Space?Space!SPACE by Meta-link
How far will you go ?

You have to leave right now. But in the vast nothingness of space, will you be able to fly deep enough ?
Play the game right here : https://meta-link.itch.io/spacespacespace




Fight ennemies, gather fuel and try to explore the infinite universe generated for every play !
Space?Space!SPACE is a twin stick shooter made with GameMaker Studio 2, in which you have to go deeper and deeper in space, the furthest you can from your starting point.
I recommand using a gamepad to play the game, but you can also use a keyboard (WASD + arrow keys). I hope you will enjoy your journey, and thanks for playing my game !
| Link | https://meta-link.itch.io/spacespacespace |
| Link | https://meta-link.itch.io/spacespacespace |
| Original URL | https://ldjam.com/events/ludum-dare/48/spacespacespace |
Ratings
| Overall | 477th | 3.422⭐ | 34🧑⚖️ |
| Fun | 345th | 3.484⭐ | 34🧑⚖️ |
| Innovation | 788th | 2.547⭐ | 34🧑⚖️ |
| Theme | 797th | 2.844⭐ | 34🧑⚖️ |
| Graphics | 358th | 3.578⭐ | 34🧑⚖️ |
| Mood | 545th | 3.094⭐ | 34🧑⚖️ |
| Given | 43🗳️ | 48🗨️ |
Concerning the tuning of the game and the speed at the fuel run out, I had a very little time to tweak it at the end of the compo, and I'm affraid I went from "too easy" to "too hard". Same thing for the number of entities by sector, it is definitly something I wish I had more time to balance on the end.
@evil-villain-games I'm sorry that you couldn't find how to shoot. Actually, you have to use the right stick to shoot in the direction you want. But I couldn't try with a PS4 controller, so maybe it just doesn't work :confused:
Pros:
- Simple, clean, pleasing to eye graphics
- Good UI
- Like the arrows indicating your nearest powerup (health/fuel)
Cons:
- I think the background is maybe a little bit too dense with stars etc... maybe adding more 'whitespace' between could improve it.
- I feel like there's not enough fuel economy to keep you going, especially after 7-8k+
- No sounds or any kind of music (but you opted out Audio anyway)
- Not my type of 'deeper and deeper' (but again, I didn't follow theme much this time around)
- Also, it feels like the game was intended to be played with controller and not keyboard (shooting movement style)
Overall a solid entry, with space to improvement. Good job!
Sounds would have added some extra to this, but other than this it is well made in such a short time! Enjoyed this one! :rocket:
Great game, for a jam!
One way to fix these problems is to make the pick-ups slowly move towards the player if the player is close. Also add particles or something to the bullets.
You really did a great job with the controls and the overall polish. The visual style was very pleasing to look at and innovative with the pink shade for the background space. Would have loved to play longer, if i'd only manage to survive longer XD Nice entry
Edit: And also, had some performance issues. Don't know if you heard of this, but if you make movement and enemies dependant on deltatime, they will move at the same speed, regardless of on what device you play and how good that device is
Graphics is minimalistic but fits perfectly
Snappy controls and some fun dogfights!
For critique I'd say that it could feel a bit aimless when it doesn't matter what direction I go -- but the arrow toward fuel was a GREAT feature to include and prevents a lot of feelbad hopelessness because I have a goal.
Nice entry! Add some sound to match the nice visuals and it'll really start coming alive.