Depth Charge by Fatsheep

[raw]
made by Fatsheep for Ludum Dare 48 (COMPO)

In Depth Charge you play as a submarine that recovers undersea explosives left behind for decades.

Screenshot1.png

Use your sonar and boost to navigate the waters and locate unexploded ordnances scattered throughout the map. The deeper you go the more dangerous the explosives are. Be careful picking up the explosives, as any impact too violent will set it off. Bring the bombs back to your ship and make the waters a safer place for everyone!

In the normal mode you have 10 minutes to recover as many explosives as you can find.

In the sandbox mode you have unlimited time and health, so you can just explore the map and play around with the physics.

Screenshot3.png

There are three types of explosives scattered around the map: Naval mines, torpedoes and nukes. You will only find the nukes at the very bottom of the deepest trench. See if you can find one of all of them.

Map.PNG A map of the whole play area.

If I had more time I would: - Add more explosive types - Flesh out the map - Add fishes, sharks etc. - Add upgrade shop

Screenshot2.png

Controls

Keyboard & mouse: * Forward/strafing - WASD * Descend/ascend - QE or Ctrl, Space * Turning - Mouse * Boost - Shift * Grab - Left mouse * Sonar - Right mouse

Controller * Forward/backward - Right/left trigger * Strafing/descend/ascend - Left stick * Turning - Right stick * Boost - Click left stick * Grab - Right bumper * Sonar - Left bumper

NOTE

If you truly want to judge for the compo, play version 1.0. Version 1.1 does not have more content but has fixed a couple of the issues including the ending, so I would recommend playing it otherwise.

Ratings

Overall 333th 3.6⭐ 22🧑‍⚖️
Fun 523th 3.225⭐ 22🧑‍⚖️
Innovation 305th 3.475⭐ 22🧑‍⚖️
Theme 322th 3.775⭐ 22🧑‍⚖️
Graphics 187th 3.881⭐ 23🧑‍⚖️
Audio 194th 3.619⭐ 23🧑‍⚖️
Mood 265th 3.571⭐ 23🧑‍⚖️
Given 11🗳️ 8🗨️

Feedback

sharkmax218
26. Apr 2021 · 10:45 UTC
Wonderful physics.
But I think, you should add interactive enemies like sharks
BlackOpsBen
26. Apr 2021 · 12:07 UTC
I couldn't play it. Are you using the new input system or the old one? I _think_ it's whenever someone uses the old input system it makes the horizontal axis always stuck fully to the left, making games unplayable. No idea why. Sad because this looks super cool and I love the theme/objective! Graphics are well done too! Great job doing this for the compo!
🎤 Fatsheep
26. Apr 2021 · 15:24 UTC
@sharkmax218 Thanks! Yeah if I had more time fishes and enemies/bosses are some of the things I would have done!

@blackopsben Damn, that bums me out. Do you have a controller plugged in, or anything your computer recognizes as a controller? Because I am indeed using the old input system, but I configured it to correctly work with both keyboard and controller.
BlackOpsBen
26. Apr 2021 · 18:12 UTC
@fatsheep no, no controllers or anything. It's so bizarre.
Sam Wallach
29. Apr 2021 · 06:03 UTC
I really liked the musical sound effects for the sonar pulse
Steffy
05. May 2021 · 01:56 UTC
I never got to the sonar pulse, but the rest of the audio was pretty good. I'm thinking you could put in some music though. Otherwise, great game, you did a good job!
Hilda Hay
05. May 2021 · 02:51 UTC
I tried playing with a controller, and the control scheme felt quite awkward - I instinctively expected to use the control stick to go forwards and backwards, and had to manually adjust to using the bumpers for that. Also, having to hold down the right shoulder button and right bumper at the same time to move with a mine was difficult.

I liked the touch of having sunken warships scattered throughout the map, a nice bit of environmental storytelling. Diving deep into the underwater trench also felt very spooky, compared to the bright and almost cozy feeling at the surface.
Robotex
05. May 2021 · 03:07 UTC
Nice underwater experience :)
SpacialSeasoning
05. May 2021 · 03:28 UTC
Pretty good game! In addition to what others have suggested with aggressive entities such as sharks, I feel that adding passive entities such as fish could enhance the experience and make the ocean feel more alive.
smilewood
05. May 2021 · 03:37 UTC
Quite a fun little game. I really like how control of the sub feels, and how it changes while carrying the differently sized loads. You really nailed the feel of diving deeper and deeper into the depths, and exploring the shipwrecks and trenches was a lot of fun. About the only thing that I found myself wishing for while playing (especially as the timer got down to the last minute or so) was a marker of some sort so I could find the boat again without getting all the way back to the surface. Overall I think that this was a really well put together and polished jam game. Well done!
fueelin
05. May 2021 · 04:05 UTC
Really cool game! Unfortunately I had control issues like others and couldn't fully interact with the game, but I really like the sound and environment! It was fun to see just how deep I could go, see all the sunken ships, etc. I also feel like you could re-use the physics setup to make a really fun game about rocket jumping off of sea-mines, but maybe that's just me :) Good work!
gamescodedogs
05. May 2021 · 06:48 UTC
Nice idea. I’d like to see the game further developed.
kinolebedev
05. May 2021 · 07:05 UTC
nice)
lacks of depth gauge to count a time well)And yes - it will be much more interractive if you add some fishes, Lochness monster or a couple of naked divers at least)
DevNoob
05. May 2021 · 07:58 UTC
I thought the movement was pretty good actually. The game seemed to crash the first 2 times but the third time it worked. Not sure why, I did the same all 3 times. I exploded the bomb the first time, but after that I managed! Nice game, incredibly well made with graphics, but I think it needs a bit more of a challenge. Good job overall, and something you can be proud of!
PxlDev
05. May 2021 · 09:43 UTC
Well made! I like this entry!
Mololo
06. May 2021 · 15:10 UTC
Great game, it has good graphics and an interesting idea. I had fun playing, but adding some fishes or a shop would make it even better.

For 48 hours it's great, good job.
hijomo
12. May 2021 · 21:23 UTC
I boop the nuke snoot... bloop bloop
Runuchok
13. May 2021 · 17:21 UTC
Very liked this concept! In 10 minutes I've recovered 4 mines 1 torpedo and 1 nuke. Once, after I used sonar I've heard bass answer and started thinking that I can find Cthulhu himself. But I think this was only my imagination.
Watch gameplay VOD here (13 may): https://www.twitch.tv/runuchok
ancooper
13. May 2021 · 20:41 UTC
I probably exploded myself. Big nuke badaboom))
DeathStorm
13. May 2021 · 22:50 UTC
The idea is really nice and the Graphics are awesome.
Some textures are a bit mushy but the models are great.

The soundeffects are really good and the game just misses a small nice chilling background music :)

I would appreciate a First Person view when "collectin" a bomb to be more accurate and I think this would increase the mood.

The Sonar worked and felt really good.


In Total a really good Game, well done.
PTSnoop
14. May 2021 · 20:46 UTC
I didn't have any control issues (on mouse+keyboard, with gamepad not plugged in), except that the Ctrl-key-to-descend was the right Ctrl key only - not the left one as I'd have expected. But I really like how atmospheric this game feels (if that's the right word for an underwater game!) - the graphical style, environment design, sound effects, long timer and lack-of-music all work really well together to reenforce the very-chill-but-also-kinda-threatening feel of this game.

(I was about to comment about some issues with the "Thanks for playing" screen, but it sounds like you've already fixed the problems there in the 1.1 version. So I won't!)