Suichu by Staber
Welcome to "Suichu" an underwater world full of excitement and surprises! This was made for the Ludum Dare 48 by Staber!
Note that I didn't make all the assets, they were all from here(I had full permission to use them!).
| Itch.io | https://staber.itch.io/suichu |
| Original URL | https://ldjam.com/events/ludum-dare/48/suichu |
Ratings
| Overall | 1536th | 3.119⭐ | 23🧑⚖️ |
| Fun | 1491th | 2.929⭐ | 23🧑⚖️ |
| Innovation | 1748th | 2.477⭐ | 24🧑⚖️ |
| Theme | 983th | 3.595⭐ | 23🧑⚖️ |
| Graphics | 441th | 4.079⭐ | 21🧑⚖️ |
| Audio | 697th | 3.452⭐ | 23🧑⚖️ |
| Humor | 1220th | 2.289⭐ | 21🧑⚖️ |
| Mood | 708th | 3.643⭐ | 23🧑⚖️ |
| Given | 47🗳️ | 20🗨️ |
I would improve the following things:
- There seems to be some glitching with the tiles, as you sometimes see a pixel of ocean between them. There are ways for unity to cope with this. One way is to set the camera size to a multiple of 2 I think. You can google for "Unity Pixel Perfect Camera"
- The controls don't feel super satisfying. Because sometimes you can get stuck. Try to give the collider of the player a physics material with 0 friction. This should improve the gett stuck aspect.
- I would distinguish the killing plants better from the rest of the tiles (make them red or something) and also make it more obvious what killed the player. maybe by putting a small particle effect at the collision point.
But all in all, great job! Keep rocking!
Btw, your download link is called "Source code", please change it, so people don't think you don't have the game ready for download :)

I've got to hand it to you, this is an atmoshperic game. The selection of sprites and music do give it good vibes, so, aside from the visual hiccups, it's pleasant to look at.
Gameplaywise, it's on the basic side, with some common glitches like latching to walls. It's the kind of details that you learn with practice to deal with, so don't get discourage if projects done in this little timeframe aren't super polished.
Don't worry much about the length of the project either! Whether you continue on this project or try someting new, it's all good learning! So keep up the good work! :whale:
The game needs to be improved, because the controller is glitchy, latch to the walls and their colliders. It makes game hard to play. Sometimes you get so stuck that you can't get out.
At first, I didn’t understand the rules of how objects work on the level. If the idea is for the player to guess how everything works, you should more clearly define the functions of objects and the consequences of interacting with them. For example, you can show functions by using a more informative design of objects, or make a character's reaction to contact with them.
I didn’t understand the winning conditions. I was only able to finish the level with the "game over" screen. You should also add an exit option in the interface.
The most infuriating bug:
