Inks by mahalis
Inks is a game of color. Consume others to deepen yourself.

This is my 15th LD compo entry, and I’m proud of it—the scope was small enough that I had enough time to polish it, and even, for once, add music. (I’m not a musician, so the rhythm’s weird in places, but I think it sounds generally okay.)
How to play
Chase smaller / paler blots of ink and avoid larger / deeper ones. Your prey are green; your predators are purple. Consume everything to win.
To move, use the mouse cursor, WASD, the arrow keys, or either thumbstick on a game controller.
Software used
- Unreal Engine
- GarageBand
- Substance Designer
- Audacity
- Affinity Photo
| Link | https://mahalis.itch.io/inks |
| Link | https://mahalis.itch.io/inks |
| Link | https://github.com/mahalis/inks |
| Original URL | https://ldjam.com/events/ludum-dare/48/inks |
Ratings
| Overall | 304th | 3.625⭐ | 34🧑⚖️ |
| Fun | 345th | 3.484⭐ | 34🧑⚖️ |
| Innovation | 436th | 3.234⭐ | 34🧑⚖️ |
| Theme | 767th | 2.924⭐ | 35🧑⚖️ |
| Graphics | 33th | 4.353⭐ | 36🧑⚖️ |
| Audio | 309th | 3.391⭐ | 34🧑⚖️ |
| Mood | 118th | 3.864⭐ | 35🧑⚖️ |
| Given | 32🗳️ | 50🗨️ |
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You have macOS 10.13.6. The application requires macOS 10.14.6 or later
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Absolutely a visually stunning game. Did have a weird graphics driver error but it didn't impact anything.
The experience was a bit to short :cry:
The mechanics were not particularly interesting or innovative but very well presented.
At some point all the purple blobs just turned green and I picked them up and won, not sure how that works.
Was problematic not being able to see my mouse cursor as when it goes off the edge of the screen you lose input and I couldn't get keyboard input to work, it would always follow the mouse instead.
I wish the game was much slower (and player slower too) more like Osmos. Also it is so short...
The audio felt kind of busy for me to fit with the aesthetics though, seems to just be me though. I.e. the sound effects were nice and so was the music but when both are going at the same time it was kinda distracting.
It would have been nice to have some sort of indicator for the mouse as I kept losing track of it until I got used to the controls.
I imagine it becoming a nice game for an iPad :)
The sound effect were maybe a bit jarring with the aesthetics of the rest but that's mostly nitpicking on my part ^^