FALL DEEP INSANITY [R16+] by MachMarten

[raw]
made by MachMarten for Ludum Dare 48 (JAM)

FALL DEEP INSANITY


https://www.youtube.com/watch?v=gncUvIqboFc

(R16+ WARNING: This game contains mild profanity and mature topics involving dorky college kids experimenting with recreational drugs. Player discretion is advised.)

Rico Guzmán is none other than your average 20-year-old college pothead from the city of Kasprzak, Ohio. After getting a mystery vial forcefully injected into him by the mad-scientist-in-disguise Hans Reuter, he must figure out a way to escape his secret laboratory before it's too late!

FALL DEEP INSANITY is a dark humor platformer game about falling deeper and deeper into oblivion. Traverse 5 levels that start off easy and become increasingly difficult over time, while trying to keep your sanity meter high in the process! Let your meter run out, and bad things will happen. What kind of things? Drug things.

Good luck.


CONTROLS:

WASD - Move

Space - Jump

Shift - Sprint

E - Interact

LMB - Advance Dialogue


CREDITS:

Marten Ward - Project Director, Programming, Character Design - Della, Game Design, Sound Design, Writing, Texture Art, Character Art, UI Design || https://linktr.ee/machmarten

Dan1021 - Music Composition, Character Design - Hans || https://twitter.com/DanSalad1021

Wishdream - 3D Art, UV Unwrapping, Concept Art, Character Design - Rico || https://twitter.com/WishdreamStar

Connorses - Programming, Game Design, Sound Design, 3D Art, UI Design || https://twitter.com/Onronc


NOTICE:

We've released an update of the game- 0.021- to fix a number of bugs present in the initial version. As such, we are asked to provide you all with a list of what we've changed! To ensure we follow the rules of the jam, no new features were added; only quality of life fixes, adjustments and reverted bug fixes.

  • Fixed UI: Main Menu buttons not playing sound
  • Fixed UI: text under crosshair cursor missing
  • Fixed LV: missing level 2 fix for spiral staircase collisions
  • Fixed LV: final 2 levels play in the wrong order
  • Fixed LV: levels incorrectly named
  • Fixed DS: dialogue emotes not displaying in correct places
  • Fixed DS: dialogue still plays after game over
  • Fixed MS: music sometimes doesn't play
  • Fixed CG: fixed application title

JOIN THE DISCORD: https://discord.gg/2YwDQ6b

PLAY OUR LAST ENTRY: https://ldjam.com/events/ludum-dare/46/lampchasers


Ratings

Overall 990th 3.475⭐ 22🧑‍⚖️
Fun 1207th 3.15⭐ 22🧑‍⚖️
Innovation 854th 3.263⭐ 21🧑‍⚖️
Theme 1726th 2.763⭐ 21🧑‍⚖️
Graphics 729th 3.825⭐ 22🧑‍⚖️
Audio 908th 3.2⭐ 22🧑‍⚖️
Humor 325th 3.526⭐ 21🧑‍⚖️
Mood 620th 3.7⭐ 22🧑‍⚖️
Given 7🗳️ 12🗨️

Feedback

Flomino
27. Apr 2021 · 01:58 UTC
Yes.
Kro
27. Apr 2021 · 03:53 UTC
Yes indeed. This game reminds me that i'm suck at platformers. And also spiral stairs is my worst enemies. Great concept, but it's kinda uncomfortable to play when various effects comes into play. Art is great tho.
zoarfy
27. Apr 2021 · 21:50 UTC
The aesthetic of the vapor wave is really well implemented. Some of the effects are more fun than others; I found hyper focus nearly impossible to play with and usually just waited that one out, but RTX on was very fun and nice that it allowed you to approach the challenges differently.
Zalos
27. Apr 2021 · 22:02 UTC
This was interesting! The warning sound did destroy my ears though. At first I thought I had done something wrong. Good Job!
LordKawaii
28. Apr 2021 · 03:31 UTC
*pant* *pant* Finally got through it. Those tight ropes are so cruel! Love it <3
The only little thing I would add is that I would love it if the dialogue got voice acting, but thats something that I would not expect to be possible with the time constraints. The only reason that I mention it is that I missed a lot of the dialogue because the game took so much of my focus.
m11
28. Apr 2021 · 16:26 UTC
Brilliant aesthetic!
crazyrems
29. Apr 2021 · 15:25 UTC
I felt bad playing this game, like everything wants to kill me.

Also dialogue happens while the timer runs, it would be nice if it was before the start of the level.

The joy-con drift make me smile. Random bonus is a nice twist on the platformer/race genre.

Nice 3D models, level design is hideous as intended 👌.

Also, anthropomorphic animals!!!!
kel
30. Apr 2021 · 01:26 UTC
Great sound design and the levels are fun! I wasn't exactly sure what to expect but I'm pleasantly surprised. Great work.
aeveis
30. Apr 2021 · 06:10 UTC
phew I beat it, but I started to ignore the dialogue more and more because I was very focused on not falling. The nice thing about RTX was I skipped a bunch in the 4th level by just zooming to the end. I'm not sure about the fun factor of making things harder, though there is this intense teenager energy I'd like to see in a narrative or so. I liked the art and the characters. Anyway nice job!
WiredOverload
30. Apr 2021 · 06:27 UTC
Fun game with enough effects that you build an internal tier list of them. The RTX effect specifically was great because you could cheese a few levels with it, which made me think about how good the game would be if each effect had some minor perk. The web build had some pretty large mouse sensitivity level issues, but that might be related to a high refresh rate monitor. After finishing the game, I still didn't completely understand the use of the snacks scattered around, I still seemed to get effects while full on the bar and the ones I got when the bar was low didn't seem much worse. Overall good game!
Simpathey
03. May 2021 · 04:55 UTC
So I think the game was really fun overall. I think the effects were all very unique. I particularly enjoyed the bunny hop one. My only problem with the effects is I found my self "waiting out" most of the hard ones. Like why would I risk this section when I could wait. The only thing that can counter act this are moving platforms that will fall after a while so the player is forced to have to play with the reversed controls for example. I really liked the level design except for 5 I think it was. Having to walk in a strait line for so long only to fall near the end was heart breaking. I would add checkpoints in areas like that for sure. Overall I am not sure the dialog felt like part of the game because it was really long and I think scrolling through really slow? I might tighten up the dialog as players are more inclined to read something short then something long (people are impatient about reading haha) and maybe just have it last at the very start of the level. I think a 3D platformer with special effects that randomly trigger is a great and unique idea.
mahalis
03. May 2021 · 15:11 UTC
First game I’ve given 5 stars for “mood” in quite a while—the Psychonauts-esque level design and random effects (“Hands?” being my favorite) really sell the feeling of it. I did find that I was missing some of the dialogue while trying to navigate the levels—@crazyrems’s suggestion is a good one. Overall: great work!
Hempuli
16. May 2021 · 16:40 UTC
Interesting! I liked a bunch of the effect names; RTX ON was a funny reference. The mouse sensitivity seemed *really high* somehow, which made getting through a lot harder than it would otherwise have been. Also I wasn't sure if I had to collect all the chocolate bars and what the red bar depleting actually caused. Still, very nice work and good art!
miej
17. May 2021 · 01:26 UTC
+1 wrt mouse sensitivity issues. that said, I still managed to make some progress. fun little game, and the random effects reminded me of old-school cheats like 'big head mode'. nice work!
ardorugus
17. May 2021 · 03:52 UTC
Hard to master the controls! But that's the point... how do you get to another level? Is there another level? Or just the ever-consumption of substances in this queazy maze? Loved the shifting mechanics, though. Too soon too much out of breath...