The Rabbit Hole by Will Chambers
The rabbit Hole is a dream like interaction sim, where you have a conversation by moving. It's built on Willow, my from-scratch game engine that I've been developing for the past few years.
The game is intentionally vague, so I won't spoil anything here, but know that pressing escape will get you out, even if nothing else will.
Some performance tips:
You'll need a Vulkan capable graphics card, and I recommend 8GB of ram. Thanks for playing!
PS: IF you open the app and a white window shows, that's the loading screen, let that sit until text appears!
Hey All, I've gotten tones of feedback relating to launch issues, sorry about all of that! I just published a fix to Itch.io, Please let me know if it works better now, it's labeled "low-res" because all of the textures are 1/10th the size, bringing the GPU memory footprint from 6GB, to 600MB, should make the game much more playable!
If those of you who have been burned by no-launches have it in your hearts to try again I would love you forever!
thanks,
-Willow Dev
| Link | https://github.com/will1996/LudumDareApril2021.git |
| Link | https://willchambers.itch.io/ld48-rabbit-hole |
| Original URL | https://ldjam.com/events/ludum-dare/48/the-rabbit-hole-1 |
Ratings
| Given | 2🗳️ | 1🗨️ |
Two Windows pop up, one console with "info" logs, and a white window.
The last two lines in the info window:
Willo_Core: [info] [Vulkan] ReadDataFilesInRegistry: Registry lookup failed to get layer manifest files.
Willo_Core: [info] [Vulkan] loaderValidateLayers: Layer 0 does not exist in the list of available layers.
For the game itself, it's really hard to play. I don't know if it's intended but it seems that I don't start the game facing the correct direction. After testing it several time, I'm facing the right direction but as soon as I move the mouse the direction changes completely (if I was facing north, I'm facing west or something), then I can look around normally. This happens whenever I go in a new "room", which makes it hard to follow the "dialogue". This also causes confusion because there is no distinction between the player text and the "narrator" text (like text color), so if I don't know what the narrator said, I can't really progress. Having the room bigger would probably improve the experience by making it easier to get the whole text in the screen and make it easier to navigate (a small movement wouldn't trigger a room change).
I can't exit the "As if anyone cares" room, whenever I go in the next room "What matters is who are you", I'm on the edge of the room and any more movement I do brings me back to the "As if anyone cares" room.
Several times I ended up in a state where it seems I was stuck between rooms, or on the edge of a room and the "outside" and couldn't get back to a playable state.
Whenever I exit the game, the game crashes.
Unfortunately, I had a lot of the same problems @thebmxeur did; I seem to get stuck on some screens where even though I am trying to move forward towards one line of dialogue it ends up looping me back to the previous room before I get there. In particular, going through the "As if Anyone Cares" line seems to jump me from new options back into the previous room with that, "As if I care" and lots of "GET OUT".
Like that "I'm yours" just tantalizingly out of reach (I get warped elsewhere when I try to approach it).

It's too bad I can't get farther to experience more of the story, because I think it's a really fascinating premise.