GriDelve by fixxel
https://www.youtube.com/watch?v=BPU8BJ-W_vQ

Hi
Enemies & projectiles move when you move. You can rotate twice before enemies move. You can skip a tick and let enemies move without you moving.
Collect collectibles to get coins. You progress by stepping off map to go "deeper", though this costs HP. Deeper you manage to go more your final score will be.
There are 2 types of enemies, tadpole-like wanderers that move around aimlessly and needle like guards that start to approach you if they see you.
CONTROLS:
PLAYER
left arrow, right arrow, A & D: rotate left / rotate right
up arrow, back arrow, W & S: move forward / move back
F: fire projectile (you must move or rotate before firing again)
Space: skip one tick
CAMERA
Q & E: camera rotation
Z: zoom-in camera
SHIFT+Z: zoom-out camera
Hope you enjoy! :)
| Link | https://gitlab.com/Fixxel/infinimaze |
| Link | https://fixxelious.itch.io/gridelve |
| Original URL | https://ldjam.com/events/ludum-dare/48/gridelve |
Ratings
| Overall | 837th | 2.725⭐ | 22🧑⚖️ |
| Fun | 869th | 2.237⭐ | 21🧑⚖️ |
| Innovation | 567th | 3⭐ | 21🧑⚖️ |
| Theme | 849th | 2.474⭐ | 21🧑⚖️ |
| Graphics | 227th | 3.789⭐ | 21🧑⚖️ |
| Humor | 622th | 1.824⭐ | 19🧑⚖️ |
| Mood | 808th | 2.324⭐ | 19🧑⚖️ |
| Given | 27🗳️ | 13🗨️ |
I found the absence of explanation got in the way of a complete experience.
Great work for a short jam! Well done!
I did find it a little tricky to pair the overhead arrows with the enemies, and was a little confused at first about the difference between the collectibles, and how many I should be getting before proceeding to the next floor. I guess it's good to get as many as possible, without getting hurt, right (since you need HP to advance, and to keep improving your score)?
Nice entry! It's impressive that you got it all working in time.