Monk D by asfdfdfd

[raw]
made by asfdfdfd for Ludum Dare 48 (JAM)

Controls

Move with WASD or keyboard arrows. Shoot with left mouse button.

Credits

Andrey Panchenko — programming

Tatyana Myshlyavkina — art

Valeriya De-Ladvez — level design

Nikolay Malishew — game design

Ernest Arifulov — music

Description

Meet Monk D — a Japanese monk, who travels around the world and fights ancient demons. But each fight is a challenge. Will he dive deeper and deeper into the world of madness? Or will he save himself, his spirit and the world? The choice is yours, if you dare to step into this deep spiritual adventure.

Screenshots

Screenshot 01

Screenshot 02

Screenshot 03

Screenshot 04

Screenshot 05

Free sounds used

https://freesound.org/people/LiamG_SFX/sounds/334234/

https://freesound.org/people/HerraBilbo/sounds/360686/

Ratings

Overall 1628th 3.016⭐ 34🧑‍⚖️
Fun 1579th 2.844⭐ 34🧑‍⚖️
Innovation 1767th 2.453⭐ 34🧑‍⚖️
Theme 1790th 2.625⭐ 34🧑‍⚖️
Graphics 261th 4.266⭐ 34🧑‍⚖️
Audio 760th 3.371⭐ 33🧑‍⚖️
Humor 1170th 2.345⭐ 31🧑‍⚖️
Mood 1237th 3.25⭐ 34🧑‍⚖️
Given 38🗳️ 43🗨️

Feedback

Lossypi
27. Apr 2021 · 10:04 UTC
Backgrounds are beautiful!
glitchman
27. Apr 2021 · 15:35 UTC
Great art! But the gameplay mechanics don't look polished. And it took a lot of time for me to understand how you followed the theme... Overall, it's a good take!
room606
29. Apr 2021 · 06:21 UTC
Nice character design and levels art, colors are magic in this game. I think I've got a bug once - stuck between some rock on first level 1 or 2, I guess. Anyway, congratulations with your submission!
![Selection_999(104).png](///raw/ec0/e1/z/41807.png)
megalukes
07. May 2021 · 20:35 UTC
Beautiful game and nice visuals. I was stuck in some moments though, couldn't move the character so I could not advance further into the game. Anyways, really liked the effort you guys put in this one. Congrats!
wizard sino
07. May 2021 · 20:49 UTC
Very good looking game.
ancooper
07. May 2021 · 21:36 UTC
Sometimes the movement is disrupted. Enemies push the player into the walls, and he gets stuck here. So also no damage feedback.

The sound is repetative, but the effects are cool.

But otherwise the art and graphics style are beautiful.
Ty Victorson
07. May 2021 · 23:22 UTC
Art was great! i did however get stuck in the wall on the bridge level because an enemy spawned on me, but other than that great job its a fun little game!
Okamit
08. May 2021 · 00:25 UTC
I got stuck once untill I was hit by an enemy, and it would be nice if you were just a bit faster!
Other than that, nice game with BEAUTIFUL art, really well done with great colours!

Well done!
Jerm
08. May 2021 · 00:42 UTC
Nice graphics! The game was very easy, until the last level which was quite difficult at first (those projectiles are almost impossible to dodge), but I managed to beat it by memorising where the enemies appear.
arturgiardi
08. May 2021 · 01:47 UTC
Nice art style. I think some more hit feedback would make the game better
Danial
08. May 2021 · 13:52 UTC
The art is good, but the lack of animations or indication of what is happening is jarring. Also, not knowing where enemies are going to spawn in was a problem.
joe40001
09. May 2021 · 00:24 UTC
Fun little game. The mouse wasn't that responses (it felt like you needed to "charge" for a second but there was no audio/visual que about this). Also the movement could have been a tiny bit quicker and also the collisions should likely have been done slightly differently so objects didn't get stuck on each other. Really liked the art and music.
RajatG
09. May 2021 · 07:53 UTC
Art and sound design was good but the movement was a bit slow making it impossible to dodge certain projectiles. But overall a good game. :)
bitsandcrafts
09. May 2021 · 13:08 UTC
Awesome game. Art and audio were awesome. Wish it had a giant sushi dragon as final boss :'(
polkoii
09. May 2021 · 22:15 UTC
I really like the artstyle and its backgrounds! The game is nice and simple and the soundtrack matches what we're doing! Good job!
Doraemon
09. May 2021 · 23:35 UTC
Great game! love your character and visual.
tkers
10. May 2021 · 21:02 UTC
The artwork is definitely great, I enjoyed the overall aesthetic of this game. The lack of animations or some sort of transitions make it hard to understand what's going on sometimes, for example knowing where enemies are going to spawn or understand what happens when you touch certain object.
LDJam user 242787
11. May 2021 · 06:04 UTC
Loved the art in the game. Nice job!
msipp27
12. May 2021 · 16:03 UTC
Ghost guys are a bit too difficult
Ansh Mishra
13. May 2021 · 10:02 UTC
Quite interesting idea. Loved the cute artstyle. Music is also good. But combat and movement are lacking. Need to add visual and audible feedback when attacking enemies or getting hit. Player got stuck sometimes and couldn't move leading to death. There is no death animation too. Some visual indication for enemy spawns would also be nice. Also some variety in player attack would be fun.
Hacktier
14. May 2021 · 01:07 UTC
Great Art. I really liked your Game. It would be cool if there are a bit more stages.
Thank for Submitting, great Work!
Lichead studio
14. May 2021 · 18:34 UTC
Great game. Art style reminded me dont starve
Yeramia
17. May 2021 · 21:50 UTC
Great art & cool music. Good job!