Graverobber by Daniel Alhadeff

It's dark - the cold bites at your skin
Wind gusts seem to whisper warnings - asking you to leave
You pay the voices no mind - your shovel slices into the dirt
You hear discordant footsteps - you keep digging
Riches and baubles await you - six feet underground

The greatest treasures lie the deepest.
Controls: - WASD to move - Right Click to Shovel - Using the shovel gives some invincibility frames - Hitting an enemy resets the attack cooldown (you can chain invincibility frames) - Missing an attack triggers a slowdown
Tools used: - Unity - Multiple, real-life shovels - Paint.net
Headphones Strongly Recommended
| Itch.io | https://zebulah.itch.io/graverobber |
| Original URL | https://ldjam.com/events/ludum-dare/48/graverobber |
Ratings
| Overall | 208th | 3.759⭐ | 31🧑⚖️ |
| Fun | 111th | 3.897⭐ | 31🧑⚖️ |
| Innovation | 335th | 3.431⭐ | 31🧑⚖️ |
| Theme | 562th | 3.397⭐ | 31🧑⚖️ |
| Graphics | 73th | 4.207⭐ | 31🧑⚖️ |
| Audio | 169th | 3.672⭐ | 31🧑⚖️ |
| Humor | 347th | 2.714⭐ | 23🧑⚖️ |
| Mood | 20th | 4.293⭐ | 31🧑⚖️ |
| Given | 25🗳️ | 11🗨️ |
I liked the lighting effects, really good art style!
@exley Thanks man, much apricated! I used/learned the URP (Universal Render Pipeline) in unity with a couple custom shaders to get those lighting effects. I probably wasted 4ish hours doing things the wrong way but now that I know how to use URP I'm 100% going to be building with it in the future!
@purebe *There is a sudo-combo system!!!* (with a subtle audio cue) that gets triggered when you hit skeletons. Hitting a skeleton also gives a few invincibility frames. I didn't have time to make different animations for the attacks so I'm really happy someone noticed!
Gonna go check out your game now.
The shadows and lighting really brought out the spooky skeleton vibes. I especially liked the bones that get exposed when you dig up a coffin, as well as the shovel animation.
The combat is pretty simple, but gratifying. There are occasional moments that feel bad (like hitting an enemy in a corner, or into a gravestone, where they aren't knocked back and therefore attack you right away), but for the most part it's really satisfying. It would also be nice if there was an animation for getting hurt (like your character flashing briefly).
The sound effects fit the game really well.
I agree that later in the game the difficulty increases pretty steeply, especially since your shovel is the best way to avoid projectiles and it has a cooldown. I got $1132.
@jeremy-ryan I really appricate the kind word and advice. I will 100% make the character flash on taking damage in my next game. Maybe I should make a toolkit to do that kind of stuff...
@breadstix I tend to have the title go straight into gameplay for LD games to save some time but I actually didn't intend to for this jam. My main scene is actually called "Menu" but as time got tight I just built everything directly into it.
@lrl64 I'm glad you liked it - I spent so much time making weird sounds and sampling shovel noises! You're right about the attacks; after the jam I realized the hitbox has a tiny dead zone near the player.
@dirkinz For sure - next jam if I have a combat system I'm gonna devote more time to giving the player feedback and make sure that missed attacks are MUCH less punishing.
@chrisap Thanks for playing it on stream! I wonder how many other people noticed that bug, I found it after the first 24 hours but had SOOOO much left to code I decided to ignore it, probably not the best move in hindsight.
https://www.twitch.tv/videos/1003143985?t=5h11m4s
Absolutely loved the visuals. Gameplay was fun too! More in our video.
(Plus, the Linux build works! =D)
Here's a link to the VOD:
https://www.twitch.tv/videos/1003360373?t=3h22m23s
Combats seem difficult, because your attack makes you rush, but on a too long distance in my opinion. I was always afraid of ending behind the monsters after a rush, so continuously rushing-backing-rushing-backing etc.
I too noticed the bug found by @chrisap , but it is not too annoying.
It was a great moment of fun, but I did not see any more points in the game after digging and killing skeletons. So, I may not have reached the end of it.
The score should not be named as dollars. I thought I could spend them on a shop or whatever, but it looks like there is nothing of that.
Conventionnally, in video games :
- money (dollars or other) is expected to have an interest in the game, to spend them somewhere
- XP is expected to have an interest too, to gain levels and increase any stats
- score/points is not expected to have an interest, it is just to compare you with the other players.
Here's where I played it on stream: https://www.twitch.tv/videos/1020802507 starting at about 00:40:00ish.