Marble Warble by MrTroy
It's Marble Warble! A game where you have to roll your ball to the bottom of the maze. Avoid falling off! Avoid the Angry Erics. Don't avoid the time... seriously, you need those. Jump, pop, and zip around the board as you try and time each move perfectly! It's Marble Warble!

Controls Arrow keys to move :shrug: - That's it. It's Marble Warble!
Because no one reads this area I'm going to post how to get to the secret level. When you get to the final platform where the pin is and there's less than 20 seconds left. Jump off the edge. You'll then have to race to the exit to unlock the special stage.
There are no cheat codes.
| Link | http://www.patterport.com/marblewarble |
| Original URL | https://ldjam.com/events/ludum-dare/48/marble-warble |
Ratings
| Overall | 433th | 3.81⭐ | 31🧑⚖️ |
| Fun | 245th | 3.862⭐ | 31🧑⚖️ |
| Innovation | 1388th | 2.862⭐ | 31🧑⚖️ |
| Theme | 1440th | 3.19⭐ | 31🧑⚖️ |
| Graphics | 1554th | 2.931⭐ | 31🧑⚖️ |
| Audio | 289th | 3.862⭐ | 31🧑⚖️ |
| Humor | 450th | 3.304⭐ | 30🧑⚖️ |
| Mood | 1065th | 3.379⭐ | 31🧑⚖️ |
| Given | 46🗳️ | 31🗨️ |
You can find the timestamp of when your game was played here: https://tinyurl.com/LDJAM48-ursa
Fantastic Game! :smiley:
Overall:5.0
Fun:5.0
Innovation:4.0
Theme:5.0
Graphics:5.0
Audio:5.0
Humor:5.0
Mood:5.0
Troy you killed it and I love this game!
I'm not too much of a fan of the Sega Dreamcast games... but something about this has an incredible dreamcast vibe and this feels really dang good!
You definitely have a solid grasp of level design and allowing players to trap themselves, find alternate paths, and interact with the game on their own terms. There was no part of the level design that I felt was unfair or poorly designed... I really have no complaints here.
As for the controls... it's perfect. I like how difficult it was to fight the ball's pull and never felt like it was out of reach of my own control. I always felt like I was -just not good enough-... but that I had the potential to not make the same mistake again. This is a very fine line to walk but you walked it quite well.
The music, as you know, is incredible. You have mastered the transitions- and your placement of 'levels' in an open zone works very well.
The only critique I had was that the distance slider fill area steps outside the bounds of the border- just adding a proper mask will fix this.
Overall you absolutely nailed it!
Thanks for bringing this by... I'm definitely super excited to see your future games!
While the controls are serviceable, I did feel the presentation made it difficult for me to internally understand the momentum behind the marble character. In games like *Monkey Ball*, for example, the entire level rotates in the arrow key directions, which makes it easier to "accept" slow reacting controls and low surface friction. I think I would have appreciated just a bit more drag on the marble so it's easier to decelerate and give myself a little more control.
That said, the levels *were* designed with the current controls in mind. That really helped make the game more fun. I think the level itself was relatively well-paced, switching between speedy and precision based areas. I also hugely appreciate the lighting being perfectly vertical, as it helps me determine where I'd land using shadow alone. Lots of good subtle polishes in here.
Edit: Here's the VOD where I played, in case you want to watch again: https://www.twitch.tv/videos/1006662463?t=1h28m31s