The Life Aquatic by Cary Stanley


Explore the wide ocean teeming with life. Find all 10 unique specimens and return regularly to the surface. Be careful not to run out of Oxygen, return to the surface to refill. Use arrow or WASD keys to navigate.
See how fast you can complete the mission and post your time
Ratings
| Overall | 318th | 3.617⭐ | 32🧑⚖️ |
| Fun | 412th | 3.371⭐ | 33🧑⚖️ |
| Innovation | 536th | 3.065⭐ | 33🧑⚖️ |
| Theme | 175th | 3.984⭐ | 33🧑⚖️ |
| Graphics | 351th | 3.581⭐ | 33🧑⚖️ |
| Audio | 27th | 4.103⭐ | 31🧑⚖️ |
| Humor | 39th | 3.931⭐ | 31🧑⚖️ |
| Mood | 307th | 3.484⭐ | 33🧑⚖️ |
| Given | 35🗳️ | 40🗨️ |
@owca 8/10 is really good!!! The last two are the most difficult they require you to go "Deeper and deeper" :wink:
It's very difficult, but strangely satisfying. I love the concept and the voice samples brought a smile to my face. The BGM has a very "watery" feel to it, too. Well done!
Glad you both liked the voice acting and audio.
Billnotic, you are right about the rocks are an area I cut corners on :slight_frown: The sub is acceleration-based and meant to be a bit hard to maneuver.
One thing I would suggest is to not reset the oxygen bar after game over. For a jam this is "sooo aggressive", especially because it is so hard to turn around in this game :smile: Anyway, seeing the shark was worth the effort :relieved:
Also, do the fish in the shallow part of the sea resemble flappy birds or is it just me?
Superb job man ! It really is a fun game
@sbug 9/10 so close!! There are two unique fish that only appear once (hopefully that doesn't make it too challenging)
@oadt that is a great Idea to not reset the oxygen bar I wish I had made that change. You found the :shark: that is one of the "Unique Specimens" :wink:
@phoenix-fireflower they do look like flappy bird :wink:
@fdk I had thought about a mini-map but wasn't sure if that would be too much hand holding, it would need to me a map that charted as you explored because I would not want to detract from the exploration aspect.
Also, a small thing, but instead of just saying X/10 species on the top you could put a graphic of each of the species you found. Like a little memento of your trip :smile:
Thanks for playing!!
Eventually got all ten but choked before I got out :)
@judgeclark I think you are the first to comment that you got 10/10 (only wish you could have surfaced)
It'd be cool to have maybe a silhouette of each fish you need to find, when I had about 5 or 6 I kept forgetting which I'd already found. I love the peaceful music too.
If I make a post-compo version I will definitely add something that better tracks the fish you have acquired :smile:
✔️ I found the controls of the submarine unique. Powerful but difficult to master.
➖ The game was a bit too difficult, especially with having to restart every time you die.
Yes, if I do a post-compo version I want have some way where the progress is not full lost, but I'm not sure the balance. I don't want the users to keep all their progress (o2 tanks and found fish), because then there is not incentive not to just go deep and die. I find the just making it to the surface in time an exciting feeling and my daughter cheers when I surface when the bar is red at the last moment.
What if the O2 tank capacity remains, but the fish found resets, is that still too aggressive?
I'll echo what others have said though and admit it's a pretty tough game! My suggestion would be to make O2 tanks more plentiful, or reward more O2, one or the other would I think strike a good balance.
Would have like better if there was less velocity retained when you moved,
I found it somewhat hard to control.
Overall great game!
Good feedback @oysuta there are actually a lot of O2 tanks if you explore all the areas enough to get anywhere you want, but I'm probably asking to much of players to discover them all.
@nurav Yup adding to the inertia would help with control, I wanted their to be some challenge, but maybe it was too much
I would maybe recommend adding a few more O2 tanks and check points. Also zooming out the camera could work because then the player could see where the O2 tanks are more easily. Or you could also have a small arrow pointing to the nearest O2.
Yup, the O2 only replenish a little they are meant to increase the capacity, so you still need to return to the surface but you can stay under longer going forward. I like the dynamic of the exploration and the race back to the surface for air. I hope to make adjustments to the game in a post-compo version that finds a better balance, but still holds to the core gameplay.
Overall, great entry!
On the other hand, the controls feel very hard due to the high inertia, but I guess that was intended!
PS: I managed to get all ten specimen and finish after 5:55min :smile:
So glad to hear you were able to complete it @lymze & @jonas-michael !!!
@der-finski Yes, if I make a post-compo version I will probably better allow for continuation
I just pushed up a Post-Compo version of the game:
https://carystanley.itch.io/the-life-aquatic-post-compo
Changes Include:
* Changed the acceleration and drag on the Submarine @nurav
* Oxygen usage rate adjusted @mactinite @rngames @oysuta @piratehearts
* Change Fish occurrences @sbug @owca
* Fish tracking @extar @minibobbo
* Surfacing now acts as a checkpoint @der-finski @rngames @oadt
I think the changes are a huge improvement and hopefully make the game a lot more fun! :smile:
Glad to see it! :)
It's true, determining how fast you are moving in this game is not very clear, especially when you don't have the rock texture in view.
This game was meant to be a bit silly, it doesn't have a "health bar", and crashing doesn't have a lot of penalty, except slowing you down. My intent was for the player to kinda "bash" around, as they explore or rush to the surface for air.
My daughter really found it fun crashing around :)
I like how we have similar games, but yours is more fast-paced. The controls were hard, but it's nice that you're not punished much for hitting the walls. The game is nicely balanced, and the voice lines are funny. Good job!
8:06 is a great score for exploring the map for the first time!!
As the developer I can't "unlearn" the map I created and play like a someone freshly exploring the map, so it makes me question how balanced it is
Yes, this would be a good candidate for procedural generation. That would definitely increase the replayabilty. :grinning:
If you decide to keep working on the game, I think it would very cool if the fish would react a little more to the submarine's presence.
Thanks for playing, and the kind works about the game
I like the idea of the fish being more responsive to you, I think that would be a great step towards increasing the immersion, and could also potentially increase the challenge if certain fish where faster / more evasive.
Interesting that you found that to be the case, most "caves" in the deep if pursued deep enough yield a O2 tank, so I'm surprised that you had that experience. Did you explore deep enough or did you remain at the surface? Did you know you could resurface to refill your O2 tank?