Deepest Space by ItsIsaac

[raw]
made by ItsIsaac for Ludum Dare 48 (JAM)

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Deepest Space :rocket: :milky_way:

Our entry to the 48th Ludum Dare gamejam!

Using Unreal Version : 4.26.0

Deepest Space

Deepest Space is a game inspired by asteroids. The aim of the game is to get as deep into space as you can, starting from your home planet. Set a high score by getting the furthest you can in the least amount of time! :stopwatch: Your rocket's :rocket: fuel will deplete over time, so youl need to harvest planets for more on your trek through space!! Asteroids will damage your hull so watch out for them! You can harvest more fuel from planets by entering their blue rings.

Controls

1 - Set Thrust to Forward Max

2 - Set Thrust to Zero

3 - Set Thrust to Reverse Max

W & S - Manually Control Thrust

A & D - Rotate to left or right

Known Bugs ( We're working on it )

  • Not enough asteroids are spawning

Distance.gif Time.gif

About Us

We are three game developers who primarily work with C++ However we dont have the most experience with Unreal! So we're using this gamejam as an opportunity to dive straight in and learn some Unreal!

  • UI & Assets : Isaac Simmons
  • Gameplay & Rocket Control : Archie Buck
  • Proc Generation & Gameplay : Dr Matt Taylor

bart.gif

Ratings

Overall 1439th 3.206⭐ 53🧑‍⚖️
Fun 1488th 2.931⭐ 53🧑‍⚖️
Innovation 792th 3.314⭐ 53🧑‍⚖️
Theme 1122th 3.49⭐ 52🧑‍⚖️
Graphics 1187th 3.422⭐ 53🧑‍⚖️
Mood 1092th 3.36⭐ 52🧑‍⚖️
Given 64🗳️ 86🗨️

Feedback

dxk2294
27. Apr 2021 · 09:30 UTC
Great idea using the jam as an opportunity to learn Unreal! I should do that next jam...

I like the concept of using planets as a sort of "slingshot" mechanism to go deeper into space, though I'm not sure I figured out how to do it properly. I'd also suggest trying to find a way to slim down the download size, because 500mb will probably turn a lot of people away. Still, nice job!
MisterJBro
27. Apr 2021 · 19:54 UTC
Very polished game, I especially like the UI and the music, which gives a space feeling. However, at the beginning I didn't find any other planets except my home planet, so I ran out of fuel relatively quickly.
PsiBuck
28. Apr 2021 · 09:21 UTC
Thanks for the feedback. I read up on reducing the download size and have managed to get it below 200MB.
AFlatThrasher
29. Apr 2021 · 22:33 UTC
Nice setup. Very polished looking. The bug about not enough things spawning made it somewhat anticlimactic. I could never find another place to refuel.
Erik Bermudez
29. Apr 2021 · 23:12 UTC
Detailed and interesting idea! Apart from a minor bug discussed by other comments, there was quite a bit of time in polish here, and it shows!
ABRDs
30. Apr 2021 · 13:57 UTC
Wow game was well done!
Titaninette
30. Apr 2021 · 14:16 UTC
Nice idea!
Maybe I would have add the current speed of the ship, it was difficult at some times to know if we have to use the thrust or not :)
thesambassador
30. Apr 2021 · 15:07 UTC
I'm not sure if the game is working at all for me, or if I'm missing something.

- There are 3 different files showing on your itch page, which is the correct one? You should hide old/incorrect versions

- There seems to be a lot of audio popping/clipping happening for me, though the audio does sound nice if it weren't for the popping.

- My ship doesn't really seem to move. I was able to point myself away from the starting planet and kind of move into general blackness, but there was basically no gameplay to speak of. I tried playing 5 times, 4 of those my ship would literally not move at all.

Wish I could try it!
🎤 ItsIsaac
30. Apr 2021 · 15:28 UTC
@thesambassador hoepfully these issues should be fixed in the lastest upload called "Bugs Fixed". Ive taken your advice and hidden the old files :)
xiyou
30. Apr 2021 · 16:11 UTC
The atmosphere feels great, The size of the shadow left by a small rocket on the surface of the planet is a bit strange
SubMan
01. May 2021 · 12:48 UTC
I still don’t understand if I should try to do orbital jumps or not, but great idea!
WilloXs
02. May 2021 · 13:27 UTC
Yeah the concept is pretty neat but it lacks a bit of action. Having more gravity around planets and using them to slingshot yourself even deeper into space would be cool. I also feel like the fuel depletes a bit to fast (at least for my taste).

