Into David by mosaic
This is a very short game I made for Ludum Dare 48 in a couple of hours spread over the weekend. Your aim is to get into David as a ginormous Bacteria and kill him as fast as possible. Below you can see David.

My first attempt at ragdoll physics, so I hope you enjoy it!
P.S.: I could not include music for the compo, unfortunately, but I might upload a newer version for the jam tomorrow.


| Link | https://mosaicdev.itch.io/into-david |
| Original URL | https://ldjam.com/events/ludum-dare/48/into-david |
Ratings
| Overall | 782th | 2.925⭐ | 22🧑⚖️ |
| Fun | 674th | 2.95⭐ | 22🧑⚖️ |
| Innovation | 544th | 3.05⭐ | 22🧑⚖️ |
| Theme | 593th | 3.35⭐ | 22🧑⚖️ |
| Graphics | 711th | 2.9⭐ | 22🧑⚖️ |
| Audio | 665th | 2.395⭐ | 21🧑⚖️ |
| Humor | 59th | 3.8⭐ | 22🧑⚖️ |
| Mood | 570th | 3.05⭐ | 22🧑⚖️ |
| Given | 10🗳️ | 12🗨️ |
I managed to kill David after I died, so I quess that counts..? The physics were strange, but kinda fitting with the bacteria theme, and I actually found that the controls worked well and jumping was (strangely) accurate. Nice job for a couple of hours of work!
I liked the ragdoll character and the silly feel of the game.
I would have liked if you added the arrows to control the character (especially useful for non qwerty users). I tihnk it takes a little bit too much to reload the game once you die (a button or key to reload the level sooner for instance would have been nice).
Anyway nice job!
Although it really shouldn't be so hard to kill someone who's respiratory system is saturated with bones.
I like the idea of going deeper and deeper into a person and great attempt at ragdoll physics.
The controls are a little tricky, but I can totally get behind that. Some games are designed with intentionally tricky controls, as long as they fit. It would be nice to have a way to restart more quickly upon death, however, so that once you've seen a couple of deaths or so, more time can be spent actually being in control.
Great and functional sound effects too, I love them. Especially the death sound.
Very well done on your first attempt at using ragdoll physics!