DeepO by Rodrysson

Deepo is a snappy platformer in which your character dives in an adventure into the depths of the ocean. Take a deep breath, dash and manage your air to overcome the challenges, and whenever things become too hard, just relax and breathe deeper, everything will be fine :smile:
CONTROLS
| Keyboard | Xbox Gamepad | PS4 Gamepad | Action |
|:-------------:|:----------------------:|----------------:|
| Arrow keys | D-Pad | D-Pad | Movement |
|
|
|
| Jump/Dash |
|
|
|
| Breathe |
|
| Start | Options | Restart Level |



AUTHORS
- Shovi Medo
- Rodrysson
- Alejandro de Cea
PROGRAMS USED
- Unity
- Aseprite
- bfxr
CHANGELOG
- Ludum dare submission
- Fixed first tutorial not showing
- Fixed typos in some texts
- Added camera shake
- Added background art
THIRD PARTY ASSETS
- Music: 'Aquatic Planet' by David Celeste
- Font: 'Early GameBoy' by Jimmy Campbell
| Link | https://rodrysson.itch.io/deepo |
| Link | https://rodrysson.itch.io/deepo |
| Original URL | https://ldjam.com/events/ludum-dare/48/deepo |
Ratings
| Overall | 41th | 4.278⭐ | 47🧑⚖️ |
| Fun | 54th | 4.217⭐ | 48🧑⚖️ |
| Innovation | 130th | 4.043⭐ | 48🧑⚖️ |
| Theme | 184th | 4.185⭐ | 48🧑⚖️ |
| Graphics | 187th | 4.337⭐ | 48🧑⚖️ |
| Audio | 243th | 3.92⭐ | 46🧑⚖️ |
| Humor | 662th | 2.985⭐ | 36🧑⚖️ |
| Mood | 169th | 4.17⭐ | 46🧑⚖️ |
| Given | 56🗳️ | 36🗨️ |
Edit: The parallax in the background was subtle but such a great visual addition
All of that said, genuinely a great game. I had a blast and the art is amazing too.
:wavy_dash:
:wavy_dash:
A solid platformer entry, I absolutely enjoyed it. :v:
Here's my feedback:
- Solid platforming mechanics
- Great interpretation of the theme
- Crisp, good-looking aesthetics and pixel art
- Nice, therapeutic text in the transition levels
- Well thought-out level design and difficulty curve
Overall, an amazing job! It was a pleasure to play it.
If you are into some constructive ideas, my tips to improve:
- The controls are clean, except for doing diagonal dashes. I couldn't do those consistently, even though I tried to figure it out
- Maybe some sound effects are too "sharp" if that makes any sense (the dash for example)
Anyways, glad to experience this game, thank you so much! :smile:
Loved the dash mechanic and the breathing in animation.
Super nice and very polished entry. Amazing job!
- cute teeny weeny pixel graphics
- those squishy sounds!
- having to manage resource AND do platform challenges? NICE
Really cool!
Only part I didn't like was the "dash outward to push." That was a little confusing and frustrating but other than that, very very well done!
I was playing on a keyboard, and I had a little bit of trouble getting used to jump and dash being mapped to the same button - I kept instinctively trying to hit X to dash rather than Z, but I have no idea why that was. I think I was having difficulty releasing then immediately re-pressing the jump button, without losing too much height.
Unfortunately (possibly because of my trouble with the controls), I ended up getting stuck here - No matter what I did, I couldn't get enough jump height to get through this hole. That said, this may entirely be my own lack of skill :)

Overall though, great job on the game! I had fun with what I was able to beat, and I really loved the atmosphere you created!
* When i first started to play, i was playing using the browser on my desktop computer. Movement felt correct but i couldn't go past the first level. I was always out of air after landing on the platform between the spikes.
* Then i tried downloading the game and it got worse. Movements felt slower, air management felt kind of the same. The character would on occasion run at normal speed and then randomly get really slow before going back to normal speed.
* Then i started using my laptop, played on browser. And here it's normal speed and better air managemnent, could easily pass the first level with the air i had.
But other than that, tthis game was... breathtaking. *badum tss* No but for real the atmosphere is great, the level design was fun &nd the graphics really set the mood. The breathing animation felt satisfying with the little screenshake added to it and it just shows the polish you did on this one.
Great job !
This is something that we didn't actually properly tutorialize and I can see how some players can have trouble with it, so thanks a lot for the feedback we'll take it into account for improving the game.
Oh also thanks for the kind words :)
- When you want to push the enemies away it feels like the area from where the dash affects them is a bit to short. Maybe consider making it bigger.
- Sometimes, since the jump and dash button is the same, I dashed instead of jumping and died because of that, at first I thought mapping the dash and jump to different buttons would be a good idea but I don't think that anymore. Maybe a better solution would be to add some kind of coyote jump so if you are close enough to the ground it jumps instead of dashing.
- When you are in the intermediate levels where you get more points of air you don't deplete any oxygen. So maybe make it like you are in a giant oxygen bubble and have some different art there. I know it is the same as the actual levels due to being in a jam, lack of time, etc. but for the post jam version it would be cool.
- and lastly maybe tweaking the speed a little bit and the acceleration when switching directions. You know your business so I don't think I should explain further.
Overall this is such a great game and I hope to see a longer post jam version soon.
P.D. I think the jump sound was a neat choice and it sounds fantastic, I love it!
I thought the text fade and drift was a really nice touch that helped with the underwater vibes and the levels were really well tuned.
Overall an awesome job. Well done!
I really enjoyed playing it, everything from the art to the controllers is great, congrats!
You managed to create a really nice mood with the squeaky sound effect and the music. One small note though, you should probably opt out of the audio category since you used third party music. You'll have to send an email to Mike Kasprzak since you can't change this yourself after the fact.
I actually made the same mistake this LD, that's how I know this is how it works for sure. I made music myself, but used 3rd party sound effects, and at first I didn't opt out of audio. After someone notified me in a comment, I sent an email to Mike to clear things up, and he removed my audio ratings - I also made the suggestion that I could add a note in the description that people should only consider the music when rating audio. That didn't seem to be okay.
I could imagine that if you made a bunch of music, but just used like a single small 3rd party sound effect, as well as entered the Jam where the rules are a bit more relaxed, that there could be a gray area. But music is kind of a bigger deal in a lot of jam games, and this is definitely true for your game as well.
So, I'm quite certain that you should be opting out of audio, but if you're still unsure, you could just ask it to Mike as a question, rather than requesting outright for him to remove the ratings.
I tried with both keyboard and controller and think I would have preferred dash on another key on the keyboard, but it made sense on the controller.