I read that you are new to unreal but one thing that takes you a bit out of the immersion and there might by an easy fix in engine is having the new planets not pop up in front of you but have them emerge from a fog or something (i have no idea about unreal either).

All in all im not the biggest fan of the gameplay but really like the design, concept and mood.
PSiv
02. May 2021 · 17:39 UTC
It's a good effort, I think it needs some more action thought. Very nice, clean UI, I like that. I'm assuming you refuel while inside a planets blue orbit, and use fuel when outside the orbit, but because the ship is a distance above the plane of the orbit visuals it is hard to tell when you are inside/outside yet, I think this needs to be clearer. I found a bug where if two orbits are overlapping and you leave the orbit of one planet, even though you remain inside the other planets orbit, you begin to lose fuel.
naali
02. May 2021 · 17:44 UTC
Nice job.
PxlDev
04. May 2021 · 04:42 UTC
Wow, just Wow. I am really impressed.
Pedro Henrique Cesar
04. May 2021 · 21:35 UTC
Very nice concept. Impressed that you guys managed to polish the game when you are trying a new engine.

Like I said the concept is great but the game lacks some kind of action or something to keep the player playing. After a while it gets a bit boring. But overall is a good game. Good luck!
Ismael Rodriguez
06. May 2021 · 01:08 UTC
Very nice! The graphics and the sounds, everything fits the space theme. The game itself is easy to pick up and understand.

I think because we move so slow, it does get kind of boring quickly. I was hoping I'd have to try and slingshot myself around planets to try and preserve fuel and momentum.

BUT, Good job getting in such a good entry with an engine you've just learned! I'd never even try that lol

Nice work yall!
UndeadSF
06. May 2021 · 13:40 UTC
Interesting concept, atmospheric music, and sound but actual gameplay need some additional mechanics to be more fun and addicting.
Meta-link
06. May 2021 · 15:19 UTC
Cool game ! I liked exploring space and the planets look really good.

Good job :slight_smile:
Taylor Carroll
06. May 2021 · 16:03 UTC
Great idea, I like the concept. I think you could have fleshed it out a bit more with some mechanics around planets gravity. Besides that I think its really well polished for your first project in the engine.
TheCrittersCove
06. May 2021 · 18:13 UTC
Neat idea for the theme! The visuals and audio did suit the space atmosphere well. Like others have said, it is a bit slow in its current state. Some gravity effects from the planets or something could help there. I also wonder if maybe the objective could use something more to it besides distance. For example, 'number of planets found with x on it'. I think there was also a bug where the fuel refilled itself. Or was there an item somewhere?

Overall, a decent game for 3 days. I think it really is an interesting concept that may be worth pursuing.
Colin Misbach
11. May 2021 · 03:50 UTC
Complex space travel mechanics are always intriguing. But I did feel like my ship wasn't moving at all, and there seemed to be nothing to interact with. It was like I wasn't able to explore a lot of the world(s) you created, which was a shame. That said I liked the space setting. Nice!
YaBoyCJ
12. May 2021 · 07:35 UTC
The game feels pretty polished for such a short amount of time to work on it! Really neat! It would be great if you could maybe check out my game as well :)
Robotex
12. May 2021 · 17:35 UTC
You named you game exactly as mine :)
Invixel
12. May 2021 · 17:54 UTC
Despite the lack of air, the game was very atmospheric, due to good sound and graphics. Good job!
Gildar76
13. May 2021 · 08:08 UTC
Nice game, loved the idea
Lisichka
13. May 2021 · 15:17 UTC
Very cool implementation!
Miklo
16. May 2021 · 19:54 UTC
God the polish! The game looks great and plays good but as people said before it lacks something that keeps you playing more. Good job nevertheless!
Gucio Miszcz
17. May 2021 · 10:42 UTC
Very nice looking game, just to chill while flying from one planet to another. With a little better camera movement (like following target, not sticked to it) it would look slightly better ;) Anyway nice game for first time with Unreal.