Deeper... by Seebass22

[raw]
made by Seebass22 for Ludum Dare 48 (JAM)

You are a sphere-shaped object, falling deeper and deeper down a tunnel. Why are you falling and why are you a sphere? Is it perhaps because I didn't feel like thinking of a setting? nobody knows...

Avoid hitting the walls or obstacles. Get points by shooting the targets. Increase your score multiplier by not missing shots.

controls

  • a, d to move
  • left click to shoot

out.gif

software used

edit (2021-05-05): fixed a bug in mainmenu and gameover scenes causing crashes or error in logs

Ratings

Overall 688th 3.64⭐ 27🧑‍⚖️
Fun 219th 3.9⭐ 27🧑‍⚖️
Innovation 994th 3.14⭐ 27🧑‍⚖️
Theme 1149th 3.46⭐ 27🧑‍⚖️
Graphics 1378th 3.2⭐ 27🧑‍⚖️
Audio 335th 3.8⭐ 27🧑‍⚖️
Given 33🗳️ 28🗨️

Feedback

Filipe Leal
26. Apr 2021 · 22:53 UTC
I really liked that it get slower near the target. It's simple and fun. Good job!
Glaas
27. Apr 2021 · 00:04 UTC
Really loved building up my combo ! Good work !
tucan
27. Apr 2021 · 00:50 UTC
Nice! haha! lots of clicking! I liked the music and the slow down for you to shoot the targets!
Zeusonator
27. Apr 2021 · 12:14 UTC
It's a really simple concept, but it's still a lot of fun. And the music that comes after about 50 seconds is really nice.
ditam
27. Apr 2021 · 13:45 UTC
A cool game, and it's actually quite hard, I couldn't get much past 300 points.

The automatic bullet time effect is a great touch.
Ahmed Hamdi
28. Apr 2021 · 01:14 UTC
What a great masterpiece presented to Ludum Dare 48. Keep it up
🎤 Seebass22
28. Apr 2021 · 09:00 UTC
@filipe-leal Thanks, I appreciate the kind words!

@glaas Thanks for the kind words and thank you so much for encouraging me to take part in this event!

@tucan @zeusonator Thanks! I'm really happy that the music I made for the game is so well received. I had a lot of fun making it. It was good to finally use my mini bass harmonica for something.

@ditam Thanks! Yeah, the game can be a bit punishing and maybe even feel a bit unfair at times. If you aim to get combos (but not missing any shots), you'll likely get a score in the thousands. a target hit at max combo (16) should get you 85 points

@ahmed-hamdi thanks!
Sirfist19
28. Apr 2021 · 09:50 UTC
Awesome game! Even though I kept dying, I kept playing! The music is fantastic and I love the dodging mechanic for the enemies.
VerlanMan
28. Apr 2021 · 10:18 UTC
Very nice idea. Good joob!
Shone
28. Apr 2021 · 12:25 UTC
Loved the music and the slow motion effect, nice work!
emrod
28. Apr 2021 · 12:27 UTC
Slow down to shoot was a very good decision, good job
DoctorTM
28. Apr 2021 · 13:01 UTC
Great jam! The slowdown is a nice touch :)
JoelChrono12
28. Apr 2021 · 13:15 UTC
Its always good to see more Godot games. And I really liked this mechanics, graphics were a bit weak but hey, nothing wrong with that in such a limited time. Nice work!
ZwodahS
28. Apr 2021 · 13:52 UTC
Nice entry. great arcade style game. I like the slowdown effect, really nice
JUSTCAMH
28. Apr 2021 · 16:25 UTC
Hey matey, thanks for submitting your game to the stream! I hope my feedback is helpful, I really enjoyed the game! Here's the twitch vod if you wanna rewatch:

https://www.twitch.tv/videos/1003703630
Eugenik
28. Apr 2021 · 17:20 UTC
Great job, love the aesthetic and theme!.
🎤 Seebass22
28. Apr 2021 · 18:05 UTC
@sirfist19 @shone Thanks for the kind words. I'm very happy you liked the music!

