Deeper... by Seebass22
You are a sphere-shaped object, falling deeper and deeper down a tunnel. Why are you falling and why are you a sphere? Is it perhaps because I didn't feel like thinking of a setting? nobody knows...
Avoid hitting the walls or obstacles. Get points by shooting the targets. Increase your score multiplier by not missing shots.
controls
- a, d to move
- left click to shoot

software used
- Engine: Godot
- Text Editor: Neovim
- Sound Effects: jsfxr
- Art: Aseprite
- Music: Ardour (recording bass harmonica), LMMS (everything else)
edit (2021-05-05): fixed a bug in mainmenu and gameover scenes causing crashes or error in logs
| HTML5, windows/mac/linux | https://seebass22.itch.io/deeper |
| Link | https://github.com/Seebass22/LD48_deeper |
| Original URL | https://ldjam.com/events/ludum-dare/48/deeper-4 |
Ratings
| Overall | 688th | 3.64⭐ | 27🧑⚖️ |
| Fun | 219th | 3.9⭐ | 27🧑⚖️ |
| Innovation | 994th | 3.14⭐ | 27🧑⚖️ |
| Theme | 1149th | 3.46⭐ | 27🧑⚖️ |
| Graphics | 1378th | 3.2⭐ | 27🧑⚖️ |
| Audio | 335th | 3.8⭐ | 27🧑⚖️ |
| Given | 33🗳️ | 28🗨️ |
The automatic bullet time effect is a great touch.
@glaas Thanks for the kind words and thank you so much for encouraging me to take part in this event!
@tucan @zeusonator Thanks! I'm really happy that the music I made for the game is so well received. I had a lot of fun making it. It was good to finally use my mini bass harmonica for something.
@ditam Thanks! Yeah, the game can be a bit punishing and maybe even feel a bit unfair at times. If you aim to get combos (but not missing any shots), you'll likely get a score in the thousands. a target hit at max combo (16) should get you 85 points
@ahmed-hamdi thanks!
https://www.twitch.tv/videos/1003703630
@verlanman thanks!
@emrod @doctortm @zwodahs thanks, glad you liked the slow motion! I wanted to it feel satisfying :)
@joelchrono12 Yeah, always makes me happy to see more people using godot! big fan of the engine. started using it recently and I much prefer it to unity (for 2D, at least). Thanks!
@justcamh thanks mate, appreciate you trying out my game. wished you'd played a bit longer to hear get to hear the full song as I think it gets a lot better. thanks for the feedback!
@eugenik thanks! glad you liked the look. I wasn't so sure how my game should look in the start. I'm happy I landed on a simple aesthetic in the end.
Visuals and sound are nice as well.
Only the spike blocks felt a bit frustrating.
Maybe it would have been better to have more of those, but also apply the slow motion there.
All in all still a fun little game.
@ahmed-hamdi Feel free to use any of my code for whatever you want (it's under the MIT license), but please don't use any of my assets (audio and art). I haven't yet decided what license to put them under. I'm not taking contributions on github or anything, if that's what you're asking.
@steffy thanks, glad you like it!
@rick2112 @jonrei really happy you like the audio! thanks!
Here are the suggestions I gave on stream (that I remember):
-Different color/shade for the parts where you are slow motion (I die a couple times while Im holding left or right and then I go back to normal speed and hit the wall xD)
-Boxes were a cool idea, but I think they should also reward points based on your combo multiplier (also the points you get from distance maybe)
-slow down the music during the slow motion too might be cool, I think I would have to see it in effect to decide haha
-The moving spiky guys felt a little unfair sometimes. Giving them a few different presets could help with this, or if you could slow/speed up your guy with w and s
Good job with this, it's simple but addicting!

@itsboats