Stare by Rewdas

[raw]
made by Rewdas for Ludum Dare 48 (COMPO)

StareScreen1.PNG

Whomever fights monsters should see to it that he does not become a monster. And as you stare into the abyss, the abyss stares into you.

First Person Survival Shooter.

Ratings

Overall 880th 2.447⭐ 21🧑‍⚖️
Fun 854th 2.395⭐ 21🧑‍⚖️
Innovation 842th 2.342⭐ 21🧑‍⚖️
Theme 810th 2.778⭐ 20🧑‍⚖️
Graphics 787th 2.658⭐ 21🧑‍⚖️
Audio 550th 2.895⭐ 21🧑‍⚖️
Mood 441th 3.263⭐ 21🧑‍⚖️
Given 11🗳️ 9🗨️

Feedback

CorbenG
26. Apr 2021 · 02:53 UTC
Beautifully terrifying void sounds! Would have liked to see that level of sound design on the other actions as well. Great visual effects on the portal as well! However, it was often hard to tell if my actions did something or not. Could use more visual feedback on actions. Overall good atmosphere!
DeliciousSalad
26. Apr 2021 · 02:53 UTC
It's a good start! I was a little confused that there was no indication that I was shooting the crossbow/swinging the knife but I did quickly find out that they were killing enemies. The abyss has a neat look to it and is definitely ominous... nice work
khaotom
26. Apr 2021 · 02:57 UTC
I had a hard time fighting the monsters, not sure if bug or not, but I couldn't see my shots or feedback from fighting. I like the audio, sets a real creepy vibe!
🎤 Rewdas
26. Apr 2021 · 03:14 UTC
@corbeng @delicioussalad @khaotom Yeah, I mismanaged my time pretty severely. Weapon animations should have been one of the first things I did, but I put them off to the end, and then I needed 4 hours to fix an unexpected Unity Build Error when I was testing the WebGL build.
Hestrateja
26. Apr 2021 · 03:52 UTC
@rewdas Good void model/shader and great Sound FX/music.

Could be a fun game but there needs to be more feedback to the player, things like where is he shooting, making an effect when receiving damage, etc. The other aspects where very good but as a game it isn't very fun to play at the moment.
LakshyaIsAGod
26. Apr 2021 · 04:09 UTC
TODO: review game
LitmusZest
26. Apr 2021 · 04:36 UTC
The mood is spot on! I got stressed every time the void started screeching. It took a while to figure out how to make more ammo and health, and still not sure what the grindstone or objects on the void table were doing when you interact with them. Also, I think the void stopped spewing enemies because one got stuck under the floor or in a wall maybe so I couldn't kill it?
lb01
26. Apr 2021 · 05:03 UTC
The sound design is top notch. Really good mood. The gameplay was confusing though since I couldn't tell when I was shooting/where I was shooting.
Duncan 3
28. Apr 2021 · 06:21 UTC
the enemies were pretty scary even though they look like low poly rat blobs. also not much gameplay but it still feels intense.
OldDog
03. May 2021 · 10:34 UTC
confused , can you make this game simpler for players to play :smile:
Dylan Fries
05. May 2021 · 20:08 UTC
Same as others, I used half my ammo thinking my mouse wasn't working, some reactive feedback when shooting would have helped. Like others, I enjoyed the atmosphere and creepiness of the vibe. Good effort!
fueelin
10. May 2021 · 18:57 UTC
Agree with others that more feedback that the weapon was working would have been helpful. I wasn't sure for a bit if it was actually attacking, until I noticed the ammo going down as I clicked. I liked the sound a lot but wasn't too sure what to do to progress.
BinaryPrinciple
10. May 2021 · 22:05 UTC
I was very confused. I did not know I was shooting until I saw the counter going down, maybe spawning a prefab from the point of the crossbow to the enemy using a raycast would help.
Also, I was not clear on what to do besides killing monsters.
PiJaMar
11. May 2021 · 02:52 UTC
The mood is great, especially due to the sound design. Pretty cool to see a 3D compo game, congratulations on finishing it! I like the idea of upgrading / reloading / healing while waiting for waves and battling in closed quarters.

I think adding some feedback when hitting enemies is necessary if you're looking to keep working on the game. Good job!