pretty good. I thought that the sound design was superb for the compo.