Decimus Maximus by mihaivdev
The time has come to prove yourself in the Grand Arena.
Decimate your opponents and be the last man standing!
Controls:
- WASD to move
- Left Click to shoot (if using the catapult)
- mouse to rotate camera
Gameplay:
Decimus Maximus is an arena vehicle combat game. Ram into your opponents with your deadly spikes, the battering ram or launch heavy iron balls at them with the catapult.
Last man standing wins.
While my initial plan with this was to make it multiplayer, I decided that it's not the best idea to learn how to make networked games in the 48hrs so I've added some really simple and dumb AI.
There's some simple networking code in the source left over from initial tests if anyone wants to play/learn from it.
The game was done with UE4 blueprints and Blender.
Hope you like it. Enjoy.
Mihaivdev
Decimate your opponents and be the last man standing!
Controls:
- WASD to move
- Left Click to shoot (if using the catapult)
- mouse to rotate camera
Gameplay:
Decimus Maximus is an arena vehicle combat game. Ram into your opponents with your deadly spikes, the battering ram or launch heavy iron balls at them with the catapult.
Last man standing wins.
While my initial plan with this was to make it multiplayer, I decided that it's not the best idea to learn how to make networked games in the 48hrs so I've added some really simple and dumb AI.
There's some simple networking code in the source left over from initial tests if anyone wants to play/learn from it.
The game was done with UE4 blueprints and Blender.
Hope you like it. Enjoy.
Mihaivdev
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
Actually to me it seems like the catapult ball was doing some damages, maybe that's the fact we don't really notice when the damages are done that made feel it doesn't do damages, so I guess some particles or animation would help for that.
And as you wanted it a multiplayer game, maybe you could have gone for a local multiplayer, even a 1v1 only is nice. That could be the kind of game to have several modes, like one that could be a bit like Rocket League, where you would have only catapults and have to shoot the projectiles at some precise places to get points.
Then i tried to hit some enemys and faild...a lot...
Then i hit a enemy and nothing happens...
the game at this point was disappointing.
then i started ramming things,
and then is saw the potential.
So remove the shooting and make it ramming game.
and of course add some sound...
The shooting has a bug and doesn't deal damage unfortunately. I'd fix it but I'm worried it might be seen as a new feature and don't want to break the rules so I'll do it for the post compo version which I'll start working on soon.
@ReyHax: Thanks for your comments! I am aware of the problems you mentioned but unfortunately I didn't have enough time to fix them so hopefully will get there post jam :). Glad you like the idea though!