{"author_link":"\/users\/robinfaury","author_name":"robinfaury","author_uid":1183189,"comments":[{"id":623760,"author_name":"BoClow","author_uid":"boclow","epoch":1619426103,"text":"Nice puzzle game. Had to restart many times until I learned the basics then it was all about trying to figure out witch route was the trick route and witch one was the right one.\nIt would have been nice to have some way to understand or figure out how different potions work in advance.\n\n","format":"md","likes":1,"spam":"N"},{"id":624835,"author_name":"robinfaury","author_uid":"robinfaury","epoch":1619434785,"text":"Thanks :) \nGood point!\nI add the potion explanation in the description.","format":"md","likes":1,"spam":"N"},{"id":624977,"author_name":"Alexey Kuzovkov","author_uid":"alexey-kuzovkov","epoch":1619435848,"text":"Downloaded an emulator to my phone to check this out.  I give you respect for challenging yourself. As for the game itself, it is very addictive and I like the graphics. Nice job!","format":"md","likes":2,"spam":"N"},{"id":625158,"author_name":"robinfaury","author_uid":"robinfaury","epoch":1619437053,"text":"I did not know emulator exist on phone! Good to know. Thanks for the comment :-)","format":"md","likes":0,"spam":"N"},{"id":625684,"author_name":"Loig","author_uid":"loig","epoch":1619440753,"text":"Very nice submission! I am impressed that you managed to do a gbc game in such a short time.\n\nI liked the game. My only concern was that it does not seem possible to come back when you do a wrong choice, and you have to restart the game (but as it is a puzzle, you already know how to deal with the first levels, so it is only taking time, no challenge to redo it). I would have liked checkpoints, or even better a button to go back in time (cancel your moves). Maybe a score could then be reduced when you go back.","format":"md","likes":1,"spam":"N"},{"id":625809,"author_name":"robinfaury","author_uid":"robinfaury","epoch":1619441629,"text":"Thank you!\nYes, gbc game are long to develop. Basically every 9 tiles you have a safe floor. And the button \"B\" was designed to tp you at the latest floor. But I submit the game 8 min before the end :D \nThe score was also planed but I stored text and number into memory and then I select a new into image. And the font + the intro don't fit the space allowed. However, I have the space to store 's', 'c', 'o', 'r', 'e' and 10 numbers...\n![tiles.png](\/\/\/raw\/59b\/c2\/z\/3d6db.png)","format":"md","likes":2,"spam":"N"},{"id":626286,"author_name":"stmatn","author_uid":"stmatn","epoch":1619444615,"text":"Very nice game! At first I did not understand that you need to be upright to dig. After realizing that the game was really fun to play :)\n\nUnfortunately it always glitches out after the point where you have to choose between the orange and brown potion. After I get one of them and start digging 3 or 4 spaces down, I get a glitched out title screen and can start a new game. I lets me play from the start but displays the board from some levels down.\n\nHowever it was fun to play until that point. Great work :)","format":"md","likes":1,"spam":"N"},{"id":627045,"author_name":"robinfaury","author_uid":"robinfaury","epoch":1619449118,"text":"Thank a lot! :)\nYes, you finish the game. I do not have enough memory to save the last line (so the glitch came from drawing the source code). And after that the main screen is shown but with the color palette of the game. What a nightmare! I'll add your comment in the description.","format":"md","likes":0,"spam":"N"},{"id":629777,"author_name":"ristoretto","author_uid":"ristoretto","epoch":1619463670,"text":"Funny expressions on the character when you are moving!\n\nFeels like there's a lot of resetting. Maybe there could be checkpoints in the level, and the game gives you a prompt \"press select to reset\", when you enter an impossible situation? Edit: Just read you comment, that it was planned, oh well :)\n","format":"md","likes":1,"spam":"N"},{"id":636519,"author_name":"cppchriscpp","author_uid":"cppchriscpp","epoch":1619493100,"text":"Nice little game! I'm always happy to see other games for older consoles like the gameboy. Getting a game working in assembly during this event is no small feat - this is really cool!