Layered World by hiki911

[raw]
made by hiki911 for Ludum Dare 48 (COMPO)

photo<em>2021-04-25</em>23-04-52.jpg

A big trouble have happened in Onion Kingdom. Like once was said in a prophecy a huge wall of fire magically appeared from nowhere and started its movement to the center of capital. You and your small crew were guarding outer borders of the capital. You delivered message about fire wall and receive command to reach city center using old flying construct.

What's going on in gameplay: - this game is about correct resource management (food, fuel). choose wisely your path across city layer - you could click on walls, villages and forests and then move to them and interact to receive resources - to move to next level you need to reach right wall at first - you could interact with active locations only once - layer generation is real random, so there intentionally could be some layers with too much active locations or even empty layer

To build from sources UE 4.26.2+ needed

Ratings

Overall 742th 3⭐ 26🧑‍⚖️
Fun 729th 2.833⭐ 26🧑‍⚖️
Innovation 386th 3.333⭐ 26🧑‍⚖️
Theme 872th 2.271⭐ 26🧑‍⚖️
Graphics 552th 3.25⭐ 26🧑‍⚖️
Mood 798th 2.391⭐ 25🧑‍⚖️
Given 22🗳️ 24🗨️

Feedback

Jeffez
26. Apr 2021 · 08:23 UTC
Hey !

The game was really interesting ! You probably should have add some music, and some sound effect, that will have add more life to the game.
I really like the graphics, it's simple, but it works.
For the game itself, you should have probably embrace the random by making the food/fuel given by the village random. (And not just add some plunderer). Because, in the best case scenario you have there, is you have a line of village from one side to the other, and you lose only 20 food to go to the next layer. So, not being able to make sure that you have 0 loss, or that you have more food than when arriving isn't rewarding enough, in my opinion.

Either way, I love the game concept, and you probably should try to improve the game outside of the gamejam. <3
Nela Flosova
26. Apr 2021 · 08:36 UTC
Wonderful idea! Graphics could be better, but it is really fun.
BubakGames
26. Apr 2021 · 18:27 UTC
Great game with interesting mechanics. I like the simple graphics.
robinfaury
26. Apr 2021 · 18:31 UTC
Super nice game! I love the idea. The fire is great! Congratz!
Swordfish
26. Apr 2021 · 18:34 UTC
I think this in an interesting idea. I sort of like that it seems you're doomed from the start. You probably could have worked on adding a bit more randomization into the game, a improvement in my mind would be to add more types of square with different rewards or even penalties. The graphics looked nice, but some sort of sound would have been good. It is a pretty good game, but with some improvements it could be great.
dirkinz
26. Apr 2021 · 18:49 UTC
I like the concept of the game a lot. I feel like its missing a sense of progressions though. In a full release version of this game I could see maybe more aggressive events justified by "riots in the capital" or something like that.
🎤 hiki911
26. Apr 2021 · 18:53 UTC
@jeffez, @swordfish thanks for detailed feedback. it's not an easy task to do everything during 48 hours and I am totally agree with everything you said.
regarding random rewards in villages and forests I think it would be much harder to balance properly, so I decided to do not use this approach during event
Swordfish
26. Apr 2021 · 19:07 UTC
@hiki911 I totally understand, time makes us have to sacrifice lots. Hope I didn't diminish the work you must have put in. Just some ideas :)
bereg
29. Apr 2021 · 13:26 UTC
I love the idea, it has a potential. What would be great is to have some sort of feedback for different actions in the game. Like sabotage for example - it's hard to notice what actually happened. Also it would be cool to have some options to choose from. Like choose what would you gain: food or fuel. As I said, the idea is great and you can think of a lot of cool stuff to expand the gameplay.
🎤 hiki911
29. Apr 2021 · 16:09 UTC
@bereg regarding sabotages and overall feedback to player, that's why I added action log with all details, where player could see what have happened during travel across city layer, but yeah there are plenty room for improvement
LTorresTailfer
01. May 2021 · 20:33 UTC
As others have said, sfx and music could go a long way to making this a complete experience. As it stands it's got mechanics and visuals down pat, it honestly doesn't need more detail than this. It honestly reminds me of a previous LD gamejam game from a few years back that I really really liked, called Little Lands https://ldjam.com/events/ludum-dare/38/little-lands. Well done!
rawbits
02. May 2021 · 22:03 UTC
Can't figure out how to play... (didn't rate)
MiniBetrayal
03. May 2021 · 05:16 UTC
Interesting idea once i figured it out, would love to see more (much more) development for it to be a good, replayable game!
Dobrila
03. May 2021 · 19:25 UTC
The seems to be no trade off in choosing to interact with a forest or village other than a negligible chance of getting sabotaged. The graphics are cute and easy on the eyes. The lack of any audio affected the mood a lot.
All in all, nice game, well done!
oc1d
04. May 2021 · 07:28 UTC
I love it! Nice one! Interesting idea. I played a few times but wasn't sure if it will ever end. Nice presentation as well :)

Other improvements:
* Tiles need to be highlighted as you hover over them, otherwise it is hard to understand that you can click them
* Confirmation should be to click the same tile/location twice. The button creates too much cumbersome mouse movement.
* There is no sound :(
* No sense of progression - will it ever end?
* Fire and Smoke are very expensive, it does not run very well on my PC (R380X, 1440p) but fortunately performance is not needed to play.
* Try to reduce package size as there are not many assets and 140 Megs are quite a bit for that. Did you bundle the editor-assets?
LoHii
04. May 2021 · 15:34 UTC
A nice little idea, most probelms are echoing feelings others have expressed. The lack of sound really hurts here, since a game with a slower pace as this really uses the soundscape to set the mood. The filesize was super large, so there is probably something going on there. There was some progression since there was the "Layers left" text, but it wasn't that noticeable and you didn't notice the progression in the actual gameplay. The game over transition was pretty abrupt, and it didn't tell you why you lost: whether it was the fire catching up or running out of one of the two resources.

Overall, a cool little idea, looking really forward to what you can do in the next jam.
Yaroslav Kravtsov
08. May 2021 · 14:25 UTC
I like the narrative of the last layers ❤