How deep is this rabbit hole anyway? by snesgaard
Thrown Into The Hole
In order to find the depth of this rabbit hole, some mad scientist have thrown a poor rabbit into it.
Fortunately(?) they have equipped said rabbit with dynamite, such that it can use explosions to do in flight maneuvering.
The goal is to reach the bottom! (if that is even possible!? >:D)
So yeah, this game has everything!
Cute rabbits!

Explosions!

Exploding rabbits!

Also watch out for when this bastard is full!

How to play
Windows
Download, unzip and run the exe file.
Linux
Download, unzip and run the run.sh script.
Controls
In the game, but generally just use the arrow keys.
Make sure you don't bump into things, cause then you might explode.
Go as deep as you can!
Technical Stuff
Game was made with LÖVE engine. Also my was go at trying out an entity component system architecture (ECS). Which to my delight turned out to be awesome.
Final Remarks
Just wanna say thank you for playing, and please share how deep you managed to go :D
Ratings
| Overall | 475th | 3.423⭐ | 28🧑⚖️ |
| Fun | 404th | 3.385⭐ | 28🧑⚖️ |
| Innovation | 541th | 3.058⭐ | 28🧑⚖️ |
| Theme | 303th | 3.808⭐ | 28🧑⚖️ |
| Graphics | 203th | 3.827⭐ | 28🧑⚖️ |
| Humor | 239th | 3.019⭐ | 28🧑⚖️ |
| Mood | 780th | 2.54⭐ | 27🧑⚖️ |
| Given | 33🗳️ | 33🗨️ |
To be honest, I played it a little and absolutly didn't understand the "twist". If I understand it correctly, it's here to make the game more interesting, and increase the difficulty. But it's so random that I don't really enjoy it.
I would have prefer the game to be more linear, but who I am to tell you what to do.
If you really like this "twist", you probably should had something like the bar on the left that help to understand when will the game be *censored*. (If you have already, sorry, didn't see it)
Great game though, loved it <3
Agree some sound would go a long way, but am afraid sound design is not my strongest suit. Did consider making explosion sounds by shouting into a microphone. But then again, the game is evil/trolly enough as is XD
And agree with you that there probably should be something to indicate the connection between the "evil" meter and the screen modifiers. But you know how it is with LD and time management :sob:
I love your pixel art, your rabbit and the dynamite on its back are gorgeous! The gameplay is quite simple, but the special effects are a nice touch!
Good job!
Спасибо за игру! ^_^
Some effects are a bit too random for my taste and makes it a bit difficult to know what is really happening (oh, did I die? What? Noo...the meters keeps ticking hmmm)
Also as had been said before, sound would have been nice :-) And yes, it is possible to use the microphone and shout. I did that on my game.... :sweat_smile: Yeah I know, game jams really stress you out for time...
I also pressed the button I shouldn't, of course. Why else would you write something like that? :wink:
I got down to 429 before my rabbit screamed for mercy. :rabbit2: Thanks for making it and making us experience it! :smile:
I like the graphics and the gameplay was hard and very fun. Also very interesting mechanics.
Great game, good job.

I tryed to run the game from the source (I'm on a mac) but failed: love said something about not finding the "nodework" module, and the nodework folder was indeed empty. Probably I'm just missing something (I'm really not an expert) but I thought I should let you know anyways.
I managed to run the game on my mac from the linux build, though (opening the game.zip file with the love app was all I needed to do).