@verlanman thanks!

@emrod @doctortm @zwodahs thanks, glad you liked the slow motion! I wanted to it feel satisfying :)

@joelchrono12 Yeah, always makes me happy to see more people using godot! big fan of the engine. started using it recently and I much prefer it to unity (for 2D, at least). Thanks!

@justcamh thanks mate, appreciate you trying out my game. wished you'd played a bit longer to hear get to hear the full song as I think it gets a lot better. thanks for the feedback!

@eugenik thanks! glad you liked the look. I wasn't so sure how my game should look in the start. I'm happy I landed on a simple aesthetic in the end.
Ahmed Hamdi
29. Apr 2021 · 03:58 UTC
@seebass22, your welcome.
CharlieGray
29. Apr 2021 · 15:56 UTC
The slowdown is a cool mechanic and the combo is a great incentive to shoot fast but accurate.
Visuals and sound are nice as well.

Only the spike blocks felt a bit frustrating.
Maybe it would have been better to have more of those, but also apply the slow motion there.

All in all still a fun little game.
Ahmed Hamdi
30. Apr 2021 · 02:00 UTC
By the way @seebass22, may I add some improvements to your project? This is a kind request.
Rick2112
30. Apr 2021 · 17:30 UTC
You made good audio. Maybe add some enemys to the game.
Steffy
05. May 2021 · 14:23 UTC
A fast paced fun game.
Jonrei
05. May 2021 · 16:12 UTC
Im a sucker for this kind of audio :D
🎤 Seebass22
05. May 2021 · 17:57 UTC
@charliegray Thanks, I'm glad you liked it! Totally agree that that spike blocks are frustrating. The first thing I'd change on a post-LD version is to make those spikes less punishing. A lot of deaths do feel unavoidable and I'd want to change that.

@ahmed-hamdi Feel free to use any of my code for whatever you want (it's under the MIT license), but please don't use any of my assets (audio and art). I haven't yet decided what license to put them under. I'm not taking contributions on github or anything, if that's what you're asking.

@steffy thanks, glad you like it!

@rick2112 @jonrei really happy you like the audio! thanks!
Ahmed Hamdi
09. May 2021 · 09:08 UTC
Thanks @seebass22, no problem. I am not contributing to the repository. Do not worry, as you said, I will not use your art assets, but it's ok☺. I just want to see what improvements I could make to it, and post it on itch, if I am allowed to, as I was so inspired about your game and the way you presented it in Ludum Dare 48 👍. By the way, does this mean the project can be posted on itch without the art assets?
LDJam user 250426
11. May 2021 · 02:41 UTC
Really fun game, it was a cool idea using slow motion for attacking the targets and I especially like the combo system you have for rewarding precise gameplay and scoring more points. (The increasing pitch sound for hitting consecutive targets make it increasingly satisfying :P)

Here are the suggestions I gave on stream (that I remember):
-Different color/shade for the parts where you are slow motion (I die a couple times while Im holding left or right and then I go back to normal speed and hit the wall xD)
-Boxes were a cool idea, but I think they should also reward points based on your combo multiplier (also the points you get from distance maybe)
-slow down the music during the slow motion too might be cool, I think I would have to see it in effect to decide haha
-The moving spiky guys felt a little unfair sometimes. Giving them a few different presets could help with this, or if you could slow/speed up your guy with w and s

Good job with this, it's simple but addicting!
![deeper-4.png](///raw/a32/d3/z/42586.png)
🎤 Seebass22
18. May 2021 · 21:59 UTC
Hey, thanks a ton for your feedback and for trying out the game on stream! I'll definitely keep all those points in mind if I do end up updating it. Really enjoyed watching you play it. And congrats on having the current world record (that I know of)! :)
@itsboats