\n\nI liked your graphics, and the puzzle mechanics were nice. It took a little time to get used to the mechanic, but it works really well. I can see this working in a longer game if you wanted to take the idea further. I did manage to get to the corrupt title! \n\nI try to always give a little constructive feedback as well. As others mentioned, it was a little frustrating to have to restart the game any time I made a mistake - checkpoints could help, especially if combined with a pause menu that lets you reset. (This is advice I wish I had taken in my own game, too)\n\nThis is a really fun concept, and I think it would be fun if you continued after the competition. Thanks for the fun entry!","format":"md","likes":1,"spam":"N"},{"id":636747,"author_name":"ScalphaMission","author_uid":"scalphamission","epoch":1619493985,"text":"Good job on level design","format":"md","likes":1,"spam":"N"},{"id":637433,"author_name":"theli","author_uid":"theli","epoch":1619496870,"text":"GBC. Quite cool. Ran it on an fpga","format":"md","likes":1,"spam":"N"},{"id":642327,"author_name":"nigeynige","author_uid":"nigeynige","epoch":1619522130,"text":"Super impressive to develop a GBC game in a weekend! The visuals are particularly crisp and they've got that old nintendo charm.","format":"md","likes":2,"spam":"N"},{"id":648816,"author_name":"OldDog","author_uid":"olddog","epoch":1619544367,"text":"well down ,remind me of child time","format":"md","likes":1,"spam":"N"},{"id":652070,"author_name":"robinfaury","author_uid":"robinfaury","epoch":1619554589,"text":"Thanks all for playing :)\n\n@ristoretto: I'm so bad in graphism, so I made my character in Blender (3D soft) and I just rotated it to have all the positions ^^ I just add the reset button in the V2 of the game ;) (out of the competition of course) (https:\/\/github.com\/robinfaury\/LudumDare48_Deeper\/releases\/tag\/V2.0.0)\n\n@cppchriscpp: Thanks for the feed back! Yes I'm thinking about polish it. Adding more effect on potion will increase the complexity.\n\n@theli: Haha. Another fan of low level device!","format":"md","likes":1,"spam":"N"},{"id":656344,"author_name":"incobalt","author_uid":"incobalt","epoch":1619573886,"text":"It's quite a feat to get a working gameboy game in a jam, so good job! I definitely would have liked some sound, but I don't fault you for skipping it. I didn't get to the end, apparently? The game just restarting when you get to the end was a bit off-putting. And since it didn't match the graphic you had above, I thought I didn't finish it (but now I see it spells out \"End\" in the grey blocks). They grey potion changing your orientation was interesting, but a little weird since none of the others did that. Of course, you need something like that so that it's not just the same columns, but if you can eventually, make something like that be an obstacle, rather than the potion (so, when you pass this you rotate twice or something like that). I think this has potential!","format":"md","likes":1,"spam":"N"},{"id":657597,"author_name":"robinfaury","author_uid":"robinfaury","epoch":1619581571,"text":"Thanks for this feedback. \nYour right, Adding more effects will increase the life duration. I love the idea of the rotate twice. About the sound, unfortunately, it's really hard to design it! ","format":"md","likes":0,"spam":"N"},{"id":666226,"author_name":"loonydrope","author_uid":"loonydrope","epoch":1619639156,"text":"After looking for a working emulator for linux I've managed to try your game, and I must say it is quite enjoyable to play it with a controller in hands. It fits well with the game boy feeling art.\n\nI read the previous comments so I won't repeat what others said (about not being sure when I got to the end or not), but I really enjoyed the puzzle mechanic of the potion and the one turning you once more than expected was a bit tricky to notice at first, but it was a pleasure when you're finally able to go down once again.\nGood job. \n\nI don't know at all how developing a gbc game is done, but as I saw comments speaking about assembly, it seems like a really hard job to me, so congratulations even more for the job done here.