depthscraper by lexi
Build deeper and deeper as you struggle to stay in the game.

Can you beat the highscore?
[Play now]
we are thinking of making this into a mobile game, if you're interested in hearing from out when we release something, you can kindly leave your email here 📱.
| Link | https://lexenson.itch.io/depthscraper |
| Github | https://github.com/flexigames/ld48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/depthscraper |
Ratings
| Overall | 241th | 3.954⭐ | 187🧑⚖️ |
| Fun | 187th | 3.957⭐ | 188🧑⚖️ |
| Innovation | 163th | 3.981⭐ | 188🧑⚖️ |
| Theme | 982th | 3.597⭐ | 188🧑⚖️ |
| Graphics | 1377th | 3.202⭐ | 188🧑⚖️ |
| Given | 35🗳️ | 29🗨️ |
The game could use some weighted RNG at least so that the much needed color would be available in some form. I had some playthroughs where it pigeonholed me into blocking myself off completely because I just couldn't get any of the color I needed.
A great entry!
I had no idea what i was doing for a whhile but once i got it... muahua
Also, the lerps rock.
Loved the design and the minimalistic aesthetic
Really Great job! :blue_heart:
We probably should have made that clearer, thanks for the feedback!
Good job :)
Edit: 584 points so far, I'm coming for that top 10 lol
584, not that far to go. I believe in you :rainbow:
Would be cool if the page scrolls automatically when reaching a new layer and some sound effects would be a nice touch, overall awesome game!
Are the next proposed tiles completely random or is there some restriction on the generation to ensure that they can be used? Does it somehow guarantee that the objectives can be fulfilled ? I found it quite frustrating to see no red while having a red objective (make 40 red), forcing me to close my current red area just below the size requested (and with no hope to rebuild it as 40 is a lot).
I think there's definitely room to better communicate the rules so people can get up to speed more quickly, but I was able to figure out the rules within a single playthrough, and definitely felt after my first run that I wanted to go right back into it and try again with what I'd learned.
Awesome game, minimalistic and enjoyable. Nicely done!
Ok, pun aside, this is indeed a game that can be a very nice little mobile game. :smile:
Good job on making this game ! :tada:
The idea is great and well executed on the visual side!
I am not sure why I had game over at the end though? I still had two empty rows.
@realkonstantin Yes we definetely would need to improve to keep players engaged longer. We are thinking of trying to adress this problemm and turning it into a mobile game: http://eepurl.com/hwZ7qP
@doot Thank you! :) We should probably make it more clear, but you also have limited moves and you need to complete challenges to now run out of moves. So there are 2 different game over conditions.
Good job on making this game, it was really pleasant. I'm definetely leaving you my mail if you do the mobile version, I would play daily!
I do think there's a lot of work to be done (more than might at first appear, I worry) to make it a "fair" experience. About half of the rounds I played ended up where I ran out of turns before the required number of matching-colored squares even appeared, much less could be placed next to each other. And even though I always had 3 piece options, I felt at the "whims of chance" more often than in Tetis, Puyo, or other games which with similar "up next piece" mechanics, but on the other hand, I did really enjoy the smaller play space. It encouraged me to always play tactically even when I wasn't confident that it would matter much.
I'm not one to encourage adding balance/stat mechanics as the solution to any problem, but perhaps a system where players can spend their points to make adjustments to the available pieces (change one square's color, or add/remove one) might alleviate the issue a bit and provide a risk/reward mechanic. This kind of thing can quickly devolve into F2P-style energy/gem/currency territory, so be careful if you go down that road 😉.
I look forward to seeing more from this. It's got such a strong core. I know you're making a mobile version, but I also think it would make a good Switch game. In addition to touchscreen play, I cam imagine a two-player VS mode fit for TVs, too. Once you're further along, if you are interested in having someone help port it, let me know: http://noblerobot.com/porting-publishing
I subscribed to mobile version update as well!
Great work!

EDIT: Finally made the top 100 :D
*Edit: reminds me a bit of 2048* :smile:

I had to get 23 red to continue, but alas it wasn't my day. I see a lot of potential in this becoming a mobile game, so you have my full support. It seems the key is to maintain at least one long line of a certain colour - I got 41 yellow and 87 green, which seemed to be the main factors towards my high score. This was the first try for me btw. Any luck you could tell us the formula for scoring?
Great game it has great potential to be a successful phone game, good job.
The gameplay is new and refreshing. We are battling to have the highscore with my step brother but he is better :cry:
Some sounds would be perfect !
Great game! I really liked it even though I didn’t get a good score without cheating :sob:. Well, it was easier to cheat than to get more than 1000 points. :laughing:
Good job! :slight_smile:
The inclusion of a leaderboard was great as well.
I saved it here, because I want to reach a best score.
Congratulations on the idea.
i realy like the idea and the game realy fun and addictive
backround music would make the gamplay a lot better and fun