Lies & Descent by LazyAlarm
Use your axe to cling onto walls and explore the depths of the cave.
Ratings
| Overall | 539th | 3.333⭐ | 23🧑⚖️ |
| Fun | 567th | 3.143⭐ | 23🧑⚖️ |
| Innovation | 342th | 3.405⭐ | 23🧑⚖️ |
| Theme | 314th | 3.786⭐ | 23🧑⚖️ |
| Graphics | 493th | 3.381⭐ | 23🧑⚖️ |
| Audio | 317th | 3.381⭐ | 23🧑⚖️ |
| Mood | 275th | 3.548⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 18🗨️ |
I like the atmosphere, and I enjoyed walking through the narrow tunnels. It fulfills by desire for exploration.
I really like how the game teaches you the controls as you go instead of telling the player everything at once. It really lets me take information in one at a time. Awesome consideration for that.
With that said however, The climbing mechanic could have been explained a bit better. Forgive me if I was ignorant, but at first, I was only using left click, but then realised I can alternate between right click. It feels fun climbing across the walls.
In the room that has the 2nd occurrence of acid, I died and was thrown back to the first acid room. I was hoping that the checkpoints could have been a little more forgiving.
I really like this. I really felt like I was delving deeper into the cave. :)
got to the end, and i seem to have just fallen out of the level entirely, and watched it slowly shrink away into the infinite as i read your "you won message". it was kind of a good, but weird feeling.
i liked the music, but i don't think it fit well with the game. also i don't know what you're going for with the title. what lies?
@paetramon I'm definitley going to edit the flashlight mechanics in future builds to accomodate for that!
@sakura_magika I left the world open at the end just for fun, and it's called Lies & Descent because in my planning stage I had a whole story involving some secret conspiracy going on underground but didn't have time to elaborate on it.
@baarmaboi Absolutley with the mouse sensitivity, I'm surprised I didn't hear about it more, but yes that will be fixed in future versions!
@vitor-milioni I was thinking of adding some kind of gradient or fog to the game eventually to fix the vertigo issue.
@impiaaa I should have made it more clear that movement is needed for navigating! Definitley went from 0-100 in that last room with no explanation other than I wanted to showcase the climbing mechanic.