Just Fishin' by Antti Haavikko
Just Fishin', just as the title says, it's all about fishing! Maybe then selling your fish too and buying some new gear to be able to fish better. Maybe even buy yourself an awesome puppy to help you catch even more fish even more efficiently.
đŽđšī¸ Download or play online on itch.io đšī¸đŽ

đ ī¸ Tools used
- Unity 2020.2
- Inkscape, a bit of krita
- Garage Band
- My mouth and Audacity for sounds
đī¸ Gameplay video
đĨ Dev timelapse
đĨī¸ Screenshots
https://twitter.com/anttihaavikko
Ratings
| Overall | 102th | 3.962â | 28đ§ââī¸ |
| Fun | 151th | 3.827â | 28đ§ââī¸ |
| Innovation | 471th | 3.18â | 27đ§ââī¸ |
| Theme | 885th | 2.12â | 27đ§ââī¸ |
| Graphics | 229th | 3.788â | 28đ§ââī¸ |
| Audio | 155th | 3.708â | 26đ§ââī¸ |
| Humor | 179th | 3.28â | 27đ§ââī¸ |
| Mood | 111th | 3.875â | 26đ§ââī¸ |
| Given | 10đŗī¸ | 25đ¨ī¸ |
The graphics are amazing too !! Congrats
Well done :D
Well done!
I liked: the music, the progression system, the fluid animations, the useless bonus like clothes and the crown
Minor drawbacks: the movements were a bit laggy after some time. Also, I'm not sure how it fits the theme.
But great game overall!
Running around with WASD would probably work better, after all I got two hands ;)
Also the UI buttons could use some responsiveness like hover or click effects.
In the beginning the game is kind of slow, and you feel like you are not progressing, but later it gets very fast.
Once you get some fishing traps, the fishing kind of becomes redundant and you end up running between traps and the shop. Minor bug, that you're probably aware of: when picking up a trap while holding one, you just end up loosing one trap. Maybe you could just empty the trap with clicking instead of picking them up, because then you don't always have to click twice. But this had been less of an issue if I had discovered earlier what dogs are for :)
Overall a solid entry, good job on all the features!
The bug with traps also occurs when you try to buy multiple traps at once.
Anyway, congratulations. Great job!.
Overall it is a very complete and polished product. The gameplay was addictive, the graphics were nice, the music was very chill, even the UI was working surprisingly without any bugs. A truly astonishing achievement for something developed from scratch in 48h. But I do not see the connection with the "deeper and deeper" theme, which makes it a little bit suspicious given the completeness of the overall package, if you know what I mean (the timelapse video is enough proof though).
Now getting into the actual criticism:
- The movement felt a little bit laggy, sometimes I was clicking on almost the same spot to fish again but the player was moving place, making the delay a little frustrating.
- The game needs a little bit more balancing. It is too slow for an LD jam, where you don't want to spend to much time testing one game. I also felt that some of the upgrades I bought didn't do anything really.
- The main loop is go to the lake, fish, go back to the shop to sell / buy and then go back to the lake. So ideally you need to fish as close to the lake as possible to save time. But you are allowed to go anywhere in the lake, even to the other end, which doesn't make sense if you have nothing to gain out of it. And to the best of my knowledge, no matter where you fish, you would get the same rewards. So what I would suggest is to spice it up and make the furthest part of the lake to offer more expensive fish that are harder to add some progression in the game. You would start by fishing close to the shop with your cheap rod and as you get better you would go to the other end little by little. Maybe the lake gets deeper and deeper the further you go, which would also fit the theme of this LD jam.
Great game overall, very professional, but the theme was kinda ignored.
- fish & sell
- get rod & hook upgrades (also the discount one)
- save for a dog
- fish and the dog will keep emptying your bag
- get a trap
- get advanced traps & they will get your rod & hook upgrades ie. better fish
- get more dogs & traps, your income explodes and you can buy everything :sweat_smile:
@devemil Well adding cosmetics is actually way faster route to flesh out the store contents than doing actual functional upgrades. Just drawing one sprite and slapping it on the character head takes no time at all. Or even faster to just change the color of the existing sprite.
Completely agree on the responsiviness things from the UI. It has been on my todo list since the end of day one of the jam but always had more important/interesting things to do. And actually still have but I will add this too for the possible post jam version for sure.
You might have to hands but everyone doesn't. There is a reason why "mouse only" is a category/tag and I've actually noticed quite a big portion of the incoming traffic on my games that have it come through it so I guess there is a demand for such. Also kinda ironic that you're suggesting this while your own game is kinda forcing players to play one handed too and with non dominant hand too (for the vast majority of people).
The traps only do not make fishing redundant before you get the advanced traps since fishing yields higher tier fish. Of course this isn't really explained in game though. But it does have same major balancing issues with the upgrades and their prices. Like the dogs are way too OP. The traps needing to clicks actually serves two purposes. It kinda hinders using them to still keep fishing more relevant. And it also offers a way to change the placement of em.
Yup I knew about the trap bug. Of course it was like the first thing that happened to me when I tried the game a bit on Monday. It's actually fixed already but not big enough of a bug to warrant a mid jam patch. I don't think @owca that is the same issue. If you buy multiple traps, you'll end up having just one of them in your hand but the rest are still in your inventory and can be equipped from there. Sure it's kinda clunky way and might need to improve it so that it automatically gets the next trap after placing the first one.
@exofrenon Haha yeah it's not my first rodeo! I actually did kinda over scope and didn't get to add in everything I wanted and more importantly couldn't do the amount of polish I would have wanted. Been attending few week long jams so that might be messing with my brain.
I don't think the theme take is that much of a stretch really. You keep going to "deeper" more valuable fish and also drilling deeper to the shop upgrades. I mean is your going deeper to a cave that much different?
Yeah the movement issue is something I plan on doing something to too. The key word in your phrasing is indeed the "almost". Computers don't lie, you weren't clicking on the same spot. If the distance between the fisher and clicked spot is greater than three units, it will move instead of casting. Lots of easy ways to fix this though and currently I'm thinking of alleviating it with different custom cursors.
Yes the game does have balancing issues but I'm never gonna balance my game(s) for the typical jam reviewer who barely turns the game on. Rating jam games based on that is a completely ass backwards way. You'd go with the completely opposite mindset on a AAA game review.
The different spots giving different fish was also something I thought of but couldn't squeeze in. That would have been accompanied with stuff like "fish of the day" that would be bought for double the price and so on. And of course adding like a range stat and better fish living more near the center of the lake on the deeper waters. But yeah, loads of ways to expand on this game that I had thought of but sadly the time just flew.
Thanks all for playing and leaving feedback! :heart:

