de-monstration by aprotasenya
de-monstrate if you choose
or don't
Fix:
- had to fix the win/lose state
or don't
Fix:
- had to fix the win/lose state
Ratings
| Coolness | 84% | 2 |
| Overall | 3.02 | 570 |
| Audio | 2.70 | 475 |
| Fun | 2.85 | 579 |
| Graphics | 3.43 | 288 |
| Humor | 3.37 | 187 |
| Innovation | 2.91 | 520 |
| Mood | 3.33 | 235 |
| Theme | 3.76 | 222 |
The story is touching too, if I had kids I'd have them play it :)
Loved it :D
I Really liked how you built the tutorial into the game.
Good graphic style.
Liked the eyes following your mouse cursor.
I liked that you had to hold the click to attack, it made it feel far more tactile.
Cons: (two very minor bugs)
Sometimes the depth of the character is wrong and it kinda brakes the immersion.
Managed to get out of the map and walk around.
I really enjoyed this and I think it is a really solid entry.
@Eingya: Shift should shift everything else you can do (starting with running).
@Arnage: I am not 100% sure, but it seems smth's working wrong with playing music. Sorry for that.
But a friend of mine said he was walking and chirping all over the place and de-monstrated successfully.
The depths at which things are drawn are all screwy, it bothered me. For example, losing your legs behind a text box but still seeing your torso, or seeing people's faces through your own face.
Graphics and SFXs are really well done.
The "tutorial" chars are rendered over the monster though, so it looks a bit weird when you pass under them, but collision/layering issues are just a detail. I also found the "endless-chirping" bug but it kinda fixed itself by playing the guitar, lol.
I really enjoyed this entry. Well done, mate!
Your game is at 23:50
On the second run I understood how to whistle, lol :D
Somehow I didn't try right-clicking...
Well done!