Cave Jumper by ThatRumme
About
In this game you are an adventurer jumping into caves to explore them and find treasure.
The game is a 3d platformer, where you have to use your movement to get through the 3 levels without falling into the lava.
Controls / How To Play
WASD: Move
SPACE: Jump (Can be used mid-air).
MOUSE1 Superjump (launches you in the direction you are aiming). You can pre-superjump if you hold the button before you land, it will superjump the frame you land :)
Goal: Get to the chest in the end of the cave to beat the level.



| Link | https://thatrumme.itch.io/cave-jumper |
| Original URL | https://ldjam.com/events/ludum-dare/48/cave-jumper |
Ratings
| Overall | 756th | 3.605⭐ | 21🧑⚖️ |
| Fun | 208th | 3.921⭐ | 21🧑⚖️ |
| Innovation | 1284th | 2.947⭐ | 21🧑⚖️ |
| Theme | 1567th | 3.026⭐ | 21🧑⚖️ |
| Graphics | 680th | 3.868⭐ | 21🧑⚖️ |
| Humor | 1344th | 2.067⭐ | 17🧑⚖️ |
| Mood | 725th | 3.632⭐ | 21🧑⚖️ |
| Given | 9🗳️ | 1🗨️ |
nice game. Exit menu crashes the game - but ok, i can exit the game. Fun concept, but i don't get for which reason i have to use short jump.
Had a lot of fun playing it.
It's a nice expandable concept aswell. I can already see "mario like" fireballs jumping out of the lava.
Tell LoganEzhno I said hi! Oh and uhm... tell him that I think that... Lavafalls are cool! :)
I think you had had lots of fun making this game and that shows because it turned out amazing! :-)
I noticed that I could spam the dash whenever I was on the ground and I could jump out of the dash (but not the other way around). I'm not sure if this is a bug or not but it really adds a lot of speed to the game which I found was the most fun, however the levels didn't really lend themselves to this. I think making the level design more linear (I.e less unnecessary platforms), and allowing the player to jump->dash would encourage the speedy play style which I found to be the most engaging.
Overall a great game. Good job
Overall an pretty relaxing and entertaining experience. It took some time to get used to the super jump mechanic, but when I mastered it, I raided the game, but it took longer than @seanarooni s 19 sec. Maybe some enemies would be nice too, but good, fast and intuitive game!
- add a leaderboard so i can show who's best (and spend hours on it, because i'm not good but I'm a tryhard)
- allow to superjump after a jump. It is possible to jump after a superjump but not the opposite, which is quite frustrating, I often have the reflex to jump instead of superjump...
Other than that the game is really cool !
Loving the low poly models and the chill music.
Movement is very solid and the only crit I have is similar to @jrevel you can superjump and jump, but not jump and superjump which feels a bit frustrating. I almost feel like you could design the game around superjumping only even, and have the ability to superjump only once in some levels, and later on have to chain them together maybe.
Love the sense of speed you get and the speed lines/visual effects of that.
Throw in some moving obstacles/projectiles, I think you've got the complete package. Or even as it is currently with just a "the floor is lava" deal works great.
Solid entry and great job.