\n\nGood job!","format":"md","likes":1,"spam":"N"},{"id":670280,"author_name":"robinfaury","author_uid":"robinfaury","epoch":1619674646,"text":"Thank for playing! Basically gameboy development is done using asm and your tile should have max 4 color. That why it looks like a game boy game art ^^","format":"md","likes":0,"spam":"N"},{"id":671681,"author_name":"Goutye","author_uid":"goutye","epoch":1619692518,"text":"Great mechanics once understood, making you think about the way to take before doing any move :smile: Big congratulations on making a game for the GameBoy, an additionnal challenge and it went super well :v: Had some great fun playing, thank you! :fireworks: ","format":"md","likes":1,"spam":"N"},{"id":675163,"author_name":"dpmzi","author_uid":"dpmzi","epoch":1619726771,"text":"The potions and movement mechanics are fun ideas! I found the game hard to play on actual hardware because of the low contrast graphics, even in a well lit room. Smooth animation, though! Good job, especially considering the platform you developed for!","format":"md","likes":1,"spam":"N"},{"id":680647,"author_name":"LDJam user 245161","author_uid":"245161","epoch":1619810875,"text":"I gave this five stars across the board because I love it so much, lol. I love that it's literally for game boy color. The nusty-looking character art on the title screen makes me laugh. The puzzle mechanics are solid, fun, and unique. If only I could experience in its true form on an actual game boy...\n\nDid you actually do a gamejam using assembler?? Back when I wrote a game for GBA, it was all in C (just doing a lot of raw memory address accessing)","format":"md","likes":1,"spam":"N"},{"id":684877,"author_name":"robinfaury","author_uid":"robinfaury","epoch":1619894093,"text":"Thanks for this feedbac @ultimatewalrus!\nYes, I did the game using assembler. And you right! old school programming look like \"just read the right data at the right moment\" ^^","format":"md","likes":2,"spam":"N"},{"id":692788,"author_name":"gnevesdev","author_uid":"gnevesdev","epoch":1620155895,"text":"Using z80 Assembly for a game made in 2 days is a hard move","format":"md","likes":2,"spam":"N"},{"id":692885,"author_name":"ancooper","author_uid":"ancooper","epoch":1620158920,"text":"I was really surprised when I saw the game in assembler. Great job! :thumbsup: ","format":"md","likes":1,"spam":"N"},{"id":696980,"author_name":"txanevk","author_uid":"txanevk","epoch":1620411186,"text":"Like @nigeynige said, it has that point that makes it feel like a game that could be played in that system 25 years ago. And have this done in 48 hours.. wow!. Fits well the theme and it has very polished gameplay.","format":"md","likes":2,"spam":"N"}],"format":"md","images":["ld48\/wayback-placeholder.png"],"links":[{"url":"https:\/\/github.com\/robinfaury\/LudumDare48_Deeper","text":"Source Code"},{"url":"https:\/\/github.com\/robinfaury\/LudumDare48_Deeper\/releases","text":"Nintendo GameBoy Color"}],"metadata":{"g_key":"77557","g_author":"1183189","g_event":"LD48","g_eventkey":"109","g_subevent":"COMPO","g_urlkey":"374034","g_title":"Deeper","g_status":"WAYBACK","g_place":"133","g_commentcount":"26","g_site2_node_id":"249298","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"249298","n_urlkey":"374034","n_parent":"233335","n_path":"\/events\/ludum-dare\/48\/deeper-2","n_slug":"deeper-2","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"183189","n_created":"1619374017","n_modified":"1777482256","n_version":"777568","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":9,"_trust":2,"author":183189,"body":"# Deeper\n\nDeeper is a Game Boy Color game. The aim is to dig. You can also drink potions to dig other materials. Be carful, some of them have other effect.\n\n![LD48_game.gif](\/\/\/raw\/59b\/c2\/z\/3ccef.gif)\n\n## Rules\n\nControls:\n - Left button: rotate left\n - Right button: rotate right\n - A button: dig\n - [Update V2] B button: restart the level\n\nYou can find below the effect of each potion.