Into the Forest by asdfman

[raw]
made by asdfman for Ludum Dare 48 (JAM)

into<em>the</em>forest.png

Itch.io: https://awesomezebra.itch.io/into-the-forest

A game about wandering deep into a forest with only light as your friend. The way home will be indicated by markers, but they are only visible when light shines on them. - Flashlight has the best range (left click to charge, but beware, that will attract monsters). - Lantern will be silent, but has much less range. - You can use torch to scare away monsters, but it has limited lifespan. - Glowsticks can temporarily lure monsters away from you, but you have just a limited number of them available. (Tab to change light sources)

Can you make it home safely?

Some credits:

Font: https://www.dafont.com/cant-judge-a-book-by-its-cover.font

Some sounds: https://www.reddit.com/r/gamedev/comments/b29u25/25gbofhighqualitysoundeffectsthe_sonniss/

Some models: https://assetstore.unity.com/packages/3d/environments/landscapes/lowpoly-environment-pack-99479


The game was made for University of Tartu beginners game jam in about 40 hours.

Ratings

Overall 1519th 3.132⭐ 36🧑‍⚖️
Fun 1557th 2.868⭐ 36🧑‍⚖️
Innovation 1031th 3.118⭐ 36🧑‍⚖️
Theme 1248th 3.382⭐ 36🧑‍⚖️
Graphics 1132th 3.485⭐ 36🧑‍⚖️
Audio 1062th 2.956⭐ 36🧑‍⚖️
Humor 1222th 2.288⭐ 28🧑‍⚖️
Mood 759th 3.603⭐ 36🧑‍⚖️
Given 39🗳️ 47🗨️

Feedback

Salepate
26. Apr 2021 · 07:57 UTC
Hello, It asks for an access request when trying to download the game, can you make it public? Thanks!
RuslanCH
26. Apr 2021 · 08:00 UTC
your google drive is private
DevGa_me
26. Apr 2021 · 08:05 UTC
You should set that to public so that we can play the game.
I would highly suggest to publish it on itch.io
Budark
26. Apr 2021 · 08:06 UTC
Tell us when you open the link
Lorwon
26. Apr 2021 · 08:09 UTC
In the presentation I see that our games are quite similiar on the approach of the theme, but i can't play you i have no permission on your download link fo windows... Message me if you edit that ! :D
AwesomeZebra
26. Apr 2021 · 08:25 UTC
Sorry, somehow me and Google drive don't agree on what shared means. It should be fixed now :D
CorruptedComputer
26. Apr 2021 · 08:42 UTC
it was a very good game, very moody and atmospheric, but the sensitivity was too high and i thought the red orbs were clues or pellets i could collect, hope you check my game too!
Lorwon
26. Apr 2021 · 08:55 UTC
I played your game and it's really nice ! the atmosphere is great :D. I felt that the torchlight is too weak. Good job overall !
AwesomeZebra
26. Apr 2021 · 09:46 UTC
@lorwon The flashlight idea was not awfully well polished due to time constraints and my lack of skill, but glad you liked the game :)
Daegonz
26. Apr 2021 · 14:48 UTC
Good idea behind the different sources of light and the effect it has on the enviro. I liked the mood too! Not too dark, really felt like a lost child who spent too much time playing with their friends, except... monsters, I thought they were fire camps first so i ran to them x)
Maybe the monsters spawn too soon, doesn't give us the time to understand each item. Good job anyways! :)
rhoff95
26. Apr 2021 · 15:31 UTC
Please upload this to itch.io or similar so I can play it!
arnold-990
26. Apr 2021 · 15:45 UTC
wow we have about the same, fllly in broo
BubakGames
26. Apr 2021 · 17:34 UTC
Nice game with really good atmosphere. In my opinion gameplay is a lot of fun.
AwesomeZebra
26. Apr 2021 · 20:33 UTC
Thanks for the comments everyone. I did some further tweaking so perhaps the game is a bit more playable now.

@daegonz Thanks for the feedback. I cleared it up a bit.

