Greg's Little Adventure by Jfroggg

[raw]
made by Jfroggg for Ludum Dare 48 (JAM)

image<em>2021-04-26</em>205327.png

Didn't manage to finish everything I planned. Uploading what I managed to get.!!

You can download Greg from Sketchfab here: https://sketchfab.com/3d-models/greg-the-frog-a4fa756c0e904d0aa0d350fb6863a65f

DOESN'T WORK WITH LAPTOP TOUCHPADS!!!

Resources used:

Pytchie - by Jeremy Ryan https://ldjam.com/users/jeremy-ryan https://github.com/jeremycryan/pytchie Awesome piece of software for generating music highly recommend even for just a jumping off point.

Ratings

Overall 1544th 3.107⭐ 30🧑‍⚖️
Fun 1564th 2.857⭐ 30🧑‍⚖️
Innovation 1561th 2.714⭐ 30🧑‍⚖️
Theme 1905th 1.964⭐ 30🧑‍⚖️
Graphics 1060th 3.554⭐ 30🧑‍⚖️
Humor 700th 2.944⭐ 29🧑‍⚖️
Mood 1405th 3.111⭐ 29🧑‍⚖️
Given 29🗳️ 33🗨️

Feedback

Carolyn
27. Apr 2021 · 02:20 UTC
Greg is awesome! Fun game
blmbop
27. Apr 2021 · 03:07 UTC
Nice music :)
AwrGameDev
27. Apr 2021 · 03:10 UTC
Great Little game. Pretty simple to use 3D Platformer, and I love using swords. Great work.
Alina Baybulatova
27. Apr 2021 · 09:42 UTC
I really liked the character!
Great job gyus))
One_Truth
27. Apr 2021 · 15:36 UTC
I loved the character and the music! I really enjoyed it :)
Kro
27. Apr 2021 · 15:43 UTC
Requires polish, imho. But anyway nice game.
teshimoto
27. Apr 2021 · 20:21 UTC
I like it :)
🎤 Jfroggg
27. Apr 2021 · 21:00 UTC
@kro I fully agree. I think a big part of my issue was a late start and giving myself basically compo rules. All the models and all of the code was made during the jam and everything you see is basically what I had time to make. I even had to leave out a whole bunch of work I had done because of issues with my scripts. I've never actually done one of these definitely a huge learning experience. Hopefully next time I either a) Have made progress using Unity or b)Got together with someone to work as a team. Also 100% going to use free resources when needed next time. I'll probably still make the characters but I'm going to definitely leave out the stuff I don't need to spend time making. Thanks for playing though :)
MarcoMing
29. Apr 2021 · 15:20 UTC
I love the character and the game is overall fun to play, the checkpoint were well distanciated making the gameplay challenging and interesting, the only critique I have is that I could not fully understand how it fits with the theme. A part from that the game is very well made! good job!
FlashViper
29. Apr 2021 · 15:35 UTC
Nice! I like the graphics!
🎤 Jfroggg
29. Apr 2021 · 15:52 UTC
@flashviper Thanks that means a lot especially coming from what I just played from you!
LDJam user 238142
29. Apr 2021 · 16:31 UTC
wait so the music is made by a generative system? That's super cool! Also, gotta love an anthropomorphic frog called Greg, you won me over just with that.
David Wallett
29. Apr 2021 · 16:39 UTC
Thankful for your checkpoints!
Duck Reaction
29. Apr 2021 · 16:41 UTC
Nice plate-former game with a really great effort on character (modeling, animation, etc) and also music. It's a base but yes, it needs some feedbacks and polish to make this experience more enjoyable. For me the priority is the camera: sometimes it's very hard to see where you're gonna land during a jump with this point of view. But it's great job for game jam :smile:
dob
29. Apr 2021 · 16:56 UTC
Very cute graphics. I found the platform jumping somewhat frustrating - it was hard to know with the perspective camera how far I was going to go and where I'd be supported on lilypads/platforms etc. rather than falling through. But it had a very neat look to it, and obviously a lot of work. Doing a 3D game is quite ambitious, and you should be proud of what you got done.
🎤 Jfroggg
29. Apr 2021 · 16:56 UTC
@duck-reaction Yeah the camera. This is a sore point for me especially! I had several camera systems in place and I wanted to have a Crash Bandicoot style follow through the map style camera but I ended up having to pull it last second and go with the base camera. I made some really cool code though while working on the other camera. Where it autogenerated a path and it did work but Cinemachine's tracking didn't quite work completely how I would want. I have some plans to expand on the idea though and it's not a total loss. Yeah this is going to def be a focus in the future. Ironic the thing I spent the most time on didn't even end up in the game haha Thank you for playing though :)
🎤 Jfroggg
29. Apr 2021 · 16:58 UTC
@pat-cleaver The music was a track that was completely generated yeah! I used the track and modified it in audacity into a couple different tracks I placed throughout the level to give it a little more variety from the one generated track. Pytchie is super cool and one of the easier tools like it I've used.
Flying Dog Fish
29. Apr 2021 · 17:01 UTC
That frog is really cute and I find it hilarious that it's allergic to water :frog:
LDJam user 240296
29. Apr 2021 · 17:30 UTC
Awesome froggy =) I think it's great thing that made only in 3 days
Sheinxy
29. Apr 2021 · 17:33 UTC
Well, it's a small platforming game but I like it! I'm usually not a fan of platformers where the characters feels a bit "heavy" but here it was actually pretty nice

The game was a bit short though, but that's normal for a game jam

Will there be a post-jam version? :3
Narom42
29. Apr 2021 · 19:52 UTC
It's a decend 3d platformer. Nothing fancy but I hope you had fun and learnt a lot that's what jams are for. I might be mistaken here but I think you used a rigidbody to move the character. It felt a bit heavy to move, if it is the case then next time use a CharacterController for this kind of simple controls. If it is not then tweak a bit more the settings (speed and stuff) because Crash bandicoot is a nervous game. Have a good one.
🎤 Jfroggg
29. Apr 2021 · 20:01 UTC
@sheinxy There definitely will be something coming out of this I hope. Like the player script I have here I actually think if fleshed out could feel a lot better and it's a physics based controller which I've never actually been able to make work until this point. I've always wanted to make something like Crash Bandicoot and I think some of what I have here could be useful. I'm more of a modeler myself so this was way outside my scope looking back but there's only one way to improve and it's to just keep trying right?
Sheinxy
29. Apr 2021 · 20:19 UTC
@jfroggg yeah! Keep trying, keep making games, that's how you learn and improve!
Rick2112
30. Apr 2021 · 18:46 UTC
The frog looks amazing. But you neglect other stuff. The water could be mutch more like water. Nice game
msipp27
02. May 2021 · 13:30 UTC
The movement feels really akward, other than that It's ok at best, boring at worst.
StarErik
09. May 2021 · 07:56 UTC
I hope you finish the game post-jam, because you got something here. Good job!
Tad I Guess
14. May 2021 · 17:02 UTC
This is really cool, I like Greg!