Dungeon Slide by DotSquare
Dungeon Slide Made by @dotsquare and @DiscoReunion for Ludum Dare 48
SLIDE DEEPER AND DEEPER IN A DUNGEON FULL OF MONSTERS!

WHAT IS IT?
A action/puzzle game where you can only slide from a wall to another to move
Go deeper and deeper in a dungeon full of monsters to fight
The number of tiles you cover defines your attack power
You can kill ennemies by having more attack power than they have shield
Features 9 levels, for about 15 minutes of gameplay
This game was made under 72 hours for Ludum Dare 48 - more like 48 hours cause I began very late :(
Available on Windows and MacOS
HOW TO PLAY THE GAME?
Use arrows to move!
Press space to reset the level
Press escape to quit the dungeon
You can only slide from a wall to another
The number of tiles you cover when you move define your momentum (aka your attack score)
You can kill monsters by having more momentum (attack score) than they have shield (the numbers above their heads)
Have fun and thanks for playing!
My twitter : https://twitter.com/DotSquareGames
My Itch : https://dotsquare.itch.io
EDIT 1 : I had to reupload the game today (27/04/2021) because the game instant crashed for some reasons. Sorry for the people who uploaded it. It's now working properly.
EDIT 2 : if you’re stuck in the second level without being able to move down, it’s a bug. It happens only to some people, no idea why. Sorry about that. I’ll try to fix it if I have the time :/

| Link | https://dotsquare.itch.io/dungeon-slide |
| Link | https://dotsquare.itch.io/dungeon-slide |
| Original URL | https://ldjam.com/events/ludum-dare/48/dungeon-slide |
Ratings
| Overall | 268th | 3.935⭐ | 25🧑⚖️ |
| Fun | 239th | 3.87⭐ | 25🧑⚖️ |
| Innovation | 89th | 4.13⭐ | 25🧑⚖️ |
| Theme | 872th | 3.674⭐ | 25🧑⚖️ |
| Graphics | 1034th | 3.587⭐ | 25🧑⚖️ |
| Audio | 510th | 3.63⭐ | 25🧑⚖️ |
| Humor | 434th | 3.325⭐ | 22🧑⚖️ |
| Mood | 562th | 3.75⭐ | 26🧑⚖️ |
| Given | 18🗳️ | 25🗨️ |
Just a small bug I found: Sometimes when going to the next level, my character would make the first move on its own (nothing game breaking, as simply restarting the level fixed it).
Amazing job, congratulations!
gosh I wish I had more time to make more levels, but I began the jam a day and a half late (I hated the theme and had no ideas so I abandoned the idea of doing something and played Octopath Traveller with my gf and then a day and a half after an idea appeared in my mind haha)
glad you liked it
- The objective is clear (+1 point)
- The level design is great, every new mechanic is cleverly introduced to the player and yet it is always challenging (+10 points!)
- The instruction are on screen, you can't miss it (+1 point)
- Graphics are not the best point of the game (LD is!) but yet it is just what's necessary to feel polished! (+1 point)
Once again, thanks for this submission, I'm gald I could play this!
I may try to fix the glitch if I have the time after work, I’ll tell you if that’s the case
That said, with a bit more polish I think this could be a very interesting puzzle game.
Thanks for the ideas :)
I feel like I’ll make a post-jam version of this one if I have the time, it could be fun!
However, I don't know how far the mechanic can go. It's novel and fun but I'm afraid there are two competing contraints: the possible trajectories that depend on walls, bouncing balls, etc. and the enemies. It almost felt like enemies were actually guiding me to find the right trajectory to the exit. I'd be glad to be proven wrong, though.
regarding the fact that the ennemies guide you to the right trajectory, I kinda did It on purpose (though it's also a natural outcome of the mechanics of the game), kinda like the coins and sometimes ennemies guide you in old Mario games, if you know what I mean. But I agree that it makes the game a bit too easy and one-dimensional because of that unfortunately
But yeah the game could definitely use more deepness and difficulty! I'll try to add that on a post-jam version of it
happy you reach 20)
I'm sorry you can't play the game because of that bug :( sorry you lost your time