Goober Bros. by pvg
About the game
Goober Bros. is a two-player arcade game in the classic cabinet style--no quarters required.
Get points by stunning and stomping enemies or by collecting diamonds.
Game controllers are recommended. You can also play by sharing a keyboard (US layout). An HTML5 build is available, but you will likely get better performance from one of the native builds.


Tech notes
The game was developed using Godot Engine. Tiles were drawn in GIMP and characters in Piskel. Music was composed using LMMS, and SFX were made with the sfxr plugin for LMMS and then touched up in Audacity.
Updates
I released version 1.0.1, which properly seeds the random number generator so that you get different maps each time you play. You can still download the original 1.0.0 version if you prefer.
Ratings
| Overall | 640th | 3.184⭐ | 21🧑⚖️ |
| Fun | 491th | 3.263⭐ | 21🧑⚖️ |
| Innovation | 746th | 2.658⭐ | 21🧑⚖️ |
| Theme | 611th | 3.316⭐ | 21🧑⚖️ |
| Graphics | 713th | 2.895⭐ | 21🧑⚖️ |
| Audio | 474th | 3.079⭐ | 21🧑⚖️ |
| Humor | 196th | 3.211⭐ | 21🧑⚖️ |
| Mood | 567th | 3.056⭐ | 20🧑⚖️ |
| Given | 10🗳️ | 11🗨️ |
Did you know you can keep shooting the bad blobs to keep them in their death animation indefinitely? Poor guys.
Also, for what it's worth, here's my logic in having the players start by facing each other. New players will want to explore the controls, so maybe they just start moving around, and that's fine. Others might want to try shooting to see what happens. Players who get shot are stunned, just like the blobs are. There's enough time to dodge out of the way of the shot if someone wants to, but otherwise, I hoped it would provide a fun, light introduction to the core gameplay. (A more aggressive player might just immediately go after those gems...)
Ack, I just realized that the level sequence is not randomized. That's a one-line change in a script that slipped my mind. I think the compo allows for this kind of patch? I'll have to check the rules later.
I was working on another kind of an enemy--one with a projectile attack--when I realized I just didn't have time to pull it together. Alas, the blessing and curse of the time limit!
@dom-de-re Thanks! I'm glad you (and uber above) both enjoyed the retro feel. Some days, in my memory, I can still smell the arcades.
GOOD JOB dude