\n - The brown one for the dirt\n - The orange one for the Alien soil\n - The red one for the brick\n - the white one for the metal\n\n![potions.png](\/\/\/raw\/59b\/c2\/z\/40e13.png)\n\nIn addition, the Metal Potion set always your position upsidedown.\n\n![LD48_07.gif](\/\/\/raw\/59b\/c2\/z\/3d5bb.gif)\n\n## Known issues\n\nThe Gameboy don't have enough memory to allow me to load the last line of the game (or I should optimize my data). So You can see the code source draw as texture. It's quite fun btw. After that the main screen is loaded but with the wrong indexing. If you see this, that mean you are at the end of the game. Congratulation!\n\n![glitches.png](\/\/\/raw\/59b\/c2\/z\/3d93d.png)\n\n## Updates\n\nAccording to comments, adding a restart current level button ('B') and a score sound a great. I add those feature in the game. The new game (V2.0.0) can be find here: https:\/\/github.com\/robinfaury\/LudumDare48_Deeper\/releases\/tag\/V2.0.0\nAccording to the rules, modification did AFTER the compo need to be listed:\n - Add the score\n - Add the B button to reset the current level\n - Fix the end glitches\n\n![score.png](\/\/\/raw\/59b\/c2\/z\/40e2a.png)\n\nBinary can be found here: https:\/\/github.com\/robinfaury\/LudumDare48_Deeper\/releases\n\nHave fun!\n\n![cover.png](\/\/\/raw\/59b\/c2\/z\/3cd27.png)","comments":26,"comments-timestamp":"2021-05-07T18:13:06Z","created":"2021-04-25T18:06:57Z","files":[],"files-timestamp":0,"grade":{"grade-01":27,"grade-02":26,"grade-03":29,"grade-04":26,"grade-05":27,"grade-07":22,"grade-08":25},"id":249298,"love":0,"magic":{"cool":115.71864412315,"feedback":30,"given":29.125,"grade":26,"grade-01-average":3.88,"grade-01-result":133,"grade-02-average":3.438,"grade-02-result":378,"grade-03-average":3.833,"grade-03-result":137,"grade-04-average":4.271,"grade-04-result":53,"grade-05-average":3.82,"grade-05-result":211,"grade-07-average":3.425,"grade-07-result":144,"grade-08-average":3.413,"grade-08-result":351,"smart":3.5098339013531},"meta":{"allow-anonymous-comments":"1","author":[183189],"cover":"\/\/\/content\/59b\/c2\/z\/3ca86.png","grade-06-out":"1","link-01":"https:\/\/github.com\/robinfaury\/LudumDare48_Deeper","link-01-name":"Source Code","link-01-tag":[50],"link-02":"https:\/\/github.com\/robinfaury\/LudumDare48_Deeper\/releases","link-02-name":"Nintendo GameBoy Color","link-02-tag":[42374]},"meta-timestamp":"2026-04-29T17:04:16Z","modified":"2026-04-29T17:04:16Z","name":"Deeper","node-timestamp":"2021-04-27T21:39:54Z","parent":233335,"parents":[1,5,9,233335],"path":"\/events\/ludum-dare\/48\/deeper-2","published":"2021-04-26T00:54:50Z","scope":"public","slug":"deeper-2","subsubtype":"compo","subtype":"game","type":"item","version":777568},"text":"# Deeper\n\nDeeper is a Game Boy Color game. The aim is to dig. You can also drink potions to dig other materials. Be carful, some of them have other effect.\n\n![LD48_game.gif](\/\/\/raw\/59b\/c2\/z\/3ccef.gif)\n\n## Rules\n\nControls:\n - Left button: rotate left\n - Right button: rotate right\n - A button: dig\n - [Update V2] B button: restart the level\n\nYou can find below the effect of each potion.\n - The brown one for the dirt\n - The orange one for the Alien soil\n - The red one for the brick\n - the white one for the metal\n\n![potions.png](\/\/\/raw\/59b\/c2\/z\/40e13.png)\n\nIn addition, the Metal Potion set always your position upsidedown.\n\n![LD48_07.gif](\/\/\/raw\/59b\/c2\/z\/3d5bb.gif)\n\n## Known issues\n\nThe Gameboy don't have enough memory to allow me to load the last line of the game (or I should optimize my data). So You can see the code source draw as texture. It's quite fun btw. After that the main screen is loaded but with the wrong indexing. If you see this, that mean you are at the end of the game. Congratulation!\n\n![glitches.png](\/\/\/raw\/59b\/c2\/z\/3d93d.png)\n\n## Updates\n\nAccording to comments, adding a restart current level button ('B') and a score sound a great. I add those feature in the game. The new game (V2.0.0) can be find here: https:\/\/github.com\/robinfaury\/LudumDare48_Deeper\/releases\/tag\/V2.0.0\nAccording to the rules, modification did AFTER the compo need to be listed:\n - Add the score\n - Add the B button to reset the current level\n - Fix the end glitches\n\n![score.png](\/\/\/raw\/59b\/c2\/z\/40e2a.png)\n\nBinary can be found here: https:\/\/github.com\/robinfaury\/LudumDare48_Deeper\/releases\n\nHave fun!