tetronimo! by gregfagan
a rhythmic falling block game
WASD: moveQE: rotate
NOTE: there's a bug that can cause the movement to go twice as fast as expected. if it seems uncontrollably fast, try refreshing the browser.
tetronimo! uses a minimal aesthetic with procedurally generated sound and music. the beats keep pumping so hopefully your blocks keep dropping!


CHANGELOG:
post jam, a bug was fixed that could cause the movement rate to be double its intended value. this would happen if your browser was running the game at 120Hz. several players have reported that the movement is too fast; the designed value may still be too fast for most players, but we are leaving it at that value so the game may be judged how it shipped, just without the bug for 120Hz players.
post jam, added a workaround for an issue with some Safari version's implementation of web audio that would cause the game to crash.
Ratings
| Overall | 1275th | 3.306⭐ | 33🧑⚖️ |
| Fun | 811th | 3.419⭐ | 33🧑⚖️ |
| Innovation | 746th | 3.355⭐ | 33🧑⚖️ |
| Theme | 1359th | 3.274⭐ | 33🧑⚖️ |
| Graphics | 1458th | 3.097⭐ | 33🧑⚖️ |
| Audio | 877th | 3.233⭐ | 32🧑⚖️ |
| Humor | 1240th | 2.25⭐ | 24🧑⚖️ |
| Mood | 1614th | 2.808⭐ | 28🧑⚖️ |
| Given | 28🗳️ | 36🗨️ |
They're still pretty sensitive at the designed value though, so your feedback is appreciated for our post-jam version of the game. Stay tuned!
Once I got it running in a compatible browser, like others, I felt the game and controls moved a little too fast. Also, with the rotation mapped to Q and E, it made it hard to play because my left hand is busy using WASD. Mapping the rotation to LMB/RMB or the left/right arrow keys might make it a little more manageable, even at the current speed.
I love the audio, the art, the concept, the whole tone and feel. The whole package is simple and elegent. Ultimately, I didn't actually have a lot of fun actually playing the game, but I gave it high marks across the board anyway because it's such a fantastic proof-of-concept!
Playing some sort of 3D Tetris by having to place the pieces correctly was well thought-off. I just thought the game movement was way too fast, as it often found myself unable to align my piece correctly (it was always one "pixel" too much on the left, then the right, back to the left, etc.)
Otherwise, the game has tons of potential. The graphics were clear enough to figure out where to go, which was nice.
Congrats!
The blocks could have some transparency not to hide where the hole is (what happens when it's near the center of the play area).
Sometimes I had that double-rate issue, sometimes not.
And good job with procedural generation! I think the concept could somehow be explored further, but it's interesting and the result was nice.