Deep Resource by DevGa_me
Deep Resource is a platformer diving game where you have to dive deeper and deeper into the sea and collect resources, while preventing the aquatic life from any harm.
How to Play :
1.Move the character in the water and prevent damage from red fishes 2.Oxygen levels drop inside water and can be replenished by either coming to the surface or by killing a fish 3.Collect required amount of resources that are spawned randomly in the level 4.Come to surface for next level
Controls :
1.Arrow keys to move. 2.Space key to attack and collect resources. 3.X key to interact



| Link | https://devga-me.itch.io/deep-resource |
| Link | https://github.com/Devanshu19/Deep-Resource |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-resource |
Ratings
| Overall | 811th | 2.854⭐ | 26🧑⚖️ |
| Fun | 827th | 2.542⭐ | 26🧑⚖️ |
| Innovation | 854th | 2.292⭐ | 26🧑⚖️ |
| Theme | 448th | 3.583⭐ | 26🧑⚖️ |
| Graphics | 763th | 2.75⭐ | 26🧑⚖️ |
| Humor | 589th | 1.975⭐ | 22🧑⚖️ |
| Mood | 706th | 2.773⭐ | 24🧑⚖️ |
| Given | 19🗳️ | 23🗨️ |
Cute game :smile: lacks a bit of depth maybe but seems well polished :thumbsup_tone1:
I hope you'll drop by mine and give it a spin :wink:
:purple_heart: :dart: :frog:
The art is simple and good for the game. Gameplay mechanics function well. Also, the music is oddly good!
Some things I noticed:
I'm not entirely sure if it was intentional, but I could enter the next level even if I wasn't on the surface by pressing X. Also, the hitboxes for the red fishes were sometimes a bit weird, but that wasn't that big of a deal.
Anyways, it's a fun quick game! Quite similar to our entry! Nice job!
Also I saw a fish swimming backwards.
I didn't get the 'the guy hovering above the ground' thing, the guy is in water so its just bound to hover i guess.
Music isn't my thing but i am glad you said something about it, its an area to learn more in it.
Thanks for eye thing though.
Deeper is what you should go in water in order to get the stones ( resources ).
Overall thanks for the feedback, its always good to go know all these things.
On the other hand, the camera follows a bit too far behind the player. It's a nice effect, but it's quite hard to see what's ahead (also, the game's resolution is larger than my screen, so I couldn't see anything below me).
The camera thing was not intentional, i made it to strictly follow the player after a threshold but that threshold was accidentally set too large.... :(
Also, sorry for that resolution thingy, i should have considered it....
But i will keeps these things in mind, thanks again 😊