I was kinda dumb and had 1.1^level for the bag size modifier which is just exponential growth instead of other spots where I had diminishing exponential curve like 0.9^level.

Overall a pretty enjoyable experience, congrats!
A couple of minor quibbles - the music was too loud relative to the SFX and the click distance between fish again and move the character was a little annoying.
I loved the useless cosmetic upgrades and all the clean animation. Wow. Great job.
There seemed to be a bit of an issue initiating the fishing, as the player kind of moved around all jittery around the lake. I think it might be a mismatch of the click hitbox. It was on web build, but sort of went away after the second or third time it happened, so I guess it's not a huge issue. The balance between the sound effects and music were a bit tilted to the music side, but a volume slider would fix that easily. It kind of reminded me of Animal Crossing as I fished around. Overall great game to play while chilling. Also, nice polish for a game made in such a short time!
Thanks for playing! :heart:
Anyway very good job and I would definitely see this as something that could be played on a phone
Random comments (Edit: nothing new here, these points have been brought by others already):
* Game is sort of simple, but super well-polished. You clearly put a lot of effort on things like visual and aural feedback, nice animations, and some juicy things like the effect when a fish bites.
* The music itself wasn't bad at all, but I think it didn't fit the game well. I don't know, I think I was expecting something ore relaxing on a fishing game.
* Speaking of music: I think it was too loud in comparison with the sound effects. It was a bit hard to hear the effects. Also, my fishing memories are all more silent, hearing more the environment than anything else. The loud music broke the atmosphere to me.
* I felt that the game progressed too slowly, especially in the beginning. I probably should have invested in dogs before :smile:
* I think there's a bug with traps: I had a couple of them disappearing. I forgot to test properly, but I think the problem is: if I am already carrying a trap and I try to take one from the ground, one of them is gone.
All in all a very nice game! Kudos!