How I Learned to Stop Breathing and Start Sinning by Kyle Farwell

Due to an unfortunate aerial vehicular collision you find yourself thrown into the most egregious of scenarios. You are in limbo and must tickle every one of your most evil fancies to dive into the depths of hell. Many challenges await you traveler, remember that you must follow the map in the hopes of achieving evil so great that you will be thrown down to the next level.
The Gelato Labs "G-Team" for LD48:
Programming: Kyle Farwell (kfarwell)
Art: Fooglemx, Matthew Petry (fireTwoOneNine)
Music: Alice Dalton (Aliciana)
SFX: Matthew Petry (fireTwoOneNine)
Writing: Ryan Refcio, Phil St. Antoine (Squid), Kyle Farwell (kfarwell), Jared Kelly
Ratings
| Overall | 1003th | 3.472⭐ | 20🧑⚖️ |
| Fun | 1105th | 3.222⭐ | 20🧑⚖️ |
| Innovation | 1658th | 2.611⭐ | 20🧑⚖️ |
| Theme | 925th | 3.639⭐ | 20🧑⚖️ |
| Graphics | 717th | 3.833⭐ | 20🧑⚖️ |
| Audio | 358th | 3.778⭐ | 20🧑⚖️ |
| Humor | 147th | 3.889⭐ | 20🧑⚖️ |
| Mood | 1126th | 3.333⭐ | 20🧑⚖️ |
| Given | 20🗳️ | 6🗨️ |
The art and music are great, the characters are funny and the little costumes are hilarious. The demon is hot 10/10.
My one issue is that the minigame feels way too long- there's a lot of dead space between segments.
Seriously though: This offers so much great art, humour, a great theme and CLIPPI <3 I will definitely try it a second time later on and tell my more VN-liking friends of this. I personally felt the minigame wasn't really bringing anything interesting to the table (except the awesome music) and have to agree with SandToise there that they feel a tad long.
Other than that though: Great effort, great art, great humour, great game!
I think if we do a post-LD update I will definitely be redoing all of the note maps to be more interesting!
@james-kusardi Totally agree on the indicators of hitting a note, thank you for the suggestion :)
Those critiques aside, I really enjoyed the game and the ending felt good.
The writing is super, the art is great, the music is totally radical, and the theme interpretation is spot-on. Well done!
Only issues I had was that several levels had long pauses while it showed the title (loading I guess). And that 1234 was kind of an awkward place to put my hand.
Well done, thanks for the fun game! :smiling_imp:
PS remember to rate games and leave a comment so that people find this game and rate it!