Monsters Reversed is a retro arcade-style action puzzle video game in the style of Tetris and Dr. Mario. Puzzle game enthusiasts will feel right at home as you score points by forming rows where all the pieces are the same color. The core mechanic is simple but difficult to master: change pieces to the opposite color by bounding them as in Reversi.
One possible bug: I saw a ball get stuck as if there were an invisible ball. Also, the music did not seem to restart when I lost and played again.
Creative puzzle idea. It gets complicated when things affect balls to the sides as well as balls above. It might be nice to add some sort of target indicator so you can tell exactly where the ball will go.
Does the monster do something? I did not notice it having any effect on the game.
Yeah, unfortunately it's a bit buggy when you try to shoot a ball as a new row is added :\
I couldn't fix this in time before the 6pm deadline today, but I do plan to continue working on this and polish it!
For those interested in the technical side of things, this was written completely in Javascript and the engine I ended up writing from scratch during the Ludum Dare is here: https://github.com/kcaze/Monsters-Reversed/blob/master/js/engine.js
The technical details of the bug is also quite interesting, because it essentially boils down to a race condition, which technically cannot happen since Javascript is single-threaded, but you can have bugs that are similar to race conditions in nature.
Awesome puzzle game. Really fun, occasional bug (ball stuck on invisible wall). And it seems like only one line can clear at a time? Anyways, really fun puzzle game!
It's a fun and well-designed game but...it's not really part of the theme. The theme could be anything in this case tacked on and it would still be the same game.
It's really hard for me to rate because the game is well done but the theme just isn't there.
I'm not good at reversi so this was pretty hard for me. I could kind of figure out when it would change color but not always. Maybe if it started off at just always switch the one it hit, and then different monsters could have more complicated kinds of switching for a kind of ramp up.
Nice puzzle game which does take getting some used to but once you figure it out it becomes quite a fun game. Would have been nice to see the monsters tail looping into the game segment and shooting out it's random coloured segments which would keep expanding.
Creative puzzle idea. It gets complicated when things affect balls to the sides as well as balls above. It might be nice to add some sort of target indicator so you can tell exactly where the ball will go.
Does the monster do something? I did not notice it having any effect on the game.
This is a very cool game, with a theme tacked on just as a show of good faith to the Dare.
I couldn't fix this in time before the 6pm deadline today, but I do plan to continue working on this and polish it!
For those interested in the technical side of things, this was written completely in Javascript and the engine I ended up writing from scratch during the Ludum Dare is here: https://github.com/kcaze/Monsters-Reversed/blob/master/js/engine.js
The technical details of the bug is also quite interesting, because it essentially boils down to a race condition, which technically cannot happen since Javascript is single-threaded, but you can have bugs that are similar to race conditions in nature.
But sometimes when I fill the whole horizontal line - it does not disappear
It's really hard for me to rate because the game is well done but the theme just isn't there.