DDR: Dive Dive Revolution by Tyrannas
Dive Dive Revolution is here ! Discover our brand new scoobadiving rhythm game. (I mean, why not?)

Collect the coins to score points across 3 unique biomes (more to come in the DLCs, 99$ each only!)

But be careful, you also need to control the sailors that pump air to your character! So make sure to smash those arrow keys along with the music to gain oxygen!
Any key failed in the sequence will make you fail the whole combo and lose oxygen.
A successful sequence will give you oxygen and level up your score multiplier!
Oh, one last thing: the deeper you dive, the higher the coins value!
Thank you for playing our game and don't forget to post your score in the comments!
*/!* Some people might have issues with stuttering music when playing on Chrome or Opera. You might want to try with Firefox or download the .exe
Credits :
Tyrannas: Graphics, Music, Additional programming
Erilhir: UI Design, Programming, Music
Kulfy: Programming
UPDATE: since it seemed to be a hard game, we created in post-jam a normal mode which is less challenging, you can try it if you like in the post jam link, this and a clearer instruction menu are the only differences with the JAM version.
| POSTJAM | https://tyrannas.itch.io/dive-dive-revolution-postjam |
| JAM | https://tyrannas.itch.io/dive-dive-revolution |
| Original URL | https://ldjam.com/events/ludum-dare/48/ddr-dive-dive-revolution |
Ratings
| Overall | 625th | 3.682⭐ | 46🧑⚖️ |
| Fun | 809th | 3.42⭐ | 46🧑⚖️ |
| Innovation | 492th | 3.58⭐ | 46🧑⚖️ |
| Theme | 403th | 4.011⭐ | 46🧑⚖️ |
| Graphics | 275th | 4.25⭐ | 46🧑⚖️ |
| Audio | 382th | 3.75⭐ | 46🧑⚖️ |
| Humor | 1054th | 2.487⭐ | 40🧑⚖️ |
| Mood | 592th | 3.726⭐ | 44🧑⚖️ |
| Given | 35🗳️ | 66🗨️ |
Our game was also on diver's theme btw https://ldjam.com/events/ludum-dare/48/$244397.
A (or Q if you're an azerty fellow) and D are for moving your character.
But the beats should be hit with your keyboard arrows 😉
I had trouble making it past the third pattern. Something about moving with my left hand and doing the music with my right hand was just too much to process haha. Should I have focused on the beat more? Perhaps, but I couldn't leave the money behind!
Great work, I love to see rhythm games done well on LD jams!
I didnt make it far, but I liked what I saw.
Good job.
And thanks for the screenshot tips we'll indeed do that haha !
The graphics are really nice, very stylish.
Great work!!

I'll make sure to try your Abyss Waker later in the day. 😉
Yes in a way, Okami is one of my favourite games and my name is Ulf, which is derived from the old norse word for "wolf", and okami is wolf in japanese!
Cheers!
My only issue is that it's hard to adapt when the rythm changes so I died a lot there. I think your idea of a transition area would definelty makes this easier
But I really liked your game!
I think this would be really fun if it was a bit easier, too bad you had to change that after the jam...
Edit: I now also played the post jam and that was a lot better!
@crazybot you're definitely right to not rate on the postjam versions! That's the spirit, we linked the post jam for people who also wanted to try a more balanced game ^^ Thx for your review anyway
- The audio seemed like it was popping a bit, and it seemed to start getting off-beat from the song sometimes. Even once I had memorized the pattern, it was clear that things were getting out of sync.
- You have a pretty generous timing window it seems, but it's very unclear where the actual "beat" that a "perfect" timing would be at. Is it immediately when it shows the "highlight" on the arrow? I think an actual scrolling DDR-like UI would have been much better here to properly communicate the actual beat it wants you to hit at.
Besides these, I really enjoy these rhythm + something else types of games. This could be very cool with a bit more refinement!
Edit : Yes i definitely played the jam version before. This one is more accessible and it's really such a good game with the addition of the acceptance time, so more enjoyable and less frustrating ! Awesome work !
Anyway we're planning to add probably a real scrolling indicator, and also transition phases between biomes! thx again :)
@kristof haha alright, but someone already asked us to create a "hardcore" mode with only random patterns! But we can definitely add an easy mode ;)
At first it took me like 5 tries to actually realise how the game worked. I kept thinking that the first pattern change was actually the only one I was supposed to match.
Just using those arrows from the start screen for the first pattern for a few repetitions would probably work. More obvious feedback on missing and/or hitting a pattern could help as well I think.
Damn, I can't praise the art enough :see_no_evil: Amazing work!