\n\n![cover.png](\/\/\/raw\/59b\/c2\/z\/3cd27.png)","title":"Deeper","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/250501+250502+250503+250504+250505+250506+250507+250508+250509+250510+250511+250512+250513+250514+250515+250516+250517+250518+250519+250520+250521+250522+250523+250524+250525+250526+250527+250528+250529+250530+250531+250532+250533+250534+250535+250536+250537+250538+250539+250540+250541+250542+250543+250544+250545+250546+250547+250548+250549+250550+250551+250552+250553+250554+250555+250556+250557+250558+250559+250560+250561+250562+250563+250564+250565+250566+250567+250568+250569+250570+250571+250572+250573+250574+250575+250576+250577+250578+250579+250580+250581+250582+250583+250584+250585+250586+250587+250588+250589+250590+250591+250592+250593+250594+250595+250596+250597+250598+250599+250600+250601+250602+250603+250604+250605+250606+250607+250608+250609+250610+250611+250612+250613+250614+250615+250616+250617+250618+250619+250620+250621+250622+250623+250624+250625+250626+250627+250628+250629+250630+250631+250632+250633+250634+250635+250636+250637+250638+250639+250640+250641+250642+250643+250644+250645+250646+250647+250648+250649+250650+250651+250652+250653+250654+250655+250656+250657+250658+250659+250660+250661+250662+250663+250664+250665+250666+250667+250668+250669+250670+250671+250672+250673+250674+250675+250676+250677+250678+250679+250680+250681+250682+250683+250684+250685+250686+250687+250688+250689+250690+250691+250692+250693+250694+250695+250696+250697+250698+250699+250700+250701+250702+250703+250704+250705+250706+250707+250708+250709+250710+250711+250712+250713+250714+250715+250716+250717+250718+250719+250720+250721+250722+250723+250724+250725+250726+250727+250728+250729+250730+250731+250732+250733+250734+250735+250736+250737+250738+250739+250740+250741+250742+250743+250744+250745+250746+250747+250748+250749+250750+250751+250752+250753+250754+250755+250756+250757+250758+250759+250760+250761+250762+250763+250764+250765+250766+250767+250768+250769+250770+250771+250772+250773+250774+250775+250776+250777+250778+250779+250780+250781+250782+250783+250784+250785+250786+250787+250788+250789+250790+250791+250792+250793+250794+250795+250796+250797+250798+250799+250800+250801+250802+250803+250804+250805+250806+250807+250808+250809+250810+250811+250812+250813+250814+250815+250816+250817+250818+250819+250820+250821+250822+250823+250824+250825+250826+250827+250828+250829+250830+250831+250832+250833+250834+250835+250836+250837+250838+250839+250840+250841+250842+250843+250844+250845+250846+250847+250848+250849+250850+250851+250852+250853+250854+250855+250856+250857+250858+250859+250860+250861+250862+250863+250864+250865+250866+250867+250868+250869+250870+250871+250872+250873+250874+250875+250876+250877+250878+250879+250880+250881+250882+250883+250884+250885+250886+250887+250888+250889+250890+250891+250892+250893+250894+250895+250896+250897+250898+250899+250900+250901+250902+250903+250904+250905+250906+250907+250908+250909+250910+250911+250912+250913+250914+250915+250916+250917+250918+250919+250920+250921+250922+250923+250924+250925+250926+250927+250928+250929+250930+250931+250932+250933+250934+250935+250936+250937+250938+250939+250940+250941+250942+250943+250944+250945+250946+250947+250948+250949+250950+250951+250952+250953+250954+250955+250956+250957+250958+250959+250960+250961+250962+250963+250964+250965+250966+250967+250968+250969+250970+250971+250972+250973+250974+250975+250976+250977+250978+250979+250980+250981+250982+250983+250984+250985+250986+250987+250988+250989+250990+250991+250992+250993+250994+250995+250996+250997+250998+250999+251000?authors&parents&superparent"},"object":"objects\/sha256\/10\/1060fffe28935b828f64c11777bd22f6e432c8adb0f8b74e167a5a6aaa47487b","record":"shard-0\/json-live-urgent-v3\/records\/3e94f9f775f26e40d4fd9c7b8e7d1f05c5693989a8bd701f36bbd168e4185dc1.json","sha256":"1060fffe28935b828f64c11777bd22f6e432c8adb0f8b74e167a5a6aaa47487b","source":"https","stored_at":1784022346}}