YARGS by A.Bond
YARGS (Yet Another Root Growth Simulator)
Controls
WASD, and/or arrow keys and/or a random stick on a gamepad/joystick (that might work but I didn't test it).
Goal
none

P.S. "Choosing 'Stuck In A Loop' as theme again would be a bad idea", they said. "It's not conducive to creativity" they said. And what do we have now? Tons of root growth simulators. Stucking in a loop with "Stuck In A Loop" could at least become a good joke.
P.P.S. I hope, somebody will be able to make a p0r№-game for this "Deeper and deeper" theme.
Ratings
| Overall | 646th | 3.174⭐ | 25🧑⚖️ |
| Fun | 682th | 2.935⭐ | 25🧑⚖️ |
| Innovation | 356th | 3.391⭐ | 25🧑⚖️ |
| Theme | 347th | 3.739⭐ | 25🧑⚖️ |
| Graphics | 611th | 3.152⭐ | 25🧑⚖️ |
| Audio | 563th | 2.864⭐ | 24🧑⚖️ |
| Humor | 406th | 2.568⭐ | 24🧑⚖️ |
| Mood | 626th | 2.957⭐ | 25🧑⚖️ |
| Given | 21🗳️ | 3🗨️ |
This is such a great use of the theme! The controls feel great, and the animation is really good. Even without any objective, the game is very satisfying to play.
It's such a good and original idea... I feel like this would have the potential to become another fun plant-themed game in the same vibe as Pikmin.
Please let us know if you plan on developing this further, I would like to see more! :smile:
OK, seriously, not sure I would call this a game, but it was a nice, if somewhat psychedelic, experience for a while.
The root rendering is pretty slick. The sound also worked well for me, including the whistle! The music variation depending whether you are moving or stopped was nice.
And, yes, the gamepad works! :video_game:
Other than that, it's a shame that there weren't any goals other than the score or more mechanics, but it's still a really cool game you've managed to put together, good job!
Only suggestion would be to add some sort of reward for collecting a certain number of water pockets. It wouldn't need to be much, just a little "Congratulations" pop up or a small visual effect, so the player is given permission to stop playing before they get completely bored.