Shire Story (Underground Edition) by Gustavo Rocha
Shire Story (Underground Edition) is a rogue-like (Check!) and base management (not yet) game.
A hero wants to test yourself in the depths.
The game is turn based, keep calm! xD
Inputs: - WASD : Movement - Mouse Left : Accept actions and catch loot. - Mouse Right: Cancel Action - SPACE : Pass Turn - ESC : Inventory - EXIT : ALT + F4 (=P)
DEBUG: CTRL + R : Restart Game

| Link | https://drive.google.com/drive/folders/1u27ipzIiQ-9AO3ex-ZyM4T3RUAWnabyl?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/48/shire-story-underground-edition |
Ratings
| Overall | 44th | 4.271⭐ | 26🧑⚖️ |
| Fun | 73th | 4.14⭐ | 27🧑⚖️ |
| Innovation | 346th | 3.74⭐ | 27🧑⚖️ |
| Theme | 595th | 3.88⭐ | 27🧑⚖️ |
| Graphics | 75th | 4.52⭐ | 27🧑⚖️ |
| Mood | 232th | 4.083⭐ | 26🧑⚖️ |
| Given | 29🗳️ | 40🗨️ |
I really like the graphics, it's actually quite hard to get through the levels though
In the game you didn't wrote that I can cancel the action, just now I saw on this page. It took me a while to understand the control, but after that it became suprisingly fun and I made a 4 floor fully cleared self-record.
However the loots were too random. I had enough food for an entire army, but I couldn't find just 2-3 health potions.
Keep up the good work!
It would be good to have more items directly accessible via numeric keys to avoid constant inventory and equipment management just. And even though I liked how moves could be queued up a bit, I think it might be better to have the character move first and then respond to next move request, just to give it more turn based feeling.
Keep up good work :)
- the knives are over-freakin'-powered. Each throw deals 15 damage and most enemies have 15-30 HP. And picking items up is a free action. That means I can two-shot any enemy at point blank without getting attacked. Neat! No other weapon even comes close to that. The only downside is that you have to constantly equip the buggers :D
- enemies have three attack patterns: direct, cleave and straight through. Not much variety there :( I thought slimes and golems would provide more challenge, but they surprisingly died to a single knife throw
- enemies are also courteous enough to let me perform multiple actions before even targeting me
- it seems that in 9 floors out of 10 the exit spawned in the room next to the starting one, and since the chests are a waste of AP, moving down is easier than it should be
Overall it was pretty fun. I reached floor 23 and then the game bugged out and stopped receiving inputs :(
I improved the quality of life too.
Thax to play and your feedback!
I intend to implement other features and expand the gameplay.
Very thx to play and your feedback!
Thx a lot for your comment!
In the bow case, you need to equip the arrow too.
Thx a lot to play and your feedback!
I really intend to add your suggestions.
Thank you so much to play!
You have to activate an action. Without equipped weapons you can punch by pressing key 1. When equipping other weapons, other actions will appear.
Thank you to play and your comment!