Deeper Than You Think by Genpaku
Hey guys, this is my submission, not long but hard and need patience to win it. I've created music using my voice and keyboard, i have all development process recorded and i'll try to upload it to youtube as soon as possible.
And yea i know my graphics sucks xD

Ratings
| Overall | 658th | 3.152⭐ | 25🧑⚖️ |
| Fun | 626th | 3.043⭐ | 25🧑⚖️ |
| Innovation | 695th | 2.761⭐ | 25🧑⚖️ |
| Theme | 262th | 3.87⭐ | 25🧑⚖️ |
| Graphics | 765th | 2.739⭐ | 25🧑⚖️ |
| Audio | 495th | 3.045⭐ | 24🧑⚖️ |
| Humor | 252th | 2.977⭐ | 24🧑⚖️ |
| Mood | 460th | 3.227⭐ | 24🧑⚖️ |
| Given | 42🗳️ | 19🗨️ |
I was locked because I spent all my coins with 02 and then I couldn't buy a flashlight. Maybe the coins should glow a bit to be seen (but the player doesn't know how to get to them because he only see the coin, not the path) or maybe split 02 upgrades in two packs, and the second pack of 02 ugrade would be unlocked after buying flashlight. OR WE DONT CARE AND THE PLAYER RESTARTS AND STOP WHINING x)
- Locking additional O2 purchases until you get the flashlight
- Having O2 refill much quicker when you're on the surface
- Speeding up your ascent somehow. Gets a bit tedious when you're deep down
But I don't expect that kind of stuff from a 48 hour game. Great work!
My suggestions are basically what other people said already: O2 should refill much quicker, and it's too easy to get locked out of the flashlight. I read you said you didn't want to make them visible, but perhaps making that zone just a bit darker could work.
Good job!
So I think that I need to make better version of this game someday, I can find some time for this in like 2-3 months. I'll focus more on my youtube channel and my main project in june, couse I'll try to be fulltime game dev
and if I find some time I could update this game based of all sugestions :)
Hey, i've uploaded video of making this LD entry, you can check it out here :)
https://youtu.be/MiaE8wUnYK0