FALL DEEP INSANITY [R16+] by MachMarten

https://www.youtube.com/watch?v=gncUvIqboFc
(R16+ WARNING: This game contains mild profanity and mature topics involving dorky college kids experimenting with recreational drugs. Player discretion is advised.)
Rico Guzmán is none other than your average 20-year-old college pothead from the city of Kasprzak, Ohio. After getting a mystery vial forcefully injected into him by the mad-scientist-in-disguise Hans Reuter, he must figure out a way to escape his secret laboratory before it's too late!
FALL DEEP INSANITY is a dark humor platformer game about falling deeper and deeper into oblivion. Traverse 5 levels that start off easy and become increasingly difficult over time, while trying to keep your sanity meter high in the process! Let your meter run out, and bad things will happen. What kind of things? Drug things.
Good luck.
CONTROLS:
WASD - Move
Space - Jump
Shift - Sprint
E - Interact
LMB - Advance Dialogue
CREDITS:
Marten Ward - Project Director, Programming, Character Design - Della, Game Design, Sound Design, Writing, Texture Art, Character Art, UI Design || https://linktr.ee/machmarten
Dan1021 - Music Composition, Character Design - Hans || https://twitter.com/DanSalad1021
Wishdream - 3D Art, UV Unwrapping, Concept Art, Character Design - Rico || https://twitter.com/WishdreamStar
Connorses - Programming, Game Design, Sound Design, 3D Art, UI Design || https://twitter.com/Onronc
NOTICE:
We've released an update of the game- 0.021- to fix a number of bugs present in the initial version. As such, we are asked to provide you all with a list of what we've changed! To ensure we follow the rules of the jam, no new features were added; only quality of life fixes, adjustments and reverted bug fixes.
- Fixed UI: Main Menu buttons not playing sound
- Fixed UI: text under crosshair cursor missing
- Fixed LV: missing level 2 fix for spiral staircase collisions
- Fixed LV: final 2 levels play in the wrong order
- Fixed LV: levels incorrectly named
- Fixed DS: dialogue emotes not displaying in correct places
- Fixed DS: dialogue still plays after game over
- Fixed MS: music sometimes doesn't play
- Fixed CG: fixed application title
JOIN THE DISCORD: https://discord.gg/2YwDQ6b
PLAY OUR LAST ENTRY: https://ldjam.com/events/ludum-dare/46/lampchasers
Ratings
| Overall | 990th | 3.475⭐ | 22🧑⚖️ |
| Fun | 1207th | 3.15⭐ | 22🧑⚖️ |
| Innovation | 854th | 3.263⭐ | 21🧑⚖️ |
| Theme | 1726th | 2.763⭐ | 21🧑⚖️ |
| Graphics | 729th | 3.825⭐ | 22🧑⚖️ |
| Audio | 908th | 3.2⭐ | 22🧑⚖️ |
| Humor | 325th | 3.526⭐ | 21🧑⚖️ |
| Mood | 620th | 3.7⭐ | 22🧑⚖️ |
| Given | 7🗳️ | 12🗨️ |
The only little thing I would add is that I would love it if the dialogue got voice acting, but thats something that I would not expect to be possible with the time constraints. The only reason that I mention it is that I missed a lot of the dialogue because the game took so much of my focus.
Also dialogue happens while the timer runs, it would be nice if it was before the start of the level.
The joy-con drift make me smile. Random bonus is a nice twist on the platformer/race genre.
Nice 3D models, level design is hideous as intended 👌.
Also, anthropomorphic animals!!!!