Shatter Blocks by Avi

[raw]
made by Avi for Ludum Dare 48 (COMPO)

Shatter the blue blocks to keep going further down the tower Arrow keyts/WASD to move, space/shift to dash (to shatter the other blocks) Dont get shattered yourself!

GamePlayImage.png

https://youtu.be/kAGEOIo7dpw

Ratings

Overall 671th 3.139⭐ 20🧑‍⚖️
Fun 444th 3.333⭐ 20🧑‍⚖️
Innovation 688th 2.778⭐ 20🧑‍⚖️
Theme 712th 3.083⭐ 20🧑‍⚖️
Mood 722th 2.722⭐ 20🧑‍⚖️
Given 16🗳️ 18🗨️

Feedback

Tezza48
25. Apr 2021 · 16:35 UTC
Hi, Your itch page is landingat a 404; Did you remember to publish the game on itch?
Sode
25. Apr 2021 · 16:38 UTC
I think your project is still Draft in itch.io
🎤 Avi
26. Apr 2021 · 07:50 UTC
AHHH CRUD! Lol thanks @sode and @tezza48 ! Even though I finished the game 8hrs early, it was 3AM my time, so I wasn't thinking straight lol. It was indeed on "Draft".
aplite
26. Apr 2021 · 11:29 UTC
I enjoyed this game. It took a few tries to get used to the mechanics.
I would recommend having the first couple levels be prebuilt easier layouts while the player familiarizes themselves with the mechanics. My first couple attempts started with bullets being immediately shot at me. Also having the difficulty increase by having enemies only shoot in a straight line, and then progressing to the tracking bullets in more difficult levels.
mdotedot
26. Apr 2021 · 11:29 UTC
Couldn't get far. The random initialisation of levels game up too hard most of the time for starters.
firellon
26. Apr 2021 · 11:29 UTC
A nice solid little entry!
I only wish there would be an increase in difficulty over time, as well as a bit more level designs
mudlee
26. Apr 2021 · 11:57 UTC
This is hard. The following bullets are crazy! A nice one!:)
ccglp
26. Apr 2021 · 12:13 UTC
In one level I found a bug where you couldn't kill your enemies, it seems that i was in a different depth
🎤 Avi
26. Apr 2021 · 13:04 UTC
@aplite , @mdotedot , @firellon , @mudlee and @ccglp : thanks for the comments and suggestions everyone!

Yea! If I decide to work more on the game in the future ill def try to work on the difficulty of the enemies (and fix the bugs)

Just wondering: was the dash-bar that was on top of the screen intuitive? As in, did you realise that your dash depleted with repeated use?

For the difficulty ramping as the progress goes on: Maybe in the future, I can pull the first 5 floors from an "easy" category, and then after that pull the next few from the more difficult set of levels.

Thanks! These are great suggestions :)
brian-mayberry
26. Apr 2021 · 13:05 UTC
Overall the gameplay is fun, but very unforgiving! The dash recharge timer was too long for my taste, and not obvious in the UI, so I was left feeling frustrated thinking the controls were busted trying to do quick combo moves. Otherwise the game feels complete and solid, great job!
Tezza48
26. Apr 2021 · 13:08 UTC
Good use of post processing, The dash has good feedback with the trail which follows you.

The controls are a little fiddly when using a keyboard, I imagine with a controller it plays much more comfortably.

Good job!
aplite
27. Apr 2021 · 11:27 UTC
@avi I noticed the bar quickly, but it would help if it was a little bigger to stand out more. It took a few tries before I noticed bar would slightly change colors when it was depleted. Making the bar go red may have helped it be more obvious.
Jupiter_Hadley
27. Apr 2021 · 16:49 UTC
Simple but fun game. I included it in my compilation video series of a bunch of LDJAM games!
https://youtu.be/joQCxT9jLww
bemmu
08. May 2021 · 05:32 UTC
More fun than most LD entries I tried. Sometimes encountered a bug where I was no longer able to smash anything.
rainysolar
08. May 2021 · 05:37 UTC
Go deeper and deeper with a dash super power!It's very hard but very enjoyable for me.
ditam
08. May 2021 · 12:02 UTC
Fun little game, I think with some funky synth soundtrack and some SFX it could be great mindless fun. The color channel shift effect around the edges, but not around the middle is a great touch.

Well done!
BBApps
08. May 2021 · 15:47 UTC
At times the dash recharge felt long but overall was a very fun game. I like that the enemies do different things but it would also be cool if you visualized that too by having the cubes be different shades or colors.
Echo GameWorks
09. May 2021 · 20:33 UTC
The controls were on point and the dash mechanic was extremely satisfying. Great work!
LeYaoTang
13. May 2021 · 04:33 UTC
I was unfortunately unable to run your game on the browser or downloading it. By the browser - No blue enemies on the first floor. Downloading - no dot exe.