Someone stole the Princess! by Donpastor
>>> Post-jam version: https://db.tt/TMWf1Vsj <<<
===Backstory===
Your life was as happy as it could be, but last night some pesky knight stole your pet Princess while you were asleep. Go and kidnap her back!
As a monster, you can't wield weapons or armor. But you have your claws and lots of potions someone left over all the place. Quaff them and become stronger!
Fight your way to the princess before she can reach surface.
Now stop thinking and go after her!
==Instructions==
Move your character with W, S, A, D.
Drink potions and fight your way to depth 0.
===Credits===
The game is coded in Javascript and uses Phaser.js as framework, also EasyStar.js for pathfinding.
Graphics are mine, but characters are from DragonDePlatino's DawnLike tiles (http://goo.gl/RrWW9t).
SFX are from www.freesound.org
===Programs employed===
Brackets for coding.
ProMotion and Paint.net for graphics edition.
Audacity, Musescore and Automated Composing System for audio.
LiceCao for making animated GIFs.
===Backstory===
Your life was as happy as it could be, but last night some pesky knight stole your pet Princess while you were asleep. Go and kidnap her back!
As a monster, you can't wield weapons or armor. But you have your claws and lots of potions someone left over all the place. Quaff them and become stronger!
Fight your way to the princess before she can reach surface.
Now stop thinking and go after her!
==Instructions==
Move your character with W, S, A, D.
Drink potions and fight your way to depth 0.
===Credits===
The game is coded in Javascript and uses Phaser.js as framework, also EasyStar.js for pathfinding.
Graphics are mine, but characters are from DragonDePlatino's DawnLike tiles (http://goo.gl/RrWW9t).
SFX are from www.freesound.org
===Programs employed===
Brackets for coding.
ProMotion and Paint.net for graphics edition.
Audacity, Musescore and Automated Composing System for audio.
LiceCao for making animated GIFs.
| Web | https://db.tt/90e4GQph |
| Post-jam version | https://db.tt/TMWf1Vsj |
| Source | https://db.tt/jT9FNGPg |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=49930 |
Ratings
| Coolness | 24% | 2056 |
| Overall(Jam) | 3.50 | 291 |
| Fun(Jam) | 3.24 | 388 |
| Graphics(Jam) | 3.67 | 386 |
| Humor(Jam) | 2.97 | 424 |
| Innovation(Jam) | 2.70 | 774 |
| Mood(Jam) | 3.16 | 494 |
| Theme(Jam) | 3.76 | 273 |
The game does start to lag a bit after some floors, even if left alone it starts lagging.
Cheers and nice work, again! :D
I would have liked to see the following things:
- The ability to wait a turn.
- Different enemy types with varying dmg and hp.
- Challenge. At the moment all I need to do to win is to walk the shortest path towards the exit, bumping into any enemies on the way, and I don't even need to pick up any potions.
Rogue-likes have a lot of interactions and seemingly random events to create an environment that breeds challenging decisions.
See: Net-Hack, ADOM,
Another path you can take is the rogue-lite where a very tight gameplay design offers a similar, but less deep and random, framework for gameplay.
See: 868-HACK (freeware version: 86856527), Hoplite, Desktop Dungeons
All of the things you listed were planned but as I ran out of time they didn't get the cut. I'm working on a new version with many new features (different enemy types, abilities, field-of-view, proper randomly generated maps, etc).
I'll write a post once I finish it.
All and all good game!
no seriously i really enjoyed it. i like the mechanic of potions being the method of leveling up (i know brogue does it but its still uncommon).
i wish it were more challenging but balancing a roguelike is hard so i guess i dont blame you.
overall its nice to see a roguelike in ld (and also nice to see more html5 games).
p.s. if you ever make another roguelike you gotta include support for lkjh movement at the very least (and ideally yubn for diagonals too)
Good gob
Absolutely love it!
Simple but very captivating, and the princess was very tasty indeed :)
(you should scale the images / sprites though (use smoothed = false), had to zoom the browser window to get it to a decent size)
I did find the resolution too small personally and resorted to magnifying the browser window. Perhaps put in an option to double/triple the pixel size?
Managed to 'save' the princess and liked the message at the end :D
i liked the minimalist side of it.
Reminds me of turn based labyrinth game.
Nice one!