@rhoff95 I created Itch.io account, but the WebGL version can have some artifacts, so not sure if it's a good experience.

@arnold-990 Haha, nice!

@bubakgames Thanks :)

@corruptedcomputer Thanks for the feedback, I added the sensitivity slider.
AnniV4X
27. Apr 2021 · 00:03 UTC
The game looks really clean and I love the movement but I think it could be a little more atmospheric by tweaking the colors/lighting and maybe with more sound/music. I think the indication of the light from the flashlight is also not always clear.. Overall this is really great, I do really love the environment!
namrog84
27. Apr 2021 · 00:44 UTC
I love the art and sounds and gameplay!
TomH1
27. Apr 2021 · 20:31 UTC
The lighting from the flashlight is a little bit wonky I feel. It wasn't always clear if it's on or off (I was on webgl so maybe this was a factor). Maybe give some type of sound feedback for when it clicks on or off? Overall pretty decent job :). Also
woahitsjeff
28. Apr 2021 · 03:00 UTC
I'm not sure if I'm really bad, but I seemed to be unable to reach certain waypoints? It felt like there was an invisible wall in front of me... then I died and I'm not sure why.

I loved the different effects on the various light sources though, that's a very nice touch!
AwesomeZebra
28. Apr 2021 · 09:30 UTC
@woahitsjeff No, it's me who is bad. We had very little time at the end to create the actual playable level and test it and one of the last things I made were about adding certain colliders, which I forgot to change to triggers only, so yeah, sorry about that :(
AwesomeZebra
28. Apr 2021 · 09:55 UTC
@woahitsjeff (and anyone else who cares) if you want to try to actually beat the game, I uploaded a fixed version to itch.io, but since the bugs were fixed after LDJam time frame, please don't take that version into account when grading the game :)
https://awesomezebra.itch.io/into-the-forest-v12-non-ldjam-version
damagefilter
28. Apr 2021 · 20:45 UTC
The mechanics with the different light sources are really well thought out. They might lack a little polish for sure but I can see a great little game here. The atmosphere was nice too. I kinda wish the monsters had some audio clues to them. For added ambience and for added orientation.
azaliya
28. Apr 2021 · 20:59 UTC
It's really nice game! And I like how you show a death ![1.png](///raw/732/43/z/4165e.png)
Erik Brendel
28. Apr 2021 · 21:12 UTC
Reminded me a lot about "slender - the eight pages" and brought back some good old memories - thank you for that :)

I also walked into that invisible wall, but the part before that was good.

In general, the gameplay felt a bit unpolished: Those monsters just got to you from behind and you were dead, and I sometimes didn't know which direction to go as I could not differentiate between the next waypoint and the ones where I already were.

So maybe add a hint for when an enemy identifies and charges you? Add audio feedback (rising tension in music) or visual one (bloody screen or something similar) when an enemy is close to you. As GMTK put it once: Good enemy AI tells you what it is thinking.

Maybe the waypoints cou change color / disappear when you collide with them?
AwesomeZebra
29. Apr 2021 · 05:28 UTC
@damagefilter The sound is definitely the part we wish we had spent more time on.
@azaliya Thanks :)
@erik-brendel Very good points, I think I'll implement them later. I agree that the player should have easier ways of knowing where the threat is.
daine0
29. Apr 2021 · 08:31 UTC
Atmosphere sooooo cool.
Juan Matias
02. May 2021 · 17:01 UTC
Nice game, not really related with the theme for me. I had to mute the sound was a bit annoying after some time but I think can be fixed easy. I did got scare by the red ball, I couldn't find my way home.
AwesomeZebra
02. May 2021 · 20:09 UTC
@juan-matias The idea was about going deeper in the forest. The trees get darker the further inside you go, but since the game doesn't work properly, you can't really see that unfortunately :(
Zeilanda
03. May 2021 · 16:39 UTC
Very good idea! Is there any music track? I hear only my steps, and think that it would be better to add some horror sounds :D
rhoff95
03. May 2021 · 22:26 UTC
Cool game!