Depth Charge by Fatsheep
In Depth Charge you play as a submarine that recovers undersea explosives left behind for decades.

Use your sonar and boost to navigate the waters and locate unexploded ordnances scattered throughout the map. The deeper you go the more dangerous the explosives are. Be careful picking up the explosives, as any impact too violent will set it off. Bring the bombs back to your ship and make the waters a safer place for everyone!
In the normal mode you have 10 minutes to recover as many explosives as you can find.
In the sandbox mode you have unlimited time and health, so you can just explore the map and play around with the physics.

There are three types of explosives scattered around the map: Naval mines, torpedoes and nukes. You will only find the nukes at the very bottom of the deepest trench. See if you can find one of all of them.
A map of the whole play area.
If I had more time I would: - Add more explosive types - Flesh out the map - Add fishes, sharks etc. - Add upgrade shop

Controls
Keyboard & mouse: * Forward/strafing - WASD * Descend/ascend - QE or Ctrl, Space * Turning - Mouse * Boost - Shift * Grab - Left mouse * Sonar - Right mouse
Controller * Forward/backward - Right/left trigger * Strafing/descend/ascend - Left stick * Turning - Right stick * Boost - Click left stick * Grab - Right bumper * Sonar - Left bumper
NOTE
If you truly want to judge for the compo, play version 1.0. Version 1.1 does not have more content but has fixed a couple of the issues including the ending, so I would recommend playing it otherwise.
| Link | https://fatsheep.itch.io/depth-charge |
| Link | https://fatsheep.itch.io/depth-charge |
| Original URL | https://ldjam.com/events/ludum-dare/48/depth-charge |
Ratings
| Overall | 333th | 3.6⭐ | 22🧑⚖️ |
| Fun | 523th | 3.225⭐ | 22🧑⚖️ |
| Innovation | 305th | 3.475⭐ | 22🧑⚖️ |
| Theme | 322th | 3.775⭐ | 22🧑⚖️ |
| Graphics | 187th | 3.881⭐ | 23🧑⚖️ |
| Audio | 194th | 3.619⭐ | 23🧑⚖️ |
| Mood | 265th | 3.571⭐ | 23🧑⚖️ |
| Given | 11🗳️ | 8🗨️ |
But I think, you should add interactive enemies like sharks
@blackopsben Damn, that bums me out. Do you have a controller plugged in, or anything your computer recognizes as a controller? Because I am indeed using the old input system, but I configured it to correctly work with both keyboard and controller.
I liked the touch of having sunken warships scattered throughout the map, a nice bit of environmental storytelling. Diving deep into the underwater trench also felt very spooky, compared to the bright and almost cozy feeling at the surface.
lacks of depth gauge to count a time well)And yes - it will be much more interractive if you add some fishes, Lochness monster or a couple of naked divers at least)
For 48 hours it's great, good job.
Watch gameplay VOD here (13 may): https://www.twitch.tv/runuchok
Some textures are a bit mushy but the models are great.
The soundeffects are really good and the game just misses a small nice chilling background music :)
I would appreciate a First Person view when "collectin" a bomb to be more accurate and I think this would increase the mood.
The Sonar worked and felt really good.
In Total a really good Game, well done.
(I was about to comment about some issues with the "Thanks for playing" screen, but it sounds like you've already fixed the problems there in the 1.1 version. So I won't!)