Pretty Flower by ZeppelinGames
A short puzzle platformer game with a monochrome and pixel art style.
Pretty flower. Want flower. Flower make smile.

| Link | https://zeppelin-games.itch.io/pretty-flower |
| Link | https://github.com/ZeppelinGames/LD48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/pretty-flower |
Ratings
| Overall | 538th | 3.339⭐ | 33🧑⚖️ |
| Fun | 496th | 3.258⭐ | 33🧑⚖️ |
| Innovation | 852th | 2.293⭐ | 31🧑⚖️ |
| Theme | 840th | 2.581⭐ | 33🧑⚖️ |
| Graphics | 170th | 3.919⭐ | 33🧑⚖️ |
| Audio | 625th | 2.638⭐ | 31🧑⚖️ |
| Humor | 344th | 2.72⭐ | 27🧑⚖️ |
| Mood | 175th | 3.717⭐ | 32🧑⚖️ |
| Given | 27🗳️ | 22🗨️ |
Unfortunately the movement and platformer physics felt off and the footstep sound was way too loud.
The puzzles weren't very interesting or challenging, some like using a key to get a key seemed pointless.
Didn't really explore the theme that I can tell, perhaps taking the flower deeper and deeper once you get it and using it to bring life to the dark monochrome depths could add to it.
Really liked the mood of it, Limbo vibes.
There could be some polish around the physics (gets stuck on walls, no accel/decel, for example), and more visual cohesion between the textboxes and the game graphics, but overall a nice little game with cool pixel art.
✔️ The gameplay was very intuitive.
➖ The game felt a bit short.
Others said it before but yeah the controls are a bit floaty (as someone who made too much platformer in unity for gamejams I know how hard it is to get right, I really feel you). Even for such a peaceful game it lacks oomph, pump your gravity scale up, don't be afraid to turn all your values to 11.
Other than that it was a cool short game, congratulations on your entry !
@generalsturgeon @rngames @rakart Character movement is definitely something I'll work on. A lot of people had some issues with it and even playing myself I found that getting up stairs was annoying. I put a bit more time into art this time so I'm glad you liked it.
@mighty-mufflon-games
Glad you liked the art and ending transition.
Thanks
Overall:4.0
Fun:4.0
Innovation:3.0
Theme:3.5
Graphics:4.0
Audio:4.0
Humor:4.0
Mood:5.0
This little game is superb!
The controls are reactive- though the gravity is a bit slow and thus the character has a bit of a floaty feel. There is also a bit of a 'bug' with the way that wall collisions work which detracts from the overall experience.
Outside of those two issues 'Pretty Flower' is a beautiful little game with a wonderful aesthetic and very cool gameplay loop. I rather like the color palette, character model, animations, and theme regarding the flower. One could very well see this game being expanded into a full platforming experience with multiple levels!
You did a great job and I am very excited to follow you in future jams!
P.S. - We will send you a link to the video when we have our gameplay video uploaded to YouTube. Thanks for coming by our stream and letting us play your game! :)
@yorsh Yeah the character controller needs a few fixes, glad to see you enjoyed it otherwise though.
@lelulagames Thanks. Sound design isn't my expertise and is something I definitely have to work on. Glad to see you still enjoyed it.
- increase the jump a bit
- fix colision on the flor (I cant jump when im too close the walls)
- sound effects are too annoying, maybe change few of them, at least the footstep
- I missed a music
I enjoyed the fact that after you take the flower, everything goes back to color, deep. nice game =)
Come watch @popdaddygames and I play Pretty Flower on stream! (00:47:30): https://www.twitch.tv/videos/1009312502
@smilewood @atmctype Yeah the collision bug as well as the general feel of the character controller is something I have to work on. Thanks for the great feedback :)