Monsters Reversed by kcaze
Monsters Reversed is a retro arcade-style action puzzle video game in the style of Tetris and Dr. Mario. Puzzle game enthusiasts will feel right at home as you score points by forming rows where all the pieces are the same color. The core mechanic is simple but difficult to master: change pieces to the opposite color by bounding them as in Reversi.
Ratings
| Coolness |
40% |
1627 |
| Overall |
3.35 |
288 |
| Audio |
3.14 |
270 |
| Fun |
3.61 |
128 |
| Graphics |
3.43 |
288 |
| Innovation |
3.83 |
60 |
| Theme |
2.27 |
894 |
Feedback
Creative puzzle idea. It gets complicated when things affect balls to the sides as well as balls above. It might be nice to add some sort of target indicator so you can tell exactly where the ball will go.
Does the monster do something? I did not notice it having any effect on the game.
This is a very cool game, with a theme tacked on just as a show of good faith to the Dare.
I couldn't fix this in time before the 6pm deadline today, but I do plan to continue working on this and polish it!
For those interested in the technical side of things, this was written completely in Javascript and the engine I ended up writing from scratch during the Ludum Dare is here: https://github.com/kcaze/Monsters-Reversed/blob/master/js/engine.js
The technical details of the bug is also quite interesting, because it essentially boils down to a race condition, which technically cannot happen since Javascript is single-threaded, but you can have bugs that are similar to race conditions in nature.
But sometimes when I fill the whole horizontal line - it does not disappear
It's really hard for me to rate because the game is well done but the theme just isn't there.