Down Under by anactualhuman

Avoid obstacle after obstacle and time your jumps precisely in this platformer.
:computer: Made for Ludum Dare 48 by anactualhuman.
:writing_hand: Font used: m3x6 by Daniel Linssen.
:keyboard: Controls:
Dig: Press X to dig the tile below you, walk towards a tile on your left or right and press X to dig.
Restart: Press R.
Movement: Press LEFT/RIGHT arrow keys.
Jump: Press the UP arrow key.
:newspaper: Changelog
27th of April 2021
- Fixed a gamebreaking crash and multiple memory related issues
- Added a Linux build
:camera: Screenshots


Ratings
| Overall | 1417th | 3.224⭐ | 31🧑⚖️ |
| Fun | 1069th | 3.241⭐ | 31🧑⚖️ |
| Innovation | 1079th | 3.086⭐ | 31🧑⚖️ |
| Theme | 1628th | 2.931⭐ | 31🧑⚖️ |
| Graphics | 1267th | 3.345⭐ | 31🧑⚖️ |
| Audio | 1191th | 2.603⭐ | 31🧑⚖️ |
| Given | 15🗳️ | 16🗨️ |
The art was charming, and for only 4 colours it worked well. On large walls it was sort of hard to tell each tile apart, but I suppose that just means that the graphics tile nicely, which is good. The player animations were great too - they really added some nice visual flavour to the game. The sound effects fit nicely, but some music would've helped the game feel less empty, I think. It was a fun little game though, so nice work on this one!
destroy. But the game is fun, the graphics are great and the concept interesting. Good job !
Really enjoyed the puzzle / platform combo. The game is hard and unforgiving, and I like that !
Nice job :)
My slight complaints are that it is difficult to be sure which block you are going to break (an indicator would really help) and some jumps that I think are the "correct" way to solve the puzzle(jumps that are made while in a 1 block niche) rely on coyote time as mechanic instead of just a convenience feature.
But all in all, I liked this game!
Controls were a bit hard at times, character moved very fast and it was hard to avoid the obstacles even when I know where I wanted to dig.
Was hoping for more levels, but that's a good thing!
Level design had a nice difficulty curve to it and sometimes I had to think to get to the right solution which was cool. Well done!
I think you could have given some more pickaxes without breaking the puzzles, just to have a little margin of error.
Enjoyable game, good job!