Stairwell by GiovanniBarrottu
Journey down the stairwell, there's no turning back
| Link | https://maashouganaine.itch.io/stairwell |
| Link | https://maashouganaine.itch.io/stairwell |
| Link | https://maashouganaine.itch.io/stairwell |
| Original URL | https://ldjam.com/events/ludum-dare/48/stairwell |
Ratings
| Overall | 870th | 2.523⭐ | 24🧑⚖️ |
| Fun | 880th | 2.182⭐ | 24🧑⚖️ |
| Innovation | 558th | 3.023⭐ | 24🧑⚖️ |
| Theme | 496th | 3.5⭐ | 24🧑⚖️ |
| Graphics | 728th | 2.841⭐ | 24🧑⚖️ |
| Mood | 804th | 2.357⭐ | 23🧑⚖️ |
| Given | 3🗳️ | 8🗨️ |
I like the concept of trade-offs when doing actions, though the attack could be be simplified without having to press the green square as well. Considering you can block without an enemy in front, you should be able to attack in front as well.
I like the picturesque aesthetic of a single staircase that is never ending ending, going down forever. The movement down was seamless.
The wait option has no purpose, it should restore some stamina as there is nothing that can be done if you run out and an enemy is in front of you. No stamina means no attack or blocking, the two actions needed in combat. Having that mean the end instead of mismanagement of resources makes this a really quick game to play once or twice.
I recommend not voting in the audio category as I did not hear any sounds or music while playing.
Nice straightforward game you made, going compo is